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Heck, it works so good Joyticks stopped being a requirement for Space Sims as long as they have FL mouse control.
This is a game about constructing stuff in space first, space combat simulator between 3rd and 15th. So it has a naturally low priority.
We already use the mouse and keyboad for everything else, having to switch to a joystick for flight would not really be that helpfull...
On the other hand, there are programs out there, maybe one came even together with your controller, that let you put keyboard commands onto the controller..
They're focused on "adding more stuff" instead of adding one of the most basic and universal vehicle control mechanisms that there is?
This is exactly what worries me.
As zgrssd said, switching between using your mouse/keyboard and going to joystick just for the flying of ships is a hassle for many players. I know it would be for me with my chunky flight stick, moving it out of the way for mouse/keyboard use then back again if I want to fly!
I'm sure it is a low priority for the devs because of that very reason. Not much demand for it.
If you bought this based on thinking it is a space flight game then maybe you should read game descriptions and reviews more instead of researching if they have joystick support before purchasing games in the future :)
Here's the config: https://dl.dropboxusercontent.com/u/9362996/Space%20Engineers/SpaceNavigator/SpaceEngineers.xml
Interesting stuff, but it looks like it's limited to the few analog axes that the game already gives you. I was hoping that with the apparent modability of the game that someone would have exposed the controls to full analog input, but sadly not.
I'll quote from the game description on steam:
"Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining."
Players pilot spaceships... but it's not a spaceflight game. Okay then.
This is true, but the thing is it seemed so obvious that a game in which you fly spaceships would have support for a joystick that I didn't think to check that list to see if controller support was mentioned.
I do agree that AI is needed to give any kind of depth to the gameplay. But to me, it makes sense to have proper controller support before you're having to engage in dogfights with enemies.
I can always hope that controller support bleeds back over after the console port happens, I guess.
They will need to, as it's being ported to Xblax.
Secondly, the game's movement mechanics aren't even remotely suitable for joystick - you change the direction the ship is facing with the mouse, so all a joystick would let you do is also control roll this way (if you have a three axis joystick, that is). Actually moving the ship requires throttles for three axis (currently WASDC and space)... or maybe two joysticks, one of which is tied to throttles and the other to orientation/gyros.
For a joystick and throttle to be useful, you'd need either a traditional (space-)flight sim, or stick to traditional flight sim design (i.e. gyro and forward thrusters only)
You said it yourself in your description quote. First players build space ships and space stations. But it is very interesting how you also happened to leave out the first part of the game description: "Space Engineers is a sandbox game about engineering, construction and maintenance of space works." This fully backs up what I said before :-)