Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Next, the orientation of the "remote control" block defines the orientation of the ship controls, irregardless of the camera viewpoint.
Finally, the remote control is (again) relative to the block and not to your viewpoint, so if you are still in your astronaut, then the controls are relative to the ship anyway.
TL;DR: The remote control block is the origin of your control axes, not camera rotation. Try reorienting your remote control block.
The word Camera writen on the camera itself should be up the right way and the little LED at the bottom left as you look at it.
http://steamcommunity.com/sharedfiles/filedetails/?id=315053429
I just tested it and it works fine, although the first time i tried it out the ship didn't move and the gyro's were red for some wierd reason but i got out of the controll station and back in again then it worked fine, no idea why that was but it is working fine, go have a go and see if you can find a difference
I recently built a drone and left the position thrusters on for that reason. Worst case it I have to fly out and retrieve it. But mine wasn't a fighter though...just a worker drone. I'm terribly sorry for your loss.