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Ive made some really bad concepts of this on my workshop actually, they are only small ship ones however and i have found out that two warheads touching a large ship with light armour does so little damage, you would litterally need a ball of death with everything covered by warheads o do much damage.
i tryed sensor activated spherical torpedo as target marker and artificial mass torpedos as homing-like. But i have to manage the exact gravity strengh. but it looks quite awesome XD
Sensor 1 Proxity do nothing, leave proxity turn on senor 2
Sensor 2 proxity trigger warhead.
So like with some missiles and torpedos today there is a minimum arming distance to stop them going of acidently.
Not played with them yet, so not aware of the options.
ehm. maybe. i havent checked that before... but the problem will be, that you have to tell sensor 1 to only react on things behind him. after leaving the torpedo bay it gets out of range and activates via de activation sensor 2.
sensor 1 active = sensor 2 inactive ; sensor 1 inactive = Sensor 2 active. this shiuld work eventually.