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I tried to fix this by adding a second rotor on the other side of the door, finagling a way to make it all connect via merge blocks and some funny arms. Eventually I had the one door attached to two rotors. But I was having trouble figuring out what angles to set as the maximum and minimum for the new rotor. I tried to just leave that rotor free-moving as a guide or support and tried to open the door.
It began shaking violently and something exploded. It wasn't for a while that I realized that the rotor that had been doing all the work was now missing and there was lots of bent armor blocks around where it had been.
When I try to place a single rotor at the base of the door to try and better center the mass, then I can't seem to find a good design that both makes the door actually look closed while still fitting in the frame. This has been aggrivating me all day, and I'm not sure what to do to fix it. Currently I'm considering changing the layout of the interior to only have three chairs and build a sliding blast door with pistons instead.
But when the door lifts into place the right side scrapes the frame just a little, and you can see the door separate along the line between what blocks belong to the left rotor and which belong to the right rotor. But there's no other hangups.. so I'm honestly considering just running with it.
Now the issue will be recreating all of this in survival at some point.
I know off hand that a rotor offset of -7.5 cm on a large ship will achieve approximately the right position. I don't have the offset for small ship rotors committed to memory, mainly because they are much harder to get working properly.
I'm posting from a Mobile device atm, so I can't paste the links in all that well, but check my workshop files.
In particular you want to look at the UESC exploration ship contest entry (the rear blast door, although the hangar doors at the front may also be of interest.)
And the troop ship/ personnel transport (small ship mounting a blast door in the manner you describe).
I should also add that it is very possible to operate one of these blast doors with two rotors (at least on a large ship), but that you have to set up the torque, acceleration, and angular limits carefully, and remember that the rotors are set up in opposition to each other. Such a door should only be operated using the "reverse" command.