Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for not being able to place the merge blocks? Try placing them further from the axis of rotation, then rotate one door away so you have extra room to place them, then place the merge blocks and rotate them back to line up.
If you cannot get this to work, I suggest building the door separately with both of the rotor top parts on the door and then using a large ship with landing gear to drag the door into place and use the Rotor "Attach" command to attach the door.
I built something that sounds similar to your hangar concept, so if it helps any here's mine for comparison:
http://steamcommunity.com/sharedfiles/filedetails/?id=341345653
People insist it still works, some have suggested tinkering with ownership to get it to work, but I've not been able to make it work in quite a long time. I suspect it's either a bug or intended because maybe the devs don't want it to work... I don't know one way or the other.
But ownership has nothing to do with it.
I did find recently (December) that the rotors and pistons were interacting differently with the merge blocks, and the old merging tricks that used to work don't really anymore.
What I find now is that the direction the merge blocks connect from has become important. You used to be able to slide them over each other and have them merge that way, and you used to be able to merge on rotors just by fiddling with the displacement, these things don't work for me any more.
For pistons, I build one half, attach a merge block facing back towards the piston, and then extend that piston. Then I build the counterpart on the other piston, and when I extend that one, the merge blocks are brought into contact.
The rotors join in the same fashion. As long as you position the merge blocks so that the faces are pushed into each other they should join without incident.
The only caveat I present is that you should carefully place the blocks near to / next to the merge blocks, and if possible use blast door blocks here. I have had a couple of instances in my earlier testing where the merge blocks wouldn't join because the two halves were catching on each other.
If my pc were good enough I would upload a video. Sadly my subpar descriptive skills will have to suffice for the time being.