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Definitely, more flexible palette handling would be welcome.
Follows directly from point 1. A more flexible palette system should necessarily include default palette manipulation.
Can't agree, purely subjective. Doesn't really matter (at least, I don't think it does personally at this stage) which system you use, you're just going to make some *other* aspect of colour selection more difficult in any case. The HSV system makes it a breeze to select the perfect saturation and intensity levels for a given hue. If you just stop considering it important to think in terms of RGB then you'll have no difficulty.
OTOH the RGB system makes it easier for people who insist on thinking in RGB terms to choose just the right RGB mix they have in mind. Those who are more interested in a specfic saturation and intensity level are going to have more trouble with an RGB mixer, though. Personally I think RGBI might actually be more generally useful than RGB.
We could use CMYK or one of the other remaining methods, again it will make some aspects of colour selection/comparison easier but fail on other aspects. No matter which is used, some people will have a happy time and others won't. I don't see that 'noob' factor is of any relevance.
Just my opinion.
At the moment multiple color palettes are used in the game. For the lighting colors the RGB system is already in use, for the block coloring it is the HSV system. Quite confusing. I did find me in situations where I did find the perfect combination of colors for the lighting and walls in a RGB system and then not getting it in the game, because the exact translation to HSV for the wall colors was not there. I did find conversion tables on the internet, but those gave different results for the exact same colors. And none of them resulted in the color I did want to make.
No, I agree that changing to RGB and thereby using just one palet through the game would be far more logical.
I would agree that they should use the same system for both lights and blocks.
And I have the same problem with the "conversion" tables, they are not exact therefore some "playing is required"
Like I said though, my preference for RGB is mostly because I've used it more, and I find mixing a colour that way much easier, without the need to result to looking at websites to find a colour close to what I have in mind, translating it to HSV then tweaking it some more.