Space Engineers

Space Engineers

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tiki_33455 Jan 29, 2015 @ 1:53pm
Rotor Torque?
Recently I have been trying to build player controlled turrets. For some reason I can only get them to move by reducing torque.

For Example I will have a Yaw rotor as my base, an armor block then a Pitch rotor. On the pitch rotor I will place a couple armor blocks a cockpit and a gyroscope. On default settings when I try to turn the turret, it will try to turn but acts like the brakes are stopping it. So I lowered the brakes to zero and same thing. When I turn up velocity it will turn on its own as expected. I found that if I lower Torque it will begin turning and the lower the Torque the easier it turns...Isn't that backwards from how it is supposed to work?

I went and checked a working turret I had made back in July and it worked just fine with default settings. Why are the rotors on any new rotors I make having this issue? Am I doing something wrong?
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VanGoghComplex Jan 29, 2015 @ 2:01pm 
If you want to be able to turn the rotors by force of gyroscope, they need to have zero torque. The normal torque setting is how hard the rotor will attempt to turn, and the braking torque is how hard it will attempt to maintain its position when turned off. You need zero torque, turning them into "swivels" instead of powered rotors.
tiki_33455 Jan 29, 2015 @ 3:30pm 
Why is it older rotors work just fine with the torque all the way up?
VanGoghComplex Jan 29, 2015 @ 5:02pm 
I can't say why it did for you, but that's never the way it worked for me. Maybe your rotors in your old version were damaged, or not welded completely, or turned off. The idea that they should move freely with a high torque value was never the way they were intended to function.
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Date Posted: Jan 29, 2015 @ 1:53pm
Posts: 3