Space Engineers

Space Engineers

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Batteries don't charge
Hi,
The batteries on a small grid ship are not charging from a base. I have tried normal fixes such as verifying files, restarting game, Steam, and PC. Turning ship and grid off, replacing all batteries several times. Putting them in every mode to see if will charge and the best I can get is for a few to charge at a time for a few minutes and then it goes back to not charging any. Any ideas about how we can ask Keen to do their job and make working games instead of game after game with update after update while too many bugs and glitches persist to even play?
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Showing 1-12 of 12 comments
Valen Jan 5 @ 3:42pm 
If it gets power to charge at one time but later not anymore, then something else is drawing increased power to prevent the batteries from charging. Or the power providers (solar panel, turbines) provide less due to shade/incidence angle or a lul in weather/windspeed.

Honestly, first rule out it is not your misunderstanding how it works. If that can't be it, and it 99% allways is, then blame KSH for incompetence.
Last edited by Valen; Jan 5 @ 3:44pm
Dan2D3D  [developer] Jan 5 @ 3:48pm 
Hi, my Engineer solution for that was to create a separate station made to recharge only.

I build Recharging stations
= Those Only have Wind Turbines and connector so no other blocks that can drain the power while it's needed to recharge the connectoed ship.

My Recharging station have about 16 WT and 3 conectors that is Ok for my needs and will recharge connected ship in 15 minutes Max.
Last edited by Dan2D3D; Jan 5 @ 3:48pm
Dan2D3D  [developer] Jan 5 @ 3:50pm 
Recharging station example :

= Only Wind Turbines and Connector on the station
https://steamcommunity.com/sharedfiles/filedetails/?id=2782864540
Dan2D3D  [developer] Jan 5 @ 4:04pm 
I will add :

You may share the Blueprint of the Battery ship in your Workshop and paste the link here, I will load to help you find how much Wind Turbines it needs to rechage in 15 minutes Max.
Last edited by Dan2D3D; Jan 5 @ 4:04pm
Batteries are not broken. Go into control panel and set the batteries to recharge. If they are not recharging it's because you need more power input, or the output of your base is too high because something else is draining all of the output.
Last edited by Hypnosis; Jan 5 @ 4:27pm
Cor. Jan 5 @ 5:02pm 
Originally posted by Dan2D3D:
Recharging station example :

= Only Wind Turbines and Connector on the station
https://steamcommunity.com/sharedfiles/filedetails/?id=2782864540
Are those turbines too close together? Isnt there a clearance?
jafiwam Jan 5 @ 6:05pm 
Originally posted by Cor.:
Originally posted by Dan2D3D:
Recharging station example :

= Only Wind Turbines and Connector on the station
https://steamcommunity.com/sharedfiles/filedetails/?id=2782864540
Are those turbines too close together? Isnt there a clearance?
Some of them are, some of them aren't.

The rule is something like 8 blocks in four directions perpendicular to the center of the turbine block. Imagine an "+" on top going in the four flat side directions coming out of the side of the turbine.

It might be 11 blocks.

There is a limitation of distance from voxel as well.

You can put them pretty close if you use a "checkerboard-like" pattern.
Numbers. We need numbers. Everything runs on numbers, and by the numbers.

How much power is your base producing? How many wind turbines (and does your planet have atmosphere), how many solar panels (and is it daytime or night time), how many reactors (and do they have uranium in them)?

If you've got no batteries at your base, and you're trying to charge the 3 large batteries in your ship from 5 wind turbines... you're going to have problems.

Batteries request huge chunks of power when you set them to "recharge" mode; literally about 10 turbines or solar panels' worth. If you have batteries at your base, they can make up the sudden shortfall... but a 1 MW battery wants 4 MW of power when set to recharge.

What do the numbers on one of your ship's batteries say? How much input, how much output?

Like flipping your bedroom's light switch on and off during a grid outage, if the power's simply not there then they're not going to charge no matter how you set them.
Dan2D3D  [developer] Jan 6 @ 4:24am 
Originally posted by Cor.:
Originally posted by Dan2D3D:
Recharging station example :

= Only Wind Turbines and Connector on the station
https://steamcommunity.com/sharedfiles/filedetails/?id=2782864540
Are those turbines too close together? Isnt there a clearance?

We can place the WT where we want to, well just have to change the WInd Turbine position till we see the word "Optimal" next to the WInd Turbine block in control panel.
+
Also OK to give less power than "Optimal" if not needed to have more ...

-> In other words = we can do all we want but I can tell you that my WT are Optimal.
Last edited by Dan2D3D; Jan 6 @ 4:24am
Dan2D3D  [developer] Jan 6 @ 4:33am 
+ Message for the OP

-> The important is to find the working solution for our needs.

More important
-> DO not keep the not working setup you find, Redo different till solution found is the Way!
Dan2D3D  [developer] Jan 6 @ 5:43am 
Info +

Here is a Clever player that took the time to test different position of Wind Turbine and found way to be optimal even when they are close to each other :

https://steamcommunity.com/sharedfiles/filedetails/?id=2286410686

EDIT
IMO = Tho it is very Clever that ^ is an Ugly setup ;)
Last edited by Dan2D3D; Jan 6 @ 6:01am
Are any of the connectors set to "Trade"? If yes, then now power will pass through the connector to charge anything on the other side.

The second issue could be a mod that's out of date or not compatible with a different mod.

The game works fine. This is a you problem.
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Date Posted: Jan 5 @ 1:33pm
Posts: 12