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Honestly, first rule out it is not your misunderstanding how it works. If that can't be it, and it 99% allways is, then blame KSH for incompetence.
I build Recharging stations
= Those Only have Wind Turbines and connector so no other blocks that can drain the power while it's needed to recharge the connectoed ship.
My Recharging station have about 16 WT and 3 conectors that is Ok for my needs and will recharge connected ship in 15 minutes Max.
= Only Wind Turbines and Connector on the station
https://steamcommunity.com/sharedfiles/filedetails/?id=2782864540
You may share the Blueprint of the Battery ship in your Workshop and paste the link here, I will load to help you find how much Wind Turbines it needs to rechage in 15 minutes Max.
The rule is something like 8 blocks in four directions perpendicular to the center of the turbine block. Imagine an "+" on top going in the four flat side directions coming out of the side of the turbine.
It might be 11 blocks.
There is a limitation of distance from voxel as well.
You can put them pretty close if you use a "checkerboard-like" pattern.
How much power is your base producing? How many wind turbines (and does your planet have atmosphere), how many solar panels (and is it daytime or night time), how many reactors (and do they have uranium in them)?
If you've got no batteries at your base, and you're trying to charge the 3 large batteries in your ship from 5 wind turbines... you're going to have problems.
Batteries request huge chunks of power when you set them to "recharge" mode; literally about 10 turbines or solar panels' worth. If you have batteries at your base, they can make up the sudden shortfall... but a 1 MW battery wants 4 MW of power when set to recharge.
What do the numbers on one of your ship's batteries say? How much input, how much output?
Like flipping your bedroom's light switch on and off during a grid outage, if the power's simply not there then they're not going to charge no matter how you set them.
We can place the WT where we want to, well just have to change the WInd Turbine position till we see the word "Optimal" next to the WInd Turbine block in control panel.
+
Also OK to give less power than "Optimal" if not needed to have more ...
-> In other words = we can do all we want but I can tell you that my WT are Optimal.
-> The important is to find the working solution for our needs.
More important
-> DO not keep the not working setup you find, Redo different till solution found is the Way!
Here is a Clever player that took the time to test different position of Wind Turbine and found way to be optimal even when they are close to each other :
https://steamcommunity.com/sharedfiles/filedetails/?id=2286410686
EDIT
IMO = Tho it is very Clever that ^ is an Ugly setup ;)
The second issue could be a mod that's out of date or not compatible with a different mod.
The game works fine. This is a you problem.