Space Engineers

Space Engineers

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every blueprint driller ship I've tried so far in creative can't fly
I've tried like 5 different ones and each time I spawn it in, I can rotate on the y axis (around in a circle) but up/down/left/right doesn't do anything.

if it was one ship I'd think it was the ship but so far it's been every single one I've tried.

I've looked at all the toolbars, looked in the panel to see if anything looks weird. verified they have gyros. verified the gyros are used in cockpit. check engines, everything.

I haven't played in 5 years so wondering if there's something really obvious going on I'm not aware of.
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Are your controls set up differently?
no. it'd be same controls as your player no? space=up, c=down, etc

I've been avoiding the ones that say requires specific dlcs cause I guess I don't have those yet. will deal with that later and get the dlcs. but the ships I've tried didn't have that text on them that I needed the dlc's.

One of them ended up pasting really strange. the outside looked like some force field for lack of a better description. it was the only one that did that tho.

The others are just normal atmo drillers. really clueless what's going on here
also, when I first loaded it up, I realized quickly I had forgotten 100% how to play even tho I have 200+ hrs in the game (but from 5 years ago) so I played tutorial and I could fly that ship no problem

I'm wondering if maybe it's one of the mods I had from 5 years ago, still loaded, causing this. I might have to go pruning and see what I have loaded
so I started a new quick game to test things cause the mod list I'm using doesn't look too suspicious at all. I did not load any mods

I had the same issues

So I started exploring workshop more and found a couple that fly just fine but they weren't very good I guess

So I was wondering if someone can link me a atmospheric driller that they use a lot so I could try that?
Ruby 6.12.2024 klo 1.44 
https://steamcommunity.com/sharedfiles/filedetails/?id=1606630169
Try this one. It's part of PAM mode, but still functional without it.
Did you build the cockpit before the engines?

Sometimes when you add the engines the game doesn't know what is the front; if the cockpit wasn't placed first.
Gyros have a nagging bug where they wont do anything unless you start moving, so spinning on the spot maybe all you can do, try moving off in a direction then pitching and yawing about.
DukeSatan lähetti viestin:
Gyros have a nagging bug where they wont do anything unless you start moving, so spinning on the spot maybe all you can do, try moving off in a direction then pitching and yawing about.
I swear I tried this but all I ended up doing was grinding into the ground and started destroying it. cause pitch/yaw (q/e) was only thing I could do in this one ship.



carl.wear lähetti viestin:
Did you build the cockpit before the engines?

Sometimes when you add the engines the game doesn't know what is the front; if the cockpit wasn't placed first.
there was one ship I really wanted to use but for some reason, the cockpit in the blueprint wasn't finished. so it was "there" but I had to build it up to finish it.

All of the ships that I couldn't fly just drop to the ground. as if the engines were all off even tho visually it looks like they are on.

The one or two I did get to fly, when I spawned them in they stayed there. but then as I flew or mined with them, I think both ended up on their back and once there, couldn't do anything. was like being a turtle. which is why I wanted someone to recommend one to verify this wasn't a skill issue.



Ruby lähetti viestin:
https://steamcommunity.com/sharedfiles/filedetails/?id=1606630169
Try this one. It's part of PAM mode, but still functional without it.
I'll give that one a shot now. thanks
yeah that pam auto miner worked just great.

so I guess somethings up with a bunch of ships in workshop then.

I saw mention of how sometimes workshop doesn't properly identify when a dlc is used. I wonder if this is the case here. I absolutely don't have all the dlcs.

Thanks again for all the help
One thing to note, when you use creative to spawn a grid, you get it EXACTLY as it was saved, which could mean flat batteries or empty tanks, the grid turned off or other blocks just turned off or even incomplete.

Unlike survival where you weld it all up, creative is a snapshot at the time of build and may include inventory items, survival is build as you go and typically batteries are at minimal, thrusters would be on, gyros working etc.

So dont be surprised if some grids drop out the air, the user may have left the grid off, tanks or batteries empty and other blocks off, you will have to get them all working again to find out how well the grid works. For we know, the creator built it in space :D
Viimeisin muokkaaja on DukeSatan; 6.12.2024 klo 6.11
Creative Mode = All ships have fuel, all guns have ammo.

Only way prints will fail in creative is the author messed it up.
Crown lähetti viestin:
Creative Mode = All ships have fuel, all guns have ammo.

Only way prints will fail in creative is the author messed it up.

Been awhile since i last used creative, what i found was batteries and tanks start in their default and then recharge/fill up, has this changed? A spawned blueprint may still have no power/empty tanks initially if its unchanged and then charge/fill up tanks.

Otherwise agreed, its down to the creator setting the grid or blocks to a state which on spawn is messing up the experience of using them.
DukeSatan lähetti viestin:
Crown lähetti viestin:
Creative Mode = All ships have fuel, all guns have ammo.

Only way prints will fail in creative is the author messed it up.

Been awhile since i last used creative, what i found was batteries and tanks start in their default and then recharge/fill up, has this changed? A spawned blueprint may still have no power/empty tanks initially if its unchanged and then charge/fill up tanks.

Otherwise agreed, its down to the creator setting the grid or blocks to a state which on spawn is messing up the experience of using them.

Yes they do charge/fill visually. But the speed is as if you stuck a couple 3x3 large grid reactors to the side of them.
Dan2D3D  [kehittäjä] 6.12.2024 klo 7.36 
Hi, you may try the last one I made, it is tested and working.

I use it with my Drilling Rigs but it need Gas station/Recharging station because Hydro thrusters and Batteries :
https://steamcommunity.com/sharedfiles/filedetails/?id=3260570635
I use to collect underground horizontal ore vein, it's Tiny to avoid doing a too big hole with my Drilling Rig where I keep the Drill arm extended so my Tiny Drill ship can empty its Cago while underground :
https://steamcommunity.com/sharedfiles/filedetails/?id=3373389201
https://steamcommunity.com/sharedfiles/filedetails/?id=3373681933
https://steamcommunity.com/sharedfiles/filedetails/?id=3377622224
Viimeisin muokkaaja on Dan2D3D; 6.12.2024 klo 7.39
DoomSquirter lähetti viestin:
I've tried like 5 different ones and each time I spawn it in, I can rotate on the y axis (around in a circle) but up/down/left/right doesn't do anything.

Your welcome to try my drop drill ships, i know all work perfectly, they are designed to be one of the fastest ways to get a resource pickup. You simply fly to the resource, land on the surface (flat as possible), keep gyros on, turn off lift/all thrusters and let the drills do the work.

Right click is possible to excavate stone and drop in quickly then left click to drill through to the resource, onboard ejection system removes stone. Once loaded up, simply turn on the thrusters and gently wiggle up out the hole and take your resources home, simples.

https://steamcommunity.com/sharedfiles/filedetails/?id=3317815687
https://steamcommunity.com/sharedfiles/filedetails/?id=3317814426
https://steamcommunity.com/sharedfiles/filedetails/?id=3317814752

For higher gravity planets up to 2G use these, they have more thrust at a lost of cargo:
https://steamcommunity.com/sharedfiles/filedetails/?id=3317815052
https://steamcommunity.com/sharedfiles/filedetails/?id=3317815246

Or if you just want a quick starter drill vehicle for survival to get going:
https://steamcommunity.com/sharedfiles/filedetails/?id=3317825244
https://steamcommunity.com/sharedfiles/filedetails/?id=3317825424

Forgot to add, having the mod Build Info in your game is a great help with all the hotbar buttons as well as seeing how full the internal inventory is, a must for any play.
Viimeisin muokkaaja on DukeSatan; 6.12.2024 klo 8.17
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