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I've played with permadeath once in Minecraft and found it not to my liking. It wasn't as thrilling in practice. Then again, I also seek to avoid death even in situations where it's inconsequential, developing my tactics and style accordingly. So for me, nothing really changes anyway.
Anyway, I doubt I'll use it, but I'm still very curious how it works.
You could just start up a fresh random survival run with it enabled, and go run into a wall or something and find out. Probably would only take a minute.
I guess it doesn't work at all? I went out of my way to disable every medical room and still had the option to respawn in a small ship or my space suit in the middle of nowhere.
Like, sure, good luck getting back to your stuff, but that was definitely not "permanent death" by any definition.
Edit: Yeah, I tried it again with perma death turned off. There's no difference whatsoever.
Bug? Or did they change this, maybe?
No idea.
You'd end up in a respawn ship and you would have to take over all of your blocks again.
That still isn't "permanent."
I'd make permanent death a game autoban which will be weird on your own solo game. Another way it removing all player owned grids from game.
What it does it to reset ownership of everything you've built so far: So anything you've already built will now be hostile to you.
(Basically forcing you to respawn as a new engineer with no memory of your previous existence.)
But it only kicks in if you die and don't have a valid survival kit or medbay to respawn at.
Made a grid with survival kit, made GPS, died, and came back at survival kit so no real loss, removed survival kit, died, respawned 20km away, GPS still exists, grid is still there and I'm still owner....
Bug report:
https://support.keenswh.com/spaceengineers/pc/topic/28873-permadeath-setting-does-not-function
On server there is apparently a warning of losing grids but no actual loss of ownership:
https://support.keenswh.com/spaceengineers/pc/topic/minor-permadeath-dialog-displays-for-survival-kit
Edit : Side note, starting a new game shows you a Respawn button, but this is a new game so there isn't a -Re- yet and should be the Spawn button.
1) Respawn Timer: Even if it were just a 30-60 second delay, it would dramatically help make deaths meaningful in a combat situation. It would be inconvenient for accidents, so make it kick in after 1 or 2 insta-spawns (since in combat we're dying dozens of times a minute like Tom Cruise and Emily Blunt).
2) Respawn Location Limits: This would take some more work on Keen's part, but imagine some sort of limitation on where we could respawn, for example, only at stationary grids. This means if you get killed flying your ship, you "wake up" back at your base. Sure, it could be gimmicked by placing an SK with battery close to the battle, but that's still not as convenient as insta-spawning on your ship during combat.
3) Targetable Respawn Blocks: I would argue that a survival kit / med bay is as high (if not higher) a priority target as power, propulsion, and weapons, at least in PvP. Let me target those sub-grids to remove the biggest threat of all - another Engineer.
I had some other ideas, but the two above seem to be the best out of all of them. As you can see, these mostly revolve around PvP, though I also confess to gimmicking infinite close respawns in PvE as well, to the point where it almost feels like cheating. Why engineer an amazing ship when I can just keep throwing bodies at a SPRT base until I break through using my grinder? Personal death has no meaning in a game where we instantly and infinitely respawn with no delays and only slight inconvenience.
That's how it worked. However it was labeled isn't my problem.