Space Engineers

Space Engineers

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Will Space Engineers 2 suffer the same fate?
Just wondering the outlook on Space Engineers 2 and what others think? My own opinion is that the game is very promising, but a decade of glitches and bugs which have been out since day 1, left unfixed, but DLC deco blocks are aplenty. I'm guessing since their "release" doesn't even cut old-school demos, they plan to do nothing different the next time round.
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Showing 1-15 of 59 comments
To your point, I think that if they don't fix bugs 100x quicker than they are doing now, multiplayer is a mess still, and all their crazy new features cause lag, then it will suffer greatly. Maybe even worse than SE1 because people by that point will be so fed up with Keen. I hope that isn't the case, but with Keen who knows?
SE2 isn't even released yet, nor will it be for several years. Early access does not count.
Dan2D3D  [developer] Apr 7 @ 4:20am 
Hi, as old Steam Gamer I can tell Game Devs stop adding after release and stop working on their game when nobody buys it.

That said, SE1 is their best seller with 2000 to 5000 players playing every days and new Gamers buying the game every months so I don't think they will stop today.
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BUT
They must stop at some point because players keep asking for more so they must follow the community and make better new games to make more money.


I also have a question :

How much Game Devs on Steam keep updating their game from community suggestions after 11 years ?




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Edit Note

In case some don't know me I must specifiy :

-> I am not a SE Dev but forum Moderator community helper/game tester, also very active player and I help the SE community since 2013 because it's my Favorite Sandbox game on Steam, and they gave me the [Dev] Tag so I can be admin of the Workshop to help more.
Last edited by Dan2D3D; Apr 7 @ 4:34am
Dan2D3D  [developer] Apr 7 @ 5:18am 
I will add :

SE1 got millions copies sold and keep selling because a lot of gamers like that space sandbox game.
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SE Lovers asking to have small block on large and volumetric water, the most wanted by the SE community, they will buy SE2 so probably millions copies sold again.

Keep in mind the SE Devs did surveys asking their community what they would like them to do as next game and the majority voted for SE2.
Originally posted by SpiritForce:
... a decade of glitches and bugs which have been out since day 1, left unfixed, but DLC deco blocks are aplenty ...
This is a worry of mine as well. I've seen Keen blatantly "not care" about a variety of "in your face" bugs, and it really does annoy me. It annoys me even more when something used to work right, then an update breaks it, and then Keen never fixes it. My thought is - "It worked before, so just at the DIFF of the code and see what you broke and undo it!"

I'm also annoyed when cosmetic blocks that should have functionality are never "wired up" to the game engine. For example, the Captain's Desk has a toolbar, but you can't populate it with ship functions. So it ends up being 100% cosmetic and useless besides eye candy. I fear SE2 will lean even further into this direction, where it's just about making pretty but nonfunctional systems. Keen can't even release a functioning conveyor system - it's purely cosmetic right now. If I wanted to make purely cosmetic ships, I'd use Blender and build ships for X4 Foundations. So yeah, I sure hope SE2 isn't "SE1 for Dummies, with Bugs".
Last edited by Captain Canard; Apr 7 @ 5:24am
Dan2D3D  [developer] Apr 7 @ 5:33am 
I must say, I am a creative player wanting to create space ships only and the first SE2 Alpha testing is creative mode in space so they got me good with the first testing version.

I have images of a ship in my "To Do folder" since 2014 and was not able to reproduce it in SE1 but I was able to do it in SE2 because all blocks fit together (small on large).

Here is my new ship I was able to do it in SE2 using the Decor blocks so 25cm :
https://steamcommunity.com/sharedfiles/filedetails/?id=3438356342
https://steamcommunity.com/sharedfiles/filedetails/?id=3438092545
https://steamcommunity.com/sharedfiles/filedetails/?id=3439127364
Last edited by Dan2D3D; Apr 7 @ 5:40am
Even though it may be a different team, the same management steering SE1 is the same as SE2. Should be the same bug handling as before. New game engine may mean they just find and ignore bugs faster.
Dan2D3D  [developer] Apr 7 @ 6:06am 
Oh! Another new feature of SE2 I like A Lot is "Precision mode" we can use to place the block where we want to and I made a screenshot to show the difference :
https://steamcommunity.com/sharedfiles/filedetails/?id=3426056589

Very cool new feature I am sure SE Lovers will like.

Look at the floor blocks in that screenshot, we can place the blocks where we want to :
https://steamcommunity.com/sharedfiles/filedetails/?id=3457191690
Last edited by Dan2D3D; Apr 7 @ 6:19am
On vid it looks good, it seems to have a good direction, BUT, when I got it, I discover you can't rebind your controls like you can in SE(including it's first version), and I wasn't gonna waste my time to put in a vote ticket, in hopes the dart hits the right "Vote Maybe todo" list, on the board, that they MIGHT do it, for a common function that has been in games for years of PC gaming. And thus after about 10 days with a few mins in it, I refund it since I saw no update info of this being done. I didn't want to get stuck with a game I can't play. It is impossible to trust these guys they will come to their senses and put it in. For all I know, they will never do it, and I be stuck with a game and DLC I bought but can't do anything while they laugh their way to the bank.

I could had deal with the game's current lay out, I get it, I could had made the best of it, saw things I wanted to try out or test in the build of things. Notice for some items look like items found in the SE DLC's. So by visual, it all looked good to me, but I will not bother with a game I can not rebind key functions to suit my needs(what effects me, effects others, so it is not about me). I can not not just go re-train myself for default key functions I never used in my life, and I go back to WIN95 out of 1995(yeah I go back that far). Far as I am concerned, If it wasn't important enough to make sure it was done like they did for the SE game(even the first version), then I found the game not important enough to keep. Hope they achieve their "what ever" game direction they doing...
SE works out for me, I can rebind, already invested in this game in DLC's since I got it in Feb of last year, I good with that.
FireFox Apr 7 @ 9:05am 
Originally posted by Oparator Stalker:
On vid it looks good, it seems to have a good direction, BUT, when I got it, I discover you can't rebind your controls like you can in SE(including it's first version), and I wasn't gonna waste my time to put in a vote ticket, in hopes the dart hits the right "Vote Maybe todo" list, on the board, that they MIGHT do it, for a common function that has been in games for years of PC gaming. And thus after about 10 days with a few mins in it, I refund it since I saw no update info of this being done. I didn't want to get stuck with a game I can't play. It is impossible to trust these guys they will come to their senses and put it in. For all I know, they will never do it, and I be stuck with a game and DLC I bought but can't do anything while they laugh their way to the bank.

I could had deal with the game's current lay out, I get it, I could had made the best of it, saw things I wanted to try out or test in the build of things. Notice for some items look like items found in the SE DLC's. So by visual, it all looked good to me, but I will not bother with a game I can not rebind key functions to suit my needs(what effects me, effects others, so it is not about me). I can not not just go re-train myself for default key functions I never used in my life, and I go back to WIN95 out of 1995(yeah I go back that far). Far as I am concerned, If it wasn't important enough to make sure it was done like they did for the SE game(even the first version), then I found the game not important enough to keep. Hope they achieve their "what ever" game direction they doing...
SE works out for me, I can rebind, already invested in this game in DLC's since I got it in Feb of last year, I good with that.


Again, it's not a released game yet, it's not even a game at this stage, a lot of functionality is absent for now, it will come later as they release more vertical slices of the Alpha Preview. Key Binds is something they are already working on, I don't know when it's coming out, I just know it's something they are working on. Hopefully around Vertical Slice 1.2 or 1.3

This is a marathon, not a sprint, so you'll have to be patient, if that's not good for you, refund and wish list it, wait till about 2027.
Originally posted by FireFox:
Originally posted by Oparator Stalker:
On vid it looks good, it seems to have a good direction, BUT, when I got it, I discover you can't rebind your controls like you can in SE(including it's first version), and I wasn't gonna waste my time to put in a vote ticket, in hopes the dart hits the right "Vote Maybe todo" list, on the board, that they MIGHT do it, for a common function that has been in games for years of PC gaming. And thus after about 10 days with a few mins in it, I refund it since I saw no update info of this being done. I didn't want to get stuck with a game I can't play. It is impossible to trust these guys they will come to their senses and put it in. For all I know, they will never do it, and I be stuck with a game and DLC I bought but can't do anything while they laugh their way to the bank.

I could had deal with the game's current lay out, I get it, I could had made the best of it, saw things I wanted to try out or test in the build of things. Notice for some items look like items found in the SE DLC's. So by visual, it all looked good to me, but I will not bother with a game I can not rebind key functions to suit my needs(what effects me, effects others, so it is not about me). I can not not just go re-train myself for default key functions I never used in my life, and I go back to WIN95 out of 1995(yeah I go back that far). Far as I am concerned, If it wasn't important enough to make sure it was done like they did for the SE game(even the first version), then I found the game not important enough to keep. Hope they achieve their "what ever" game direction they doing...
SE works out for me, I can rebind, already invested in this game in DLC's since I got it in Feb of last year, I good with that.


Again, it's not a released game yet, it's not even a game at this stage, a lot of functionality is absent for now, it will come later as they release more vertical slices of the Alpha Preview. Key Binds is something they are already working on, I don't know when it's coming out, I just know it's something they are working on. Hopefully around Vertical Slice 1.2 or 1.3

This is a marathon, not a sprint, so you'll have to be patient, if that's not good for you, refund and wish list it, wait till about 2027.
Not sure what part of "I go back to WIN95 out of 1995" you failed to get... Clearly every part of it child. Key rebinds are NOT additions for player taste. It is a standard function. Means it is PART of the game Development. Go launch SE and play the game's FIRST version and learn something...
Last edited by Oparator Stalker; Apr 7 @ 9:17am
And another thing that stings is that it is $30 usd for SE2. For what in essence is a demo. When it doesn't have the features that decades of games have had at launch, it is not good.
FireFox Apr 7 @ 9:25am 
Originally posted by Oparator Stalker:
Originally posted by FireFox:


Again, it's not a released game yet, it's not even a game at this stage, a lot of functionality is absent for now, it will come later as they release more vertical slices of the Alpha Preview. Key Binds is something they are already working on, I don't know when it's coming out, I just know it's something they are working on. Hopefully around Vertical Slice 1.2 or 1.3

This is a marathon, not a sprint, so you'll have to be patient, if that's not good for you, refund and wish list it, wait till about 2027.
Not sure what part of "I go back to WIN95 out of 1995" you failed to get... Clearly every part of it child..

Okay If you're going to be rude to me I'm going to be rude right back.

First of all I'm 47 years old. I'm not a child, don't talk down to me like one.
Secondly I don't know what the heck Windows 95 has to do with SE2's Alpha. I've used Windows since the days of Window 3.11 so how's that fit ya?

I was explaining to you why you can't rebind you keys in what is clearly labeled a Alpha Preview (it has the little orange tag in the upper left corner saying "ALPHA"). It is NOT a released game yet. Changes will be coming. The UI they have now is temporary.

My advice was if you don't want to wait for those changes you can refund the game, put it on your wish list and then wait.

I am merely stating facts and you are coming at me rude as hell.
FireFox Apr 7 @ 9:26am 
Originally posted by Fives5555:
And another thing that stings is that it is $30 usd for SE2. For what in essence is a demo. When it doesn't have the features that decades of games have had at launch, it is not good.

Do you not understand what an Early Access Alpha is?
Dan2D3D  [developer] Apr 7 @ 9:27am 
I think we pay SE2 for the better game engine they are working on since a few years, we also know they do Sales for SE1 every years they will surely do the same for SE2 and it's Ok to wait when on Sale to have it at lower price.
Last edited by Dan2D3D; Apr 7 @ 9:28am
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