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Een vertaalprobleem melden
You got a big mouth for some one who hasnt even been playing SE2!
Can you prove any of this, or is this just slander?
Also it's in print, so it's lible not slander.
people who are not developers and have never run a businesses from my understanding are all better by far than those who actually do both.
As with most things it's just a case of they won't be in on day 1.
'porting code' is almost always a nightmare and a waste of time that creates more work with less results.
Its best to start with a new slate after an application is 10 years old or so.
reason is less to do with the framework the code was written in (although this is a factor) but more to do with the fact that the code in question has been patch worked over the years and is less clean
To make this easier to visualise, imagine fresh code to be uncooked spaghetti, all neatly lined up and straight, easy to sort through and see what's connected to what...
Now take that spaghetti and cook it, mix it up with other ingredients and sauce and serve... It's not so easy to see where one strand starts and another ends...
While it is possible, it's easier to start fresh.
Even the best of developers have to make a quick fix to code which interacts with another piece of code that was also patch worked. So one has to do something they otherwise would not do in order to make it work.
One might tell themselves 'I will come back and make that cleaner' but there is rarely time to do that and barely any business justification to do it because another patch need will come eventually that will challenge the entire architecture one spend days on re-factoring.
Its best to just accept that overtime there will come a point where a lot more can be done by starting completely over with a blank sheet of paper so to speak.
Also, some developers try to mitage this from the start by creating TONS of layers of abstraction. This 1. takes too much time 2. adds more code that can cause errors. 3. is nearly impossible to follow for a new dev. 4. creates more mess than its trying to solve
I write code for a living. I understand what's involved in the update process and I also CLEARLY understand what early access is. The fun of SE for me is the DLC's and the cosmetics. We test EA for them and they update and fix what we find. Mutual relationship. And I'm happy to pay $30 to be part of it. Why gripe about it when you can just pass?
And yes, people need to get paid for their work. All these gripers bought what they bought, not an infinitely supply of newer and better for free. That's like buying a phone or car and expecting lifetime upgrades to the latest model of phone or car for free. Nope, that's not how the world works.
* For SE, I actually do hope they stick with C#, as I like this language (good for modding), especially if Keen puts a little extra effort into the cross-platform nature of .NET on Linux.
that should be extremely obvious to everyone and borderlines on absurd to do otherwise.
It should not be seen as unique but rather sane.
Why? because the inverse of that would be 'buy a game one thinks one would not enjoy'
which of course is absurd advice and absurd conduct
I don't even know what route it should take to be relevant. PVP? Official servers with hundred of players? Wipes like rust? Npc's, if so what kind are we talking about, bots waiting to be killed or some kind of eco system? That seems like a lot lf works, hats off if they pull it off.
You won't get me with the 10x better. Sounds a lot like 16x the details to me and we all saw where that lead Bethesda.