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Strange things like that can happen when playing with Mods, mostly when we add and remove Mods that can delete important code lines in the save files and the world become corrupted.
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I hope you Blueprinted all your creations so you can paste all back in new created world.
That said, you may try the steps we all do after a game update to find the mods that are not compatible and need to be reported.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Add and Withdraw one Mod at a time in the copy.
5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.
*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
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Never open original Modded saves after a game update.
Ref.:
Forum/Community workaround(s) Pin 📌
https://steamcommunity.com/app/244850/discussions/6/3464975177698306889/
Just create a new folder on your desktop or else, extract SEToolbox ZIP in it and double click its exe to see all your saves and open the remaned copy :
https://github.com/mmusu3/SEToolbox/releases
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It's Ok to paste underground station in new created world and use the Voxel tools to remove Voxel inside the station after pasting.
-> Click "Request help" on the Support Portal to have a SE Programmer testing the bug for you and be able to chat with you.
https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
Ref.:
General Information - Useful Links - FAQ Pin 📌
https://steamcommunity.com/app/244850/discussions/0/4622335767039372629/
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Added all my tested Mods to a new world saved in my Workshop, this way I never have to Redo my Fav world settings, I just have to download when I want to start new.