Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-> I made a large block elevator with 4 pistons so one per corner where the pistons was not able to move when using the "Extend" action and adding more Impulse axis fixed the problem.
That said, it's not the same in the new game version we have today, a lot more piston setups are now working without changing the Impulse axis so it can stay on default and why Impulse axis is locked in the deafault mode.
-> Impulse axis is unlocked when we enable Experimental.
Screenshot for example :
That specific setup was not working in the Default game mode, I had to enable Experimental to unlock Impulse axis to add more force till the elevator can extend and not needed in the new game version now :
https://steamcommunity.com/sharedfiles/filedetails/?id=2022775475
Conclusion :
Try Impulse axis when the piston is not powerful enough to move the sunbgrid on its head.
It was that specific setup not able to move in the Default game mode where Impulse axis is locked :
https://steamcommunity.com/sharedfiles/filedetails/?id=2989182549
+
Solution, in older game version, was to add rotor on the piston heads to be able to do this on default mode servers :
https://steamcommunity.com/sharedfiles/filedetails/?id=2022775475
No need the change Impulse axis on that specific setup in the new game version we have today so we can do it without rotor in the Default game mode.
Impulse axis option could be removed today but the SE Devs decided to keep it unlocked in Experimental mode only so players can use if needed.