Space Engineers

Space Engineers

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RapidFire May 15, 2021 @ 1:26pm
Please do this
My vehicle flipped and i cant unflip it with thrusters. cant you just ad a "flip vehicle" button or something
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Showing 1-11 of 11 comments
Scharny May 15, 2021 @ 1:32pm 
You can override gyros on your vehicle or ship and use them to flip it.
If its a small built between 1-4 gyros should be able to flip it.

You can even set up your gyros in your hotbar as an anti-flip system.
Last edited by Scharny; May 15, 2021 @ 1:33pm
frag2k4 May 15, 2021 @ 1:35pm 
Use a lever and weight system, build a tower of armour blocks on one part of the ship and slap a battery or something on the end until it tilts over and then repeat. (you don't even need to weld any of it just have the scaffold if in surv)

Adding a 'flip' button kind of ruins the point of the games attempt at physics IMO.
Dan2D3D  [developer] May 15, 2021 @ 1:42pm 
Hi, I think it's what the race cars uses in the Wasteland scenario and should work copy/pasting its "mechanic" into our cars, or simply build over one of the race cars to have that flip over option. (Blueprint the cars in Wasteland)

But I manage by changing wheel values, changing mass/center of mass, adding thruster/gyro(s) till I find the stable solution, find the concepts/values that don't flip over.

You may share your car here so all can give it a try at finding a stable solution, just publish the Bp on the Workshop and share the link here.

The shape, mass/center of mass, speed, friction, strength are the important ones to avoid flipping over, like low profile massive car (heavy armor) are more stable in race track scenarios.

Last edited by Dan2D3D; May 15, 2021 @ 1:43pm
Hellsmoke May 15, 2021 @ 1:46pm 
Lost Colony Scenario has this mechanic using gyros as well, that's where I learned it. Jump in there and see how it functions. It will teach you a lot about rovers. It did wonders for me.
Fine Gentleman May 15, 2021 @ 6:28pm 
adding a "flip vehicle" button would just get rid of any creativity or realism when making rovers. no.
Buzzard May 15, 2021 @ 7:01pm 
1 or more gyroscopes, powered off and grouped, with a rotation override set. Put the group on the toolbar with the on/off command. Provided you've got the gyros all placed in the same orientation, they'll provide a LOT of torque to rotate your craft when they're turned on. (Be ready to shut them off in a hurry when it's time)
DivineEvil May 15, 2021 @ 9:22pm 
Don't ask for functions to solve problems you're supposed to account to yourself.
Fine Gentleman May 16, 2021 @ 7:22am 
Originally posted by DivineEvil:
Don't ask for functions to solve problems you're supposed to account to yourself.
exactly
baddoggs May 16, 2021 @ 9:02am 
I have had MANY things happen to rovers over the years but i
can't recall flipping one.
frag2k4 May 16, 2021 @ 9:05am 
If you fear rovers flipping try making roll bars using the 1x1 tires or 3x3 tires if a larger one, they are quiet good at not exploding
baddoggs May 16, 2021 @ 9:11am 
Originally posted by frag2k4:
If you fear rovers flipping try making roll bars using the 1x1 tires or 3x3 tires if a larger one, they are quiet good at not exploding

Or driving at a reasoable speed when mounting crest's in the terrain.
But, it is always easy to blame the game and the dev's.
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Date Posted: May 15, 2021 @ 1:26pm
Posts: 11