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https://steamcommunity.com/sharedfiles/filedetails/?id=1815363562
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Note
You would have more info asking the SE Modders community helper on Keen Discord in the "Modding-art" channel, one surely knows about this.
All can join the SE community from the Discord permalink added to this pinned :
https://steamcommunity.com/app/244850/discussions/0/4622335767039372629/
But thank you for your time. Sadly, trading is not very explored in this game
https://support.keenswh.com/spaceengineers/pc/topic/sell-your-old-ships-at-the-store
You may create a new Portal Feedback (Petition) about changing the ships at the Trade stations and share the link here on Steam asking to communtiy to vote on your idea
Edit
I would add my vote on that :)
There is a good reason so few Economy related mods exist, the ModAPI for that part of the game is a complete disaster. You cannot even have two different Economy mods installed at the same time! It's such a headache, I'm not sure I'd do it again if someone offered money.
The above mentioned "Economy Experiments" mod was what I created to test what is possible to mod. After doing that I found the answer, not much. Entire ModAPI part of Economy needs a rewrite along with part of the Economy system itself.
(Soulinor, the ^ one to have a chat with)
I will add a note to my report to SE Team about that, thanks for sharing.
Could be attached to the contract terminal to raise your faction. Lot of potential if API fixed.
Got it, sadly, i didn't won on lottery yet hahahha, am testing your mod for the first time, my friend are really excited for it, he even suggested a game where i we could not build ships, only purchase it, and since it looks interesting, moved me to search for mods.
About the Mod API, i really useless at programming, even gave up of simple text changes, but i know that some engines like UNREAL are hard to change to make mods. Luckly Dan2D3D has contact with the team, so if they find it interesting, maybe we could expect a future DLC focused on economy, bringing ways to sell ships without breaking the game (Like a timer for the station to make money before purchase another), more ships, and even neutral ships that actually do the contracts, allowing the player to actually hire neutral ships for jobs. But off course i am thinking to far, that is trully hard to make. Luckly a few mods like yours already exist to help then to have a base of how to do it.
Yeah, trading is just amazing in single or multiplayer games. I dislike the idea of just get any blueprint in workshop and use it. Maybe blueprints could be selled aswell, in MP games, blueprints worth more then a ship done. trading is the core of MP games with scarse resources and it is just to hard and not worthy right now. Getting friendly with neutrals take to much time and efforth and you get almost no reward from doing it. Some mods add new factions to the game, most of then does not even have stations, and it is far better to ally then, because instead of get monetary help, you get ally patrols around your bases. And once more, the problem of ally neutral factions, is because they are in just one place, and they dont actually sell what you need. It is far easyer to seek resources then get enough money to purchase then, and the ships are not usefull at all.