Space Engineers

Space Engineers

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76561198098075285 2014년 5월 6일 오전 8시 28분
Space Engineers has sold over 500,000 copies
Dear Fans,

We are happy to announce that Space Engineers has sold more than 500,000 copies on Steam Early Access.

http://www.spaceengineersgame.com/space-engineers---500000-copies-sold.html

Thank you!
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전체 댓글 51개 중 31~45개 표시 중
Greg the Mad 2014년 5월 9일 오전 9시 04분 
WE DON'T OWN OUR GAMES님이 먼저 게시:
1. NPCS
2. ALIENS
3. MED BAYS AND SPACE STATIONS.
4. EXPANDED SINGLE PLAYER.
5. MECHS, LIKE GUNDAM.

1: Maybe
2: They already said no, it's about building, not fighting. If you will fight something, it won't be aliens.
3: Are already in the game
4: Sure enough.
5: You more or less can already build mechs, it's just hard.
Plaidygami 2014년 5월 9일 오후 10시 33분 
You should celebrate by doing a sale on the game!....Seriously, I am really low on cash right now and would love to play this game. :c
Smithing 2014년 5월 11일 오전 7시 12분 
we love this game so keep going :D
Chan-Tzu Ti 2014년 5월 11일 오전 10시 45분 
Prof. Astrial Kronos님이 먼저 게시:
What was the cheapest sale? I remember like 2.99 not positive though. That means, at very least, you guys made 1,495,000... Thats not alot if your paying bills and paying people. But still happy for you guys :D

Trust me, 500.000 sales is a LOT. Most people will have paid at least the average price and honestly, I haven't seen this game being discounted that often at all.

I think between 4 and 6 million is probably closer in the ballpark, before Steam takes it's share (which I've heard can be anything between 30 and >80%?). Not that it really matters too much to me, they've still got a road ahead finishing the game. All said and done, I'm not complaining at all.
Chan-Tzu Ti 님이 마지막으로 수정; 2014년 5월 11일 오전 10시 52분
Hotel Kilo 2014년 5월 11일 오전 11시 05분 
Chan-Tzu Ti님이 먼저 게시:
Prof. Astrial Kronos님이 먼저 게시:
What was the cheapest sale? I remember like 2.99 not positive though. That means, at very least, you guys made 1,495,000... Thats not alot if your paying bills and paying people. But still happy for you guys :D

Trust me, 500.000 sales is a LOT. Most people will have paid at least the average price and honestly, I haven't seen this game being discounted that often at all.

I think between 4 and 6 million is probably closer in the ballpark, before Steam takes it's share (which I've heard can be anything between 30 and >80%?). Not that it really matters too much to me, they've still got a road ahead finishing the game. All said and done, I'm not complaining at all.
I did kind of say "At least". I wasn't aiming for the most, or the exact amount, they've gotten, just the lowest amount possible.
Chan-Tzu Ti 2014년 5월 11일 오후 1시 57분 
Prof. Astrial Kronos님이 먼저 게시:
I did kind of say "At least". I wasn't aiming for the most, or the exact amount, they've gotten, just the lowest amount possible.

True, but I wasn't really arguing the exact value, but more so whether or not it actually matters. I don't think it does, even though 500.000 for an early access game is a lot of sales meaning probably still quite a decent income for the developers to continue working on their game.
However, I don't think the particular number matters (and $$ will remain unknown), after all they've made an obligation to whoever buys the game through early access and should invest whatever they're making now into the still unfinished game. Can an unfinished game make a profit? I don't think so.

Unless of course you want to conclude that early access as a business model is fundamentally flawed and perhaps are okey with them leaving with just the money and no game..? ;)

I'm not really trying to start an argument here though. Just a random thought crossing my mind.
Hotel Kilo 2014년 5월 11일 오후 2시 57분 
Chan-Tzu Ti님이 먼저 게시:
Unless of course you want to conclude that early access as a business model is fundamentally flawed and perhaps are okey with them leaving with just the money and no game..? ;)

I'm not really trying to start an argument here though. Just a random thought crossing my mind.
Oh, not at all. I don't think that they'll just quit the game and go with the money. If anything, they'd spend the money on expanding their buisness, to work on the game.
I wouldn't count this as arguing. Just a discussion. :)
Maximumidiot 2014년 5월 12일 오후 6시 26분 
Well done, fantastic game, I LOVE IT! Thank you!
Sp3ctA 2014년 5월 14일 오전 7시 33분 
Deserved ! very good game !
A Fish 2014년 5월 14일 오전 11시 40분 
Holy Nuts!!!!

you guys got a lot of funding from this, hope it gets mostly re-invested in the game development!

Like, seriously, it's got the greatest potential of any of the past decade worth of games.

3 suggestions,

1. magnetic boots/cableties to ships (AKA look to real-life space problem solving a bit more heavily in your future addtions please)

2. when dedicated servers happen, make em big!
by that I mean go balls deep,
like, accretion theory deep.
I'm talkin dedicated servers that act as their own stable solar systems (or unstable? could be fun?) complete with different planet types, asteroid belts, orbiting distances, orbit shapes even!
Planets though, could serve as gravity wells for orbiting player-faction built space stations, and maybe even be colonizable (not too complicated though, something more like sins of a solar empire) by player-factions once dedicated servers are a thing

3. on the note of warpgates, and suggestion 1.

look up the alcubierre drive (I think that's how it's spelled) the math is sound, so maybe there's an idea there for an actual warp function, but I'm not too eductated in game design and code, so I don't know how easy or hard something like that would be to implement. Because the speed caps just gotta go. If there's magnetic boots and a way to rope yoursef to your ship or something, then there would be no need for a speed cap, and would make the whole space survival simulation more realistic.


I hope you guys hear my suggestions,
but either way, y'all are doing a fantastic job!
I'm gonna have to invest in a system upgrade for this game haha!


Illuminate Spy 2014년 5월 14일 오후 12시 50분 
L1LB0AR님이 먼저 게시:
Holy Nuts!!!!

you guys got a lot of funding from this, hope it gets mostly re-invested in the game development!

Like, seriously, it's got the greatest potential of any of the past decade worth of games.

3 suggestions,

1. magnetic boots/cableties to ships (AKA look to real-life space problem solving a bit more heavily in your future addtions please)

2. when dedicated servers happen, make em big!
by that I mean go balls deep,
like, accretion theory deep.
I'm talkin dedicated servers that act as their own stable solar systems (or unstable? could be fun?) complete with different planet types, asteroid belts, orbiting distances, orbit shapes even!
Planets though, could serve as gravity wells for orbiting player-faction built space stations, and maybe even be colonizable (not too complicated though, something more like sins of a solar empire) by player-factions once dedicated servers are a thing

3. on the note of warpgates, and suggestion 1.

look up the alcubierre drive (I think that's how it's spelled) the math is sound, so maybe there's an idea there for an actual warp function, but I'm not too eductated in game design and code, so I don't know how easy or hard something like that would be to implement. Because the speed caps just gotta go. If there's magnetic boots and a way to rope yoursef to your ship or something, then there would be no need for a speed cap, and would make the whole space survival simulation more realistic.


I hope you guys hear my suggestions,
but either way, y'all are doing a fantastic job!
I'm gonna have to invest in a system upgrade for this game haha!
dude teh albcure drive wont work due to it requing a matter teh dosent exist well it oeds but i is unrecable and uncontaanble
Hotel Kilo 2014년 5월 14일 오후 12시 51분 
L1LB0AR님이 먼저 게시:
1. magnetic boots/cableties to ships (AKA look to real-life space problem solving a bit more heavily in your future addtions please)

2. when dedicated servers happen, make em big!

3. on the note of warpgates, and suggestion 1.
1. They already tried it (or so they've said, but why would they lie?)
2. No doubt :D
3. I would love if they added something like the Ramjet engine. If it ran at a force of 1G for a year, it would reach about 77% the speed of light. With Einsteins theory on realativity, it would reach the Pleiades Star Cluster (400 light-years away) in only 27 years.(In there perspective) Also the ranjet engine would run on Hydrogen. One of the most abundent elements in the universe. So why not just add a new ore, and make a ramjet reactor? It will be fueled by mined and refined hydrogen. When the ramjet reactor is fueled it'll power ramjet thrusters. :)
Hotel Kilo 님이 마지막으로 수정; 2014년 5월 14일 오후 12시 54분
Illuminate Spy 2014년 5월 14일 오후 1시 11분 
Prof. Astrial Kronos님이 먼저 게시:
L1LB0AR님이 먼저 게시:
1. magnetic boots/cableties to ships (AKA look to real-life space problem solving a bit more heavily in your future addtions please)

2. when dedicated servers happen, make em big!

3. on the note of warpgates, and suggestion 1.
1. They already tried it (or so they've said, but why would they lie?)
2. No doubt :D
3. I would love if they added something like the Ramjet engine. If it ran at a force of 1G for a year, it would reach about 77% the speed of light. With Einsteins theory on realativity, it would reach the Pleiades Star Cluster (400 light-years away) in only 27 years.(In there perspective) Also the ranjet engine would run on Hydrogen. One of the most abundent elements in the universe. So why not just add a new ore, and make a ramjet reactor? It will be fueled by mined and refined hydrogen. When the ramjet reactor is fueled it'll power ramjet thrusters. :)
ramjets acnt run at 1 g the rung at teh max capaicity of 0.3 gs
Uhm... What? 2014년 5월 14일 오후 1시 33분 
I love blowing up ships <3
Hotel Kilo 2014년 5월 14일 오후 2시 07분 
cmj2003님이 먼저 게시:
ramjets acnt run at 1 g the rung at teh max capaicity of 0.3 gs
You're thinking of the wrong ramjet. The ramjet im talking about is only theoretical. It heats hydrogen up to millions of degrees, hot enough to cause a thermonuclear reaction. Its scoop would need to be 160 kilo's in diameter. Also, why would anyone really beleive someone that hasn't gotten the vocabulary of a 4th grader. Plus I got my rescources from, one of the worlds, leading professor of theoretical physics. Not personally but through a book.
Hotel Kilo 님이 마지막으로 수정; 2014년 5월 14일 오후 2시 07분
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