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번역 관련 문제 보고
1: Maybe
2: They already said no, it's about building, not fighting. If you will fight something, it won't be aliens.
3: Are already in the game
4: Sure enough.
5: You more or less can already build mechs, it's just hard.
Trust me, 500.000 sales is a LOT. Most people will have paid at least the average price and honestly, I haven't seen this game being discounted that often at all.
I think between 4 and 6 million is probably closer in the ballpark, before Steam takes it's share (which I've heard can be anything between 30 and >80%?). Not that it really matters too much to me, they've still got a road ahead finishing the game. All said and done, I'm not complaining at all.
True, but I wasn't really arguing the exact value, but more so whether or not it actually matters. I don't think it does, even though 500.000 for an early access game is a lot of sales meaning probably still quite a decent income for the developers to continue working on their game.
However, I don't think the particular number matters (and $$ will remain unknown), after all they've made an obligation to whoever buys the game through early access and should invest whatever they're making now into the still unfinished game. Can an unfinished game make a profit? I don't think so.
Unless of course you want to conclude that early access as a business model is fundamentally flawed and perhaps are okey with them leaving with just the money and no game..? ;)
I'm not really trying to start an argument here though. Just a random thought crossing my mind.
I wouldn't count this as arguing. Just a discussion. :)
you guys got a lot of funding from this, hope it gets mostly re-invested in the game development!
Like, seriously, it's got the greatest potential of any of the past decade worth of games.
3 suggestions,
1. magnetic boots/cableties to ships (AKA look to real-life space problem solving a bit more heavily in your future addtions please)
2. when dedicated servers happen, make em big!
by that I mean go balls deep,
like, accretion theory deep.
I'm talkin dedicated servers that act as their own stable solar systems (or unstable? could be fun?) complete with different planet types, asteroid belts, orbiting distances, orbit shapes even!
Planets though, could serve as gravity wells for orbiting player-faction built space stations, and maybe even be colonizable (not too complicated though, something more like sins of a solar empire) by player-factions once dedicated servers are a thing
3. on the note of warpgates, and suggestion 1.
look up the alcubierre drive (I think that's how it's spelled) the math is sound, so maybe there's an idea there for an actual warp function, but I'm not too eductated in game design and code, so I don't know how easy or hard something like that would be to implement. Because the speed caps just gotta go. If there's magnetic boots and a way to rope yoursef to your ship or something, then there would be no need for a speed cap, and would make the whole space survival simulation more realistic.
I hope you guys hear my suggestions,
but either way, y'all are doing a fantastic job!
I'm gonna have to invest in a system upgrade for this game haha!
2. No doubt :D
3. I would love if they added something like the Ramjet engine. If it ran at a force of 1G for a year, it would reach about 77% the speed of light. With Einsteins theory on realativity, it would reach the Pleiades Star Cluster (400 light-years away) in only 27 years.(In there perspective) Also the ranjet engine would run on Hydrogen. One of the most abundent elements in the universe. So why not just add a new ore, and make a ramjet reactor? It will be fueled by mined and refined hydrogen. When the ramjet reactor is fueled it'll power ramjet thrusters. :)