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If you want dimmer lights, reduce the intensity and increase the falloff.
The only thing with lights, other than the lack of grouping power systems, that irritates me is that the light passes through solid objects. The colored lights from my nightclub bleed into the engineering bay and looks weird D:
Press LCTRL + F12, then tab RENDER then:
1) HDR settings needs to be tweaked, because in some cases, it works exactly opposite as it should be.
2) BUT main problem is in VERY TERRIBLE setting in "IMAGE SETTINGS" menu. Via this, now we can make DARK underground bases in case of power/light failure completely BLACK, just control lights shining ...
I am experimenting with this little bit ... trying to find best realistic option ... let you know my findings and values later.
Due to curent shadow opocity and broken light source mechanic Light is pointless.
range set to the max possible before the light cone hits a block like the floor or a wall, so consider a block is 2.5m tall a room that is 2 block tall works best with a light range of 5m-6.5m.
any more and the light will not illuminate the floor if the light is on the ceiling.
this is why i prefer to mount lights on walls rather than ceilings, you can increase the range and end up using less of them usually.
in a mundane room with lots of lights make a few of them a different colours to gok wan the sh*t out of that place.
falloff seems to have literally no effect for me..?
You could be in space, inside an asteroid or in a deep cave on the dark side of a planet, it makes no difference, you will see clear as day.
http://steamcommunity.com/app/244850/discussions/1/364039531227370063/
the question was "Best Interior Light Settings? : What makes the lights look good?"
not whether there necessary
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True, but the fact that the lighting system is bug affects directly any configuration that you want to create, as regards the intesity, falloff, radius, etc ...
can definitely understand the bug annoys me so much i used to have a pitch black room where one spotlight would hang down and the rest of the room would be completely pitch black then i had a few small projectors rotating shapes around to create this really cool affect. The lighting bug screwed it up and it doesn't look as cool anymore.
kind of like this but i have shapes instead of planets and the room was pitch black except for the light in the middle
https://www.youtube.com/watch?v=G67eMq1YwmI