Space Engineers

Space Engineers

View Stats:
Mattwd May 2, 2014 @ 4:32pm
Best Interior Light Settings?
What makes the lights look good?
< >
Showing 1-15 of 16 comments
Tal Maru May 2, 2014 @ 4:34pm 
I like to set falloff @ 3 it softens the light
This is a good question...
›Kolanaki May 2, 2014 @ 10:07pm 
Default intesity, default falloff, adjust the radius based on the size of the room and it looks good.

If you want dimmer lights, reduce the intensity and increase the falloff.

The only thing with lights, other than the lack of grouping power systems, that irritates me is that the light passes through solid objects. The colored lights from my nightclub bleed into the engineering bay and looks weird D:
Last edited by ›Kolanaki; May 2, 2014 @ 10:08pm
Hand May 2, 2014 @ 10:09pm 
yeah expand the radius that way you can keep the number of lights down on your builds, they are resource Hogs.
Anunnaki_65355 May 26, 2016 @ 12:07pm 
News:
Press LCTRL + F12, then tab RENDER then:

1) HDR settings needs to be tweaked, because in some cases, it works exactly opposite as it should be.

2) BUT main problem is in VERY TERRIBLE setting in "IMAGE SETTINGS" menu. Via this, now we can make DARK underground bases in case of power/light failure completely BLACK, just control lights shining ...

I am experimenting with this little bit ... trying to find best realistic option ... let you know my findings and values later.
Wygos May 26, 2016 @ 12:40pm 
Originally posted by Matt:
What makes the lights look good?
Nothing.
Due to curent shadow opocity and broken light source mechanic Light is pointless.
Twelve May 26, 2016 @ 1:21pm 
intensity set to 0.5 (lowest)

range set to the max possible before the light cone hits a block like the floor or a wall, so consider a block is 2.5m tall a room that is 2 block tall works best with a light range of 5m-6.5m.
any more and the light will not illuminate the floor if the light is on the ceiling.

this is why i prefer to mount lights on walls rather than ceilings, you can increase the range and end up using less of them usually.

in a mundane room with lots of lights make a few of them a different colours to gok wan the sh*t out of that place.

falloff seems to have literally no effect for me..?
Mattwd May 26, 2016 @ 1:45pm 
Post made on 3 May, 2014 @ 12:32am mfw people restart this dead thread
Tripping Pug May 26, 2016 @ 8:43pm 
I don't have a set rule for any of the values, but I usually turn the intensity down to 1 or .5 and just fiddle with settings from there. Though I also tend to set the color to a bright whitish blue instead of the default white. I find the default too blinding.
Quattro May 26, 2016 @ 9:24pm 
i usually turn radius up all the way and keep the other sliders at a low value
R3n@n8R May 26, 2016 @ 9:53pm 
It makes no sense to worry about setting up lights, thanks to this bug is not necessary lights in the game anyway.

You could be in space, inside an asteroid or in a deep cave on the dark side of a planet, it makes no difference, you will see clear as day.

http://steamcommunity.com/app/244850/discussions/1/364039531227370063/
Quattro May 26, 2016 @ 9:58pm 
Originally posted by RenanBR:
It makes no sense to worry about setting up lights, thanks to this bug is not necessary lights in the game anyway.

You could be in space, inside an asteroid or in a deep cave on the dark side of a planet, it makes no difference, you will see clear as day.

http://steamcommunity.com/app/244850/discussions/1/364039531227370063/

the question was "Best Interior Light Settings? : What makes the lights look good?"

not whether there necessary
R3n@n8R May 26, 2016 @ 10:06pm 
Originally posted by Quanta Tigra:
Originally posted by RenanBR:
It makes no sense to worry about setting up lights, thanks to this bug is not necessary lights in the game anyway.

You could be in space, inside an asteroid or in a deep cave on the dark side of a planet, it makes no difference, you will see clear as day.

http://steamcommunity.com/app/244850/discussions/1/364039531227370063/

the question was "Best Interior Light Settings? : What makes the lights look good?"

not whether there necessary

---

True, but the fact that the lighting system is bug affects directly any configuration that you want to create, as regards the intesity, falloff, radius, etc ...
Quattro May 26, 2016 @ 10:20pm 
Originally posted by RenanBR:
Originally posted by Quanta Tigra:

the question was "Best Interior Light Settings? : What makes the lights look good?"

not whether there necessary

---

True, but the fact that the lighting system is bug affects directly any configuration that you want to create, as regards the intesity, falloff, radius, etc ...

can definitely understand the bug annoys me so much i used to have a pitch black room where one spotlight would hang down and the rest of the room would be completely pitch black then i had a few small projectors rotating shapes around to create this really cool affect. The lighting bug screwed it up and it doesn't look as cool anymore.

kind of like this but i have shapes instead of planets and the room was pitch black except for the light in the middle
https://www.youtube.com/watch?v=G67eMq1YwmI
Last edited by Quattro; May 26, 2016 @ 10:26pm
Quattro May 26, 2016 @ 10:30pm 
i just realised this post was made in 2014. Anunnaki why did you resurface this post i mean really you couldn't of just left it in its grave.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: May 2, 2014 @ 4:32pm
Posts: 16