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The rocket pods are for the rocket launcher obviously, and you load them in the front.
The hand weapon takes mag-clips, just have em in your inventory.
For Gatling Gun, Gatling Turret and Int. Turret you'd make the ammo boxes... I don't actually think you CAN load auto-turrets yet (they don't have an inventory access port, you'd have to use conveyors and move the ammo from a connected cargo box)
The assembler makes all of those ammo things... It's on the tab with the hand tools.
You don't want to grab the actual components to your task bar, there's a 'gattling cannons' group object (don't create your own group!) that activates them en-masse. It'll be on the same screen as your grinders, drills, rocket launchers, etc etc.
...There's no need to necro dude.
Each click of the mouse will give the 'shoot once' command to each weapon module in the group. If the group is defined, it will fire all of the weapons in that group - if only one module is defined, only that module will activate. If you select a weapon TYPE to be used instead, it will fire ALL weapon modules of the matching type.
In the G-Menu for a cockpit, objects must be assigned an additional command from among those commands the object can be given. RIGHT-clicking an object to select the command to be given will place that object into the FIRST available open spot on the current command hotbar. LEFT-click and drag an object into a chosen spot and it will be set there instead - but you will still have to select the command to give that object.