Space Engineers

Space Engineers

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how to shoot weapons
this is a stupid question but how do u shoot gatling guns or rockets? :tshock:
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Showing 1-15 of 17 comments
Shannon Fartacus Apr 25, 2014 @ 9:09am 
You must draw them into your hud-menu (press G). then you can activate them thru their slot-number...
Mystra4 Apr 25, 2014 @ 9:36am 
Ah, this is something you don't exactly get told but... To use weapons (in Survival at least) you have to load them with ammo.

The rocket pods are for the rocket launcher obviously, and you load them in the front.

The hand weapon takes mag-clips, just have em in your inventory.

For Gatling Gun, Gatling Turret and Int. Turret you'd make the ammo boxes... I don't actually think you CAN load auto-turrets yet (they don't have an inventory access port, you'd have to use conveyors and move the ammo from a connected cargo box)

The assembler makes all of those ammo things... It's on the tab with the hand tools.
[BRE] Vauquelin Apr 25, 2014 @ 9:43am 
thx so much for the info, it really helped, thanks alot xD
battery acid Oct 13, 2014 @ 8:05am 
I'm having trouble firing my guns, I can only turn them on and off. I've grouped them together.
Brian_ Oct 13, 2014 @ 8:07am 
You have to select the weapon in the weapons tab on the left after you click G. ^^
Rilbur Oct 13, 2014 @ 8:52am 
Originally posted by ʎqɐquɐɯʎɹɐɔs:
I'm having trouble firing my guns, I can only turn them on and off. I've grouped them together.

You don't want to grab the actual components to your task bar, there's a 'gattling cannons' group object (don't create your own group!) that activates them en-masse. It'll be on the same screen as your grinders, drills, rocket launchers, etc etc.
Raszagal Oct 13, 2014 @ 10:30am 
@Avalon4 the automated turrets, except the interior one have access ports at the bottom to connect to the conveyor network.
Raszagal Oct 13, 2014 @ 10:31am 
try looking in the tools & weapons tab for the activation action for weapons, drills, welders, grinders, ...
Outcry Nov 21, 2015 @ 7:17pm 
so turns out you get a different menu when you press "g" from inside a cockpit, it lists all the parts on the ship you built, drag the mini gun icon from there to your toolbar and pew pew away :)
Mystra4 Nov 21, 2015 @ 8:45pm 
Originally posted by Outcry:
so turns out you get a different menu when you press "g" from inside a cockpit, it lists all the parts on the ship you built, drag the mini gun icon from there to your toolbar and pew pew away :)

...There's no need to necro dude.
John Shepard Nov 23, 2015 @ 12:09am 
lol easy, when u put weapon on a ship, go to G-menu and find the weapon (gatling turret/gun, or rocket launcher/turret) and equip it (there should be a drop down menu) and fire it,
Tricknologic Mar 27, 2016 @ 3:08am 
What if you want to fire something like.. 1000+ rockets at a time. Is there no macro?
jandraelune Mar 27, 2016 @ 3:21am 
Dragging weapon types from the weapon tab will only allow you to fire weapons of that type via Mouse 1. If you want to fire a cluster of different type weapons, you have to assign a group to the hotbar. If the weapon is fixed and not turreted...you can get more accurate using a Camera centered close to them.
birb Apr 17, 2016 @ 7:31pm 
but in the new verson you dont just drag and drop it their are these weird modes
Mystra4 Apr 17, 2016 @ 8:50pm 
Originally posted by myg0t + Tricknology:
What if you want to fire something like.. 1000+ rockets at a time. Is there no macro?

Each click of the mouse will give the 'shoot once' command to each weapon module in the group. If the group is defined, it will fire all of the weapons in that group - if only one module is defined, only that module will activate. If you select a weapon TYPE to be used instead, it will fire ALL weapon modules of the matching type.

Originally posted by yamaan93:
but in the new verson you dont just drag and drop it their are these weird modes

In the G-Menu for a cockpit, objects must be assigned an additional command from among those commands the object can be given. RIGHT-clicking an object to select the command to be given will place that object into the FIRST available open spot on the current command hotbar. LEFT-click and drag an object into a chosen spot and it will be set there instead - but you will still have to select the command to give that object.
Last edited by Mystra4; Apr 17, 2016 @ 8:53pm
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Date Posted: Apr 25, 2014 @ 9:06am
Posts: 17