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In the script, is that VB? Looks like it.
lots of junk hard coded in there - like the path to the images, so if you want to try it, you'll need to edit the script (exe probably won't work for you for this reason).. I'll get that fixed shortly
It is a pretty easy to use program though.
ini file added and some scripting supported, lots of bugs fixed as I learn Autohotkey (most involved using an "=" instead of ":=" ergh.. )
All this can be done in the ini now:
+ can add Buttons and declare various attributes (other than drill if you want)
+ can create limited scripts with the following commands:
-- LoopButton - starts a loop cycle where buttons are clicked (nesting not supported for now)
-- FindButtonAndClick - finds button on the screen starting at x0,y0 and clicks
-- FindNextButtonAndClick - find button + retain previous (y) position so it finds the "next" one on the screen
-- EndLoopButton - ends the loop cycle where buttons are clicked
still only the "drilloff" script is in there.. and it still doesn't scroll .. and no gui yet, but had to do this stuff to get ready for that.. New exe is "SEScriptMain.exe"
-LoopButton is recursive now so should support nesting loops (havent tested)
-New script commands:
-+ActivateWindow - finds target window as defined in ini file *does not work in compiled exe for some reason?*
-+SendKeyifbuttonnotexists - send key only if target graphic does not exist
-+Sleep - pause in the script
-+MouseMove - move the mouse
-+MouseWheelScroll - clicks an image on the screen (scroll bar) and uses the mousewheel to scroll at a set interval
-+DragScrollBar - click and hold scroll bar graphic and drag up or down (positive or negative increments)
I do have a question tho... it has not yet even occured to me to bother making any macros for this game, as I do not see any point.
Whats the utility to binding these drills in such a way when you can simply choose "drill" as your active weapon/tool, and left click to activate?
as proof of concept, I applaud you tho. I can see this being useful for other things eventually.
So that you don't have to keep holding down the mouse-button or keyboard key to keep the drills running.
If you have more than about 4 drills it starts to get way too tedious to keep having to switch them on/off individually in the UI. I have a rig with 52 points on it, ain't gonna be doing those individually.
I can do fine without AutoHotKey so far as my keyboard is configurable/programmable but some method of being able to toggle multiple selected systems on/off with a keypress is going to be absolutely necessary for the more complex machinery/system designs.
now I'm seeing other uses for a "screen-shot" based macro recorder (vs the traditional pixel coordinate-based recorder)... I may use this for automation for other stuff, especially when I get the GUI up to snuff..
*edit*: also, I literally picked up AHK for the first time the day I made my first post on this topic (4/20 !) I have years of experience in c,vb,java, and scripting like asp,js,php,bash,perl,etc but there are a few gotchyas in ahk - so if anyone sees anything that I could improve upon, let me know, thanks!
This thread is a year old.