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go around and collect resources with your tools
build new things with that resources on a bench (or small things in the inventory)
place blocks
Space Engineers
float around and collect resources with your drill(s)
build new things with that resources in an assembler (but you need to refine them first)
place blocks
of course Space Engineers is the better piece of software, it has better graphics, physics and you can move the things you build but the idea in the core is pretty similar
Space Engineers is kind of a voxel game.
I don't really care about people calling voxel games Minecraft. I call Space Engineers Space Engineers to respect the developers
Space Engineers is similar to Minecraft in that they are the same genre. Colecting resources is somewhat similar, but then crafting and building are entirely different.
In Minecraft you can create entire blocks and place them, the entire Minecraft universe is on a grid of cubes.
In Space Engineers, ores and materials are crafted into parts which are then used to create many different structures. While these structures do revolve around a "block" formation, they are not assigned to any grid. Further, the in-game machanics is entirely different. While there is only the rotor and thrusters, already these components, when built alongside euipment such as drills, can already create machines on a different plane of reality than that of Minecraft.
Minecraft does have a multitude of capable machines created simply by it's redstone system and pistons. These machines are, however, completely limited due to a major lack of physics in the game.
I believe that in the end, you will find the two games to be different in almost every way possible with the exception of some very basic similarities that can be found in many more games. In the fact that you collect resources to create and craft new items and structures, even Skyrim has that in common.
Being compared to Minecraft is not a negative stigma. The game is diverse and has a huge modding community. We will see that rapidly develope for Space Engineers as well with time and with dedicated work from the developer. I think you'll see a surge of new excitement with capital ship weapons coming online.
Space Sims are in, and right now, Space Engineers provides diversity in it's early budding stages that even much more developed games do not. My personal favorite is how incredibly easy it is to host and join multiplayer.
Try opening and hosting multiplayer for Minecraft. I've spent hours in my router setup to port forward and set up the proper gateways and to come to the conclusion that it isn't worth it to continue to try to figure out what is wrong.
Space Engineers? Click here. Choose settings, Insert cool server name there. Start. Success.
It's like they drugged me and stole my money before I knew I earned it then I didn't even care because they gave me this wicked sticker collection.
OMG WE NEED DECALS IN GAME FOR FACTIONS!!! GENIUS!!!
VRAGE stands for "Voxel" Rage, that's why I call SE a Voxel game.
Minecraft was very well developed, and grew based almost solely on word of mouth. It was only after it became a sensation that the copycats appeared. Some were blatantly copies, whilst a few tried to offer something different. SE actually appears to be developed very much like MC (keeping the game relatively simple whilst refining the engine, regular content, and an overall slower pace of development, which is a good thing as too many games are rushed out with critical bugs). Unlike something like StarMade though they have at least adopted their own art style instead of directly copying MC (almost all of them are terrible though, "8-bit" style textures require skill otherwise it just looks messy) and the game does look really impressive even at this stage. So, yes, SE is in the same general genre as MC, that isn't a bad thing but it will attract comparisons. However, I think SE comes off very well in those comparisons precisely because of the similarities. It feels very much like MC did just as it went into alpha, something that no other game in the genre has so far managed to replicate in my mind.
Happens with everything, any time you mix an emerging genre with people who open their mouths before thinking. Every first-person shooter used to be called a Doom clone. Now we know these games as belonging to a genre, first-person shooters.
Same thing here. Block-based games where you sculpt the world is still an emerging genre. Until it's established as one, every mouth breather on the planet is going to yell "RIP OFF!" until they're blue in the face every time they see a cube.
The funny thing about people who yell "rip off" is that the game they're claiming is being ripped off isn't ever the first one in the genre... just the first one to reach a casual audience. Following their own logic, all they're ever doing is defending a "rip off" in the first place.
Just ignore people who sling that garbage around. They don't get it, and they don't care to get it.
Voxels? That doesn't even mean anything. Notch even admitted it - Its just a fancy term meant to confuse players into thinking its 'Advanced' - It isn't, don't be deceived.
Plus - Every game in existence has either 'copied' or been influenced by another game (Except, quite literally, the first game of their respective genre way back when) - By that logic, every game is a copy and they are all similar to one another in some way.
Although much of minecrafts popularity came from the alpha/beta releases, long before anything huge was in the game, most people were speculating a better game would become of it. They actually inspired the early access craze, notch became a millionaire over a weekend when minecraft was discovered, and his game was years before it was even finished.