Space Engineers

Space Engineers

View Stats:
cannonx32 Mar 16, 2014 @ 11:55pm
Seriously platinum?
I could grow a full beard in the time it takes for my platinum ore to be refined and I have 3 refineries going at once for thruster components... Is there any way to change the refining rates via editing files or something?
< >
Showing 1-15 of 33 comments
Sullen Secret Mar 17, 2014 @ 12:24am 
Look for SpaceEngineers\Content\Data\Blueprints.sbc. You can edit the times in a text viewer.
Greg the Mad Mar 17, 2014 @ 1:52am 
Platinum?! Wait till you get to Silver for a reactor!

You could argue about the best ballance, but I think they should keep it so that some ores take longer than others. But, yeah, Silver takes much too long, and Iron is too fast (in my opinion).
cannonx32 Mar 17, 2014 @ 10:57am 
Originally posted by Barujin:
Look for SpaceEngineers\Content\Data\Blueprints.sbc. You can edit the times in a text viewer.

Worked! Thanks so much!
Malak Mar 17, 2014 @ 11:00am 
Sure, editing works, but isn't it cheating? I could also change the balance I own of them like we did to play survival before it was released.
I find the times just fine and maybe a bit to fast for some. Make more refineries and Minimize your game. One thing a lot of people don't know is pretty much all the rendering is turned off when you minimize. meaning your PC is hardly working and you can keep the simulation going.
K▲IYOTE Mar 17, 2014 @ 11:26am 
Originally posted by Kane:
I find the times just fine and maybe a bit to fast for some. Make more refineries and Minimize your game. One thing a lot of people don't know is pretty much all the rendering is turned off when you minimize. meaning your PC is hardly working and you can keep the simulation going.

If I wanted to "play" a game by not playing it, I would just run Progress Quest ad nauseum. Disengaging the player from the game in order to progress is about the worst thing you could possibly do.
Malak Mar 17, 2014 @ 11:37am 
Originally posted by STARFIGHTER:
Originally posted by Kane:
I find the times just fine and maybe a bit to fast for some. Make more refineries and Minimize your game. One thing a lot of people don't know is pretty much all the rendering is turned off when you minimize. meaning your PC is hardly working and you can keep the simulation going.

If I wanted to "play" a game by not playing it, I would just run Progress Quest ad nauseum. Disengaging the player from the game in order to progress is about the worst thing you could possibly do.

Totally agree. And I just calculated which is the slowest and it IS platinum:

0.001125 units(kgs?) per sec, uranium is 2nd slowest. Silver is 0.025 which is actually much faster by comparison.

Complete spreadsheet: https://dl.dropboxusercontent.com/u/40920348/Ores.xls

cannonx32 Mar 17, 2014 @ 1:06pm 
I just took a second off of it's time so I consider it to be balancing and not cheating :) and when you need over 1000 thruster components then you would prolly do the same...
The Peterson Jun 8, 2014 @ 4:28am 
The issue isn't the amount of game time this takes, for me the problem is the amount of uranium it uses up. We have a massive solar array and a single reactor and with all six refineries going it'll say we have two days of fuel. This usually isn't an issue, because whatever we're refining is done in a matter of hours and we go back to living within our solar array's means. But with lots of platinum ore to get through, we'd burn through all our fuel in one hit and not even generate that much refined platinum.
Last edited by The Peterson; Jun 8, 2014 @ 4:29am
Zalym Jun 8, 2014 @ 6:49am 
I could be way off base on this so take it for what's its worth, which is obviously not much as a non-dev.

However, I think with the dev's desired procedural world, and the (assumed on my part) steering of game design and development choices towards an 'always running' multiplayer enviroment has lead to these seemingly long wait times.

The idea, as I imagine it, is that yes, it might take a good chunk of time to refine platinum/uranium but you're either going to have multiple people doing so and/or you will have something else to work on while it is refining (conitnued mining operations for all that uranium you're burning up :) ). And of course when you have to go to sleep or work, the server will continue running your refineries so when you are ready to come back, substantial progress will be seen.

In light of that, I think that is where the 'minimize the game' suggestions come into play. While you are are stepping out of the game, it seems like you are playing it more in line with the game's set up. That is: it's a big world with big goals and those take either more time or more people to accomplish them in less time.

Do I think some natural adjustments should be made to the game when it is in singleplayer mode, yes I do. You are the only one there and if you have to leave and turn off everything, your whole game is paused so you lose out in my opinion. And in full disclosure, playing multiplayer is not an option me based on available internet speed where I live.

But, if they do not make those changes than I'll have to leave the game minimized or alter the files - I just don't think that should be necessary. I like playing in x1 realism and speed, I just don't want to be 'punished' for lack of a better term because I can not or do not wish to play on a server. Maybe more detailed options for realism options? x3 speed but still x1inventory for the refinary. Anyway, things should take longer to progress in the solo game for obvious reasons. I don't want things made 'easier', I'm just looking for more to do while I wait I suppose.

Perhaps, with more content in the future it will become easier to bear the wait times. For my example, 'How much time have I spent building,fighting, and or exploring in Minecraft while I wait on stacks of furnaces to complete the smelting of ores?' The answer is too much for me to count. Or perhaps nothing changes in this regard and we have to do it ourselves. Either way I'm looking forward to the possible outcomes. Just one more than the other. :)

Last edited by Zalym; Jun 8, 2014 @ 6:50am
Key Jun 8, 2014 @ 7:44am 
Why are people adjusting config files? If you just go onto the page where all your saves, selet save (without loading it) then just go to settings and change x1 to x10 for refin.
BloodyRain2k Jan 9, 2015 @ 2:40pm 
Why edit the refining speed of platinum instead of playing with 10x?
Maybe be cause only platinum is "broken" balance wise and the other resources aren't.

I'm playing on 3x and have been refining platinum with 4 refineries for about 18h now, and I got enough to platinum to build maybe 20 large ship small thrusters.

Yesterday evening (nearly midnight here now) I was reading in this thread and was thinking about whenever or not to rant about platinum being slow as it felt slow but I didn't had a big picture of it, mostly the time it takes to make x small thrusters for large ships.

So I didn't write anything and instead looked for the stuff because I ran out of it after trying to build a few more thrusters and then started stockpiling it because it really takes forever.

I had maybe 350 ton of platinum ore, refining with 4 refineries as stated since yesterday, still having 200 ton left, and I got so far enough to make 28 large ship small thrusters.

Granted, you don't need that many to get a large ship moving, 12 are kinda the minimum but depending on the size will that give it the reaction time of a sleeping snail, so you very likely need more.

And yes, with 10x it'd had taken less than half a day for the same amount, but everything else would in comparison be put in and bing, done.

Platinum either needs to get a faster refining speed to catch up with the larger need for it should you start building a large ship, or, what I rather think should be changed, the amount of thruster components needed to make large ship thrusters would need to be lowered somewhat, maybe 40-50 instead of 80 per small thruster for example.


This all is assuming it is NOT intended to make the player kill ingame time just to get some large ship thrusters built.
If that IS what they should do then things are exactly as planned.

Just my thoughts on the matter.

And yes I know the thread is rather old but topic wise very fitting and it seems nothing changed since the last activity here.

I'm gonna try to build a drone now with which I can take out an npc's turrets so I can rip them apart for their engines.
DarkExcalibur42 Jan 9, 2015 @ 2:48pm 
Originally posted by STARFIGHTER:
Originally posted by Kane:
I find the times just fine and maybe a bit to fast for some. Make more refineries and Minimize your game. One thing a lot of people don't know is pretty much all the rendering is turned off when you minimize. meaning your PC is hardly working and you can keep the simulation going.

If I wanted to "play" a game by not playing it, I would just run Progress Quest ad nauseum. Disengaging the player from the game in order to progress is about the worst thing you could possibly do.

Not so, seeing as Space Engineers is pretty well built for 24/7 survival servers.

And for people not doing that? Just crank up the Refinery to 10x efficiency in the world options. *shrug*.

Yes, I know people specifically have a problem with platinum. Maybe someone should build a modded version of an Arc Furnace that refines platinum faster. Problem solved?
Legas Jan 9, 2015 @ 2:52pm 
4 refineries is hardly a decent amount.

Minimum is like 10-20 if you want to build anything bigger than a cargo ship.
Zorlond Jan 9, 2015 @ 3:18pm 
Originally posted by Artorias (Legas):
4 refineries is hardly a decent amount.

Minimum is like 10-20 if you want to build anything bigger than a cargo ship.
And yet, when the devs made an open request for players to supply ship and base designs to have as random derelicts spawning within the game, they Specifically said that all industrial building should be kept 'reasonable'. With the very heavy implication that this meant 1-2 refineries AT MOST.

(BTW, as a side note, I'm posting this through the Steam Overlay while waiting for Thruster Components to be made...)
Last edited by Zorlond; Jan 9, 2015 @ 3:20pm
< >
Showing 1-15 of 33 comments
Per page: 1530 50

Date Posted: Mar 16, 2014 @ 11:55pm
Posts: 33