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The suggestion for adding an emergency solar-power battery thing got a lot of support after the leaked version of survival was able to be played around with, where as before a lot of people were like "What point would that serve?" and quickly changed to "OMG ♥♥♥♥ my previous statement, we need this ASAP".
Make the refining process really inefficient compared to an actual refinary, but sufficient enough to be able to support a refinary long enough to properly generate more uranium ingots from the main reserve of uranium ore.
Though I suppose, the generators refiner would need power anyway....
A solar array wouldn't run a refinery for "some time" though. It would either run it indefinitely, or not at all. The game isn't set on a planet or other body that has actual day/night cycles so solar array output would be pretty much constant.
So by introducing solar panels there would then be a device that generates enough near-constant output to run a refinary or anything else with equal or lesser requirements forever. I suppose the developers could introduce day/night cycles into the void of space which wouldn't really make any sense and would just extremely silly that or bastardise how solar energy actually works and just invent some new BS.
It almost sounds less like you're talking about solar arrays, and more about capacitors that store excess power from generators over time and serves as a temporary back-up reserve if/when the generators go down.
I did notice that when I used a small generator the refinery just killed it, so if you aren't doing "crashed ship", then I agree there needs to be something done about that.
Any objections?
We could build stations like these:
http://steamcommunity.com/sharedfiles/filedetails/?id=227328169
Also there should be a variant of small block solar panel for powering small ships with output proportionally smaller than the large ones
Civilian stuff should run off solar most of the time, so people can build up stocks of uranium for military operations or anything else requiring agile vessels and large power demands. Mining ships will need uranium for sure, to power the drills and for tunneling.
You might need a whole lot of solar panels to provide energy for things like gravity modules too, but this provides a goal to get a good solid production / support base going. It's like planting wheat in Minecraft, it takes time to set up but it means you aren't starving or wasting coal to keep fed. An important mechanic there, and an important mechanic here too.
If we implement solar panels though, I also want Heat Radiators implemented. Nuclear Reactors aren't exactly the coldest systems, even in space they'll need assistance ridding themselves of extra thermal energy.
Ideas anyone?