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Can you tell me some specifics on how they are different? I see the sharing of creations in the Workshop .. very cool. I think I understand you can make vehicle that can move. Are there any mobs or any kind of survival mode now or planned?
I am asking because my first impression was "Minecraft in space." Minecraft is kinda ok in creative mode, but survival play is much better - for me. SMP is even better. If you cannot say these two are comparable, would say this one an another is? For me to get a feel before I buy?
Even a survival mode as mentioned?
Sure it looks fun to build random stuff, but if there isn't a challenge to overcome, it really feels like a star wars spaceship builder.
Its different because you can build far more complex ships. And its in no way blocky besides that. You can blow large holes in asteroids, and the collisions are very complex (you can blow holes in, bend, break, and do other things to ships).
And it will have objective based gameplay in the future. You will probably have to get ores and such to make more metal and therefore more ammo/guns/other such materials. So, yes, there will be a sort of survival or career mode in the future.
Currently, it is more a Star Wars spaceship builder. In the future it will be more complex and have more depth. I am sure of that.
There is a survival mode planned, but the devs are very hush hush about what it would have and when it will arrive.
Having said that,
the rumor is that they are actively working on survival mode now, as after the multiplayer update the devs announced that they will no longer be doing weekly updates because they are working on something big.
Even though there are no in-game objectives yet, the game is very challenging, partly because the gravity/physics in the game are fairly complex. There are a lot of really complicated machines you can make with the blocks in the game, but making them involves a lot of logical thinking, and trial and error.
To put it Minecraft terms, it's like the difference between building a cool looking castle and working with redstone. Sure, you can use Space Engineers to make some cool looking Star Wars replicas (or your own spaceship designs, of course), but if you want them to handle better than a brick flying through mud, you'll have to put some thought into your thruster design/mass as well.
It would be like if Minecraft implemented some basic building physics so that your castle would have a chance to fall over if you didn't build it right. Last time I played MC they still didn't have trees that fell over when you chop their base, so yeah...
So if you build a ship and I shoot it in the middle long enough, it will break into two pieces that have their own trajectories and velocities.
I'd say that the term "Engineers" in the title is the crux of this. So it's more like "MineEngineering in space" rather than "MineCraft in space".
Yes, I totally agree with this. Perfect example.
Good to hear that it has it's complexity. (I've watched a few clips on youtube and the guy makes it look incredibly easy)
I really couldn't get into minecraft since it always felt just too simple, or rather, bare bones even with redstone. If machinery is/will be possible and there would be a sort logic operators in the future, then I'm all for this game.
However, the concept of Steam's early access program isn't appealing. So far I'm unawere of the engine and development team's limitations, so I don't want to get too hopeful. Kinda like it has happen with Warframe. (A year of "Beta" and the game finally feels playable and has some completeness to it)
As OP said, thanks for the info everyone. =]
It is quite easy to build something basic, but there's enough complexy to make the game interesting (for me, in any case). I don't know if there will be any logic operators though, so if that is important to you you might want to hold off a bit.
I only buy early access games based on what you can currently do in the game. If the game's current features justify the early access price, I buy. In this case I can say it was definitely one of my best purchases last year, and even if they don't add more features I will feel like I've gotten my money's worth.
My guess is that any sort of logic will be programming that takes place within a block of some sort, like being able to "write" an autopilot script of some sort for a cockpit terminal and stuff like that. It might be done with an icon-based graphic programming language sort of like the stuff supplied with Lego Mindstorms, but it would still be something like constructing software and not redstone in Minecraft.
If that's ever even implemented then I'd expect it to be at least a year away, if not more. And I wouldn't base any decisions on the assumption that it will ever happen. If anything I'd assume it won't happen, but if the game doesn't fail then it seems like it will end up being "the next logical thing to do" in this sort of game at some point.