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Dam. Thanks, the landing gear is on hindges. That's a dumb feature, i'm suprised i haven't come across it before. All my ships that used hinges, rotors and pistons on doors had no problem. Any suggestions on how i could fix this? or will i have to forget about retractable landing gear?
As said dampeners used to take subgrids into account, for me that stoped working with the frostbite update.
Something that the devs did caused the calculation to not get the correct mass of subgrids or something of that sort.
I don't think it is intentional but they have not fixed it since either, probably not very high up on their priority list.
You can try to add thrusters to your subgrids, those should hold up the extra weight, on a landing gear that is probably not that easy without taking up extra space or some weird workarounds though.
Edit:
An other thing you could try is to lock your landing gear to the ship with merge blocks when it is retracted, but given how big vanilla small grid merge blocks are that would require quite a bit of space as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2328972212
https://steamcommunity.com/sharedfiles/filedetails/?id=2328972247
https://steamcommunity.com/sharedfiles/filedetails/?id=2328972278
https://steamcommunity.com/sharedfiles/filedetails/?id=2328972318
https://steamcommunity.com/sharedfiles/filedetails/?id=2328972333
The black blocks shown above are your main ships grid. Due to the landing gears being connected to the ship and not on a subgrid it greatly increases their stability as landing gears on subgrids can get kinda Clang-y.
Just Blueprint your creation first to be sure you will not lose it.
+
Test, on a copy, by deleting one subgrid at a time till you find the one causing the "falling" problem.
++
Paste a new Bp, delete the "Buggged" one and Redo new different concepts till you find a stable one.
>> Meaning > If not working = Bad concept so just redo different till solution found :
Example : Mess with piston settings, change the values in the block options, etch...
OR
Share your creation here so all can give it a try at finding the stable concept for you.
>> Just publish on the Workshop and share the item link here.
One more thing to be aware of if using merge blocks and hinges, you will need to add an additional hinge or rotor to merge your gears to the ship.
The game does not like it if both parts (base and head) of a hinge, rotor or piston are part of the same grid.
Here is a video that should help you figuring out a working merge block concept:
https://www.youtube.com/watch?v=aw6L8cEWO6g&t=60s
https://steamcommunity.com/sharedfiles/filedetails/?id=2329844178
note that the prototype i was working on when i started the discussion didn't have folding wings. ignore the mods for now, they're irrelevant to the gear
well, i have a dropship with two sliding doors on pistons and a rear ramp on a hinge, that worked fine
no need to feel that way - we all had out personal nemesis in se
just move on or as Dan would say here: "XP gained"