Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While making the hull think about thruster placement, nothing worse than getting a nice hull shape and having no room for thrusters. So you should be constantly thinking about that while making it.
I never draw or scetch, just start building with a rough idea in my head and see where it goes. Sometimes it works sometimes not, alll good fun though.
Try to learn all the trasitions with 2x1 corner slopes and the 1x1 corner slopes. Lests you get really smooth flowing hull shapes.I got a few in my workshop that use these transitions lots, and i was really happy with the hulls, check out the Hood, Nomad and Pioneer if ya want some examples. Good luck :)
I just improvise. I made a ship once, started out with mods, then I rebuild the interior, made a hangar. After the addition of oxygen I made an airlock and used programmed blocks to lockdown breached rooms. Example of improvising. The first design looked like a penis and I only noticed when I began making the interior. In total from a huge space penis to an actual ship cost me around a month of 10 minutes building/planning every day for it. Even now it still looks meh.
Currently I´m working on a dreadnaught (aka huge ship, matching the size of a carrier with the function of a battleship(My standards at least, everything that is longer than 700m makes my pc melt)). I began with copying a ship from the lost legion faction in Borderlands, it was pretty hard to make because the best images were pretty bad of it and the only time to actually see one up close is when it is a pile of rubble.
So I began making the ship exterior, I noticed that theres too much room inside. I can't decorate everything on the inside and I'm not going to make a carrier, as that wasn't my idea in the first place. That's why I choose to learn to make a gravity cannon. As the ship length, height and width is around 520x60x60. Giving me the chance to make a 250x50x50 gravity cannon.
Of course, I know that the final version will take time, lots of time. I'm guessing it'll take me around half a year (10-15 mins per day) at least to make the final version on my own.
my mantra is "form AFTER function"
Then I come up with the specifications, which I write down as followed:
-Has to have 4 player made missiles
-Has to have onboard defenses to defend the missiles from fighters (therefore missile turrets are not necessary)
-Needs crew quarters
-Must be able to go without refeuling for 30 hours
etc
Then I think of an apropriate aesthetic for the ship or a core idea,
for example: As terrifying aesthetically as it is dangerous
Then I sketch the design out and draw inspiration from things: like a rib cage for example or a Jet Fighter or whales, but dont forget the function it has and how the shape of the ship will benefit its purpose, which will also guide you in how it will look.
Then just start.
I know other people have different ways of doing it, it depends what suits you the most. I also have 5 rules I use in all of my builds I post online:
-Aesthetics must reflect the function of the ship
-Must be usable and viable in survival
-Must be as user friendly as possible
-Has to be innovative in some shape or form in its purpose (hardest one to achieve)
-Must perform its purpose well.
These always help me design and create something but yours could be different.
What does it do?
Which Blocks do that?
Which way do those block need to point to do that?
Which blocks help the ship use its primary tool?
Where does the cockpit go?
How does the ship refuel/rearm/unload cargo?
Does it need armor?
How much?
Should it be thicker or made out of heavy blocks?
Between each step ask yourself: how does this part look? does it do the job? am I having fun?
Right now I'm just working on a line of ships that use a docking mechanism based on paired/tripled connectors. I was inspired after seeing a demo of some planteray airship that held a bunch of microfighters, the author didn't leave enough space for the minifighters to disembark/reembark without major damage so I decided to do a reimagining and much bigger. Now it's turning into a whole orbit-to-ground-to-orbit fleet of small ships and I plan on making a fleet transport/superdreadnought asset based on the new Basestar designs from the BSG Reboot.
http://steamcommunity.com/sharedfiles/filedetails/?id=600589113