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'Damage' to a block will remove from that block's part inventory, a certain amount of components, which must then be replaced.
A projector can be used to display a blueprint for building. Projectors can be built on, and project the blueprint of, its' own grid. Projectors themselves can also be rebuilt this way, but only if at least one undamaged projector is displaying its' pattern.
We have ship mounted welders too. Making the job a little easier. Can also be mounted to stations and moving arms on pistons and rotors to articulate but are not fool proof.
You can blueprint a ship design if you wish, and use a projector to create a hologram somewhere open enough to accomodate it. Then weld all the blocks bit by bit both manually and with ship/station mounted welders, and I guess it can be used to project the missing blocks you can weld back up. Not tried this myself. But you would still need to actually get to that block and weld it.
My advice if you are looking for a fuss free system would be to push your damaged ship into a wall of grinders, hooked up with conveyor pipes. Have them grind everything down and back into an inventory that an adjacent ship printing facility could access, and rebuild your ship from a blueprint using projectors and piston mounted welders.
But in short, no there is no one magic block you can put on a ship or station and have it search out distant damaged blocks and repair them. You need to get welder to block somehow and do it that way. ;)
If I'm understanding this correctly...
There isn't any real fast or easy way to get large scale repairs done. Every method involves a lot of effort as you either need to do it by hand or build another machine to do it for you.
Only method to actually rebuild without doing it bit-by-bit would be to grind the entire ship back into parts and then have it rebuilt from a blueprint.
That about, right?
Since we're on the subject...
How big of a hassle is the damage and repair system?
Are ships fairly resilient and able to take some knocks without issue or is it a constant struggle to avoid any contact with anything lest you have hours of repair to do?
How often does stuff you can't easily access get damaged? As in, do you often have blocks tucked away inside other stuff that need repaired or sections of a ship that can only be repaired via removing another section of your ship?
However, the more mass you have, even a glancing hit with something solid can rip through armour. And of course, the more mass the less responsive a ship is, meaning momentum will not be your friend.
For the small ship, as long as I build in a fairly streamlined fashion, I replace a thruster every 25 runs or so. It takes a fairly big thwack against an asteroid to damage stuff on this little guy, and so you know when you're going to need to get out and look for damage. If there is any, you can likely fix it there yourself. A single thruster is..I think a plate, a thruster component, a general component, and one last small piece, I think a tube. It all fits in inventory easily.
For the large ship, I must stay away from obstacles: it's as Mr. B said, mass makes for much heavier collisions. I repair a thruster from damage every 7 or so runs, and I have lost my antenna twice now. Is it worth it? Oh yes. The resources you can get with large drills are astounding.
I would not say repairs in this way hamper me. Fighting other ships can, but not run-of-the-mill piloting.
Edit: minor grammar
Basically, I just want to avoid creative games that have repair and damage mechanics like the game Terra Tech, early access here on Steam.
In Terra Tech you can build some awesome stuff, but you'll be doing it constantly and its tedious and repetitive as hell.
You can make something and tap a tree and have to repair half of it because parts flew off. After every single battle in the game you have to basically completely rebuild your vehicle from scratch because its 90% gone. While repairing you can get attacked still so its not uncommon to spend tons of time literally sitting in one spot stuck in a loop of slapping on parts, shooting back, slapping on more parts, etc.
I love creative games, but I hate creative games that don't let me play with my toys without them breaking into a billion pieces that'll take hours to rebuild. Kinda makes me neurotic after awhile and I just make things to look at but not touch and then get bored.
Thanks again for all the replies. This game is currently up as part of a Humble Bundle so I got curious about the mechanics of it.
Or, if you're as insane as I am, try this. Make a world Creative, paste in the ships you want to use with fuel and ammo, then switch to Survival and have a Chess-like fleet battle, moving pieces for each side each turn. It's hella fun, if a little tedious.
Unfortunately, there's no way to make ships place blocks yet either, meaning any totally missing blocks will have to be replaced by hand, no matter what.
With that all said though, you can also build what people have dubbed a "3d printer". Basically a hangar with welders on piston systems and a projector that puts up a blueprint of your ships.
So if your ship is damaged to a point where you'd not want to repair it anymore, you can scrap it much more easily by hand or even making a hangar with grinders to again fly around in. Then you use the same materials to "print" a brand new ship.