Space Engineers

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Increase Space Engineers General brightness - Visually imapired player
Hey guys.

I was wondering if there was a global, simple way to increase the game's brightness.

Most games have at least a Gamma setting which I have to boost most of the time in most games I have played.

I had taken a break from Space Engineers and only recently returned to it. I am visually impaired and I found SE tricky to see in DX9 previously but managed to compensate with light Skyboxes.


Now in DX11, even in creative mode I have to place scaffolds covered in spotlights everywhere to be able to see what I'm doing. As I mostly play survival this is completely impractical.

I can't use Skyboxes in DX11 as none of them work anymore so that option is out of the window.

The DX11 textures are wonderful, so if the solution is "go back to DX9" then I will not be impressed and KSH will be receiving one of those snotty "what about the disabled" style emails;

But before I fire one off, is there an actual, practical fix I can apply so i can see what on earth I am doing.
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Showing 1-15 of 17 comments
Prof. hulk Jul 17, 2015 @ 11:36pm 
i hope they do have a fix for that as well. my eye sight probably isnt as bad as yours but i also have some trouble with this stupid dynamic lighting they added in for dx11
JG500 Jul 18, 2015 @ 1:32am 
Email KEEN software house about your issue, and propose a way to fix it. I think a solution would be either lighter skybox or brighter reflections to lighten the place up with the sun, like a client side tick option.

Or Gamma
Last edited by JG500; Jul 18, 2015 @ 1:32am
Professor Nipples Jul 18, 2015 @ 5:29am 
Instead of scaffolding ( I feel for you dude...that is a tough problem to have with dx11, I'm sure when you first loaded it you were like...WTF!) Find the Drone script for the drone that follows you around and then make a light drone. or a couple light drones. Work like a charm!
Phade Jul 18, 2015 @ 5:32am 
DX11 isn't too good at the moment. i'd recommend sticking with dx9
Napkin Jan 13, 2016 @ 12:34pm 
I'm looking 4 the same solution. Im playing modded and there's a mod (I don't know which) that removes stars, and stars kinda increase brightness so they're kinda important. P.S. it's on steam workshop i forgot the name.
Cainn Jan 13, 2016 @ 1:04pm 
If you're in creative use shift f12 and check the image settings tab. You can adjust it there. But it's not going to save and it's probably going to crash after you try and save the game.

The game definitely needs sliders like they have in the dev menu I just told you about.
Mike ={JcC}= Jan 13, 2016 @ 1:17pm 
What are you doing in real life when its pitch black, and you can't see nothing? Are you just cheating around with gamma settings too, or do you have another "fix" for that?
Because it seems you guys can't deal with the fact, that at night it's just ... dark. And without a lightsource you can't se anything. Thats not a bug. Thats one of the few things actually working right now in the game.

Last edited by Mike ={JcC}=; Jan 13, 2016 @ 1:17pm
Cainn Jan 13, 2016 @ 1:32pm 
Originally posted by Mike ={JcC}=:
What are you doing in real life when its pitch black, and you can't see nothing? Are you just cheating around with gamma settings too, or do you have another "fix" for that?
Because it seems you guys can't deal with the fact, that at night it's just ... dark. And without a lightsource you can't se anything. Thats not a bug. Thats one of the few things actually working right now in the game.

People would probably use some sort of light source in real life if it was too dark. Maybe a spotlight? Maybe a spotlight that would shine more then 5 feet in front of them and didn't have a horrible ring of blinding sprites around it.
But space engineers doesn't have this object unfortunately.

I for one, think the lights are way too bright and overexposed with some horrible ass bloom right now. Since removing the option to turn of tonemapping a few patches ago and no decent ingame sliders to make it darker. There really aren't that many options.

Trying to work on the Xbox One port while they are still working on the pc version is probably the cause of this.
Last edited by Cainn; Jan 13, 2016 @ 1:35pm
FцllSїzёd Jan 13, 2016 @ 1:42pm 
You may be able to adjust your monitor settings to achieve your goal. If you have a more modern video card you can probably even make a preset that will be in effect only while playing the game.

That said I use the long range lights mod. It lets you put up spotlights as far as 400k away. I usually start off by building a small "large ship" which has the most basic equipment (battery, solar panels, 7 small thrusts for planets, so that I can place one about 300k above my base as a sort of yard light. If you use this keep the intensity at the lowest setting as this is still slightly brighter than sun light. Turn up the radius and falloff to max to cover a large area.

Hope this helps. At least until they introduce moon light or something.
Originally posted by Mike ={JcC}=:
What are you doing in real life when its pitch black, and you can't see nothing? Are you just cheating around with gamma settings too, or do you have another "fix" for that?
Because it seems you guys can't deal with the fact, that at night it's just ... dark. And without a lightsource you can't se anything. Thats not a bug. Thats one of the few things actually working right now in the game.


With respect Mike. That may be true but is also irrelevant. This is a video game and such the same rules do not apply. Also; as a person whom is visually impaired artifical light is problematic for me already forcing me to often drop contrasting shades and increase gamma to see clearly. Should I not play the game then because I am disabled?

I have found lighting to have improved in the game somewhat but I do struggle severley with this and I really wish Keen would be more considerate in this matter.


Originally posted by FullSized:
....You may be able to adjust your monitor settings to achieve your goal. If you have a more modern video card you can probably even make a preset that will be in effect only while playing the game....
.


I'd also like to thank FullSized for his very helpful suggestion; I'll look into that to see what options I have.
Last edited by [TFB] The Pink Gentleman; Jan 14, 2016 @ 2:23am
Lex Mar 23, 2017 @ 3:33am 
Originally posted by The Pink Gentleman:
Hey guys.

I was wondering if there was a global, simple way to increase the game's brightness.

Most games have at least a Gamma setting which I have to boost most of the time in most games I have played.

I had taken a break from Space Engineers and only recently returned to it. I am visually impaired and I found SE tricky to see in DX9 previously but managed to compensate with light Skyboxes.


Now in DX11, even in creative mode I have to place scaffolds covered in spotlights everywhere to be able to see what I'm doing. As I mostly play survival this is completely impractical.

I can't use Skyboxes in DX11 as none of them work anymore so that option is out of the window.

The DX11 textures are wonderful, so if the solution is "go back to DX9" then I will not be impressed and KSH will be receiving one of those snotty "what about the disabled" style emails;

But before I fire one off, is there an actual, practical fix I can apply so i can see what on earth I am doing.

disable shadows completley, shadows are very very dark in the asteroids because of the new sun // sure it's realistic but it's no fun in game
Timm Jan 24, 2020 @ 5:51pm 
moving the gamma slider all the way up while playing seems to work. It's a bit uglier but its a lot easier to see especially in unlit areas. I haven't tried it at night on a planet. All I did was type in gamma in the search bar (windows 10) and selected calibrate display color.
Originally posted by Timm:
moving the gamma slider all the way up while playing seems to work. It's a bit uglier but its a lot easier to see especially in unlit areas. I haven't tried it at night on a planet. All I did was type in gamma in the search bar (windows 10) and selected calibrate display color.

It's good is their actually is a gamma setting. There wasn't back when this was originally posted.
shrekstyle Jan 25, 2020 @ 7:17am 
Nice 3 year necro...
Originally posted by shrekstyle:
Nice 3 year necro...

Best part is my op was back in 2015. :cozyspaceengineersc:
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Date Posted: Jul 17, 2015 @ 11:29pm
Posts: 17