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For this game fighters get stuck in between and it will be interesting to how useful they are. I think the devs need to be careful with this game and how they listen to the community. They should stick true to realism as much as possible, if that makes fighters pointless than so be it. Small ships still have other uses.
I do think gattling gun accuracy should be turned down a tad, other than that I don't think weapons should be touched and are fine.
It's a good thing turrets are a real threat against fighters. They would be, especially with the ranges we have in Space Engineers.
If they decreased the turning speed on turrets it would maintain the advantage of large ship turrets while at a distance, but upon approach the fighter craft would have the upper hand. I believe this would make both fighter attack craft and defense fighters more useful.
1) Long range torpedoes. They'd have to be pretty fast. This alone is the reason Earth navies don't invest in large ships much anymore. Ship-killer missiles are pretty effective.
2) Stealth. If stealth plating was expensive, you'd see it a lot more on small ships.
3) Chaff/Flares. Right now rocks serve this purpose, but having once turrets target by faction, you'll need something special. I'm thinking 'Angel Wing' flares would look pretty cool. Either that, or eject-able IFF decoys.
4) Automation. Small ships are plenty big enough to support computer systems; there's no restriction saying automation on small ships shouldn't be possible.
Most of all, these need to be cost-competitive options for them to make any difference.
Yes you're right, in combat situations speeds are irrelivent but VELOCITYS are still very relevant. I urge you to read some space military sci fi books like The Lost Fleet to get a good idea of what REAL space combat would be like. It's not likely you're going the same velocity as your target, which means if you're traveling 30 km/s one way and the target is going 30 km/s the other you're looking at a 60 km/s difference in velocity.
Apart from fighters, you want big ship battles to last more than 2 mins.
Yeah, but that's sorta missing the point - if there wasn't an atmosphere you could just fire your gun in New York and hit a target on the other side of the planet i.e. there'd be no need to bother with fighters at all. Dogfighting simply doesn't make sense in space unless the game arbitrarily puts a maximum range on all projectiles.
Your example is inconsequential because that would mean they are on completely different orbits. That's outside of "on basic level". On advanced level everything would be quite different because you have to take orbital mechanics into concideration...
Your point is inconsequential because I never said they were in orbit. You're still wrong though, if they were in orbit the only difference would be one is in a prograde orbit and the other is retrograde orbit.
The devs have said that stealth plating is one thing they are considering. As for factions, the turrets will still have to target anything not broadcasting a faction ID, based on that the devs said. They were talking about turning of the antena to allow you to sneak closer to an enermy. The antena is key to broadcasting your faction IFF code.
Once we get remote control/programming we should be able to automate small ships to make drone fighters. Combined with decoys and rock dispenses they should be able to swarm large ships without layers of defences.