Space Engineers

Space Engineers

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terry309 May 25, 2014 @ 3:42am
Are space engineers even human?
Methinks space engineers are genetically engineered to deal with the environments of space and their body parts are augmented like in deus ex, heck, pilots have their legs amputated, surely space engineers have the same thing but probably something more technologically advanced considering the energy of the medical bay fuels them and they don't need to eat/drink. Perhaps by the time space travel becomes more advanced, we will have access to that technology, who knows?

Or perhaps we are robots? That would be cool because we could engineer ourselves. So many possibilities.
Last edited by terry309; May 25, 2014 @ 5:29am
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Showing 1-15 of 81 comments
Gekkibi May 25, 2014 @ 3:51am 
...Why do you have to amputate the legs..? It wouldn't give any kind of benefit.

The medical bay is sci-fi bulls***, and how it works is probably from gameplay point of view. They don't need to eat or drink because the devs say so. They didn't want to make this a survival game where the main aspect of gameplay is the character you play. It's a bout building stuff, in space. Not about daily lives in space.
terry309 May 25, 2014 @ 4:05am 
Originally posted by Gekkibi:
...Why do you have to amputate the legs..? It wouldn't give any kind of benefit.

The medical bay is sci-fi bulls***, and how it works is probably from gameplay point of view. They don't need to eat or drink because the devs say so. They didn't want to make this a survival game where the main aspect of gameplay is the character you play. It's a bout building stuff, in space. Not about daily lives in space.
You're no fun. Oh and pilots amputate their legs to stop the blood flowing to them at high speeds.
Gekkibi May 25, 2014 @ 4:09am 
Originally posted by terry309:
Originally posted by Gekkibi:
...Why do you have to amputate the legs..? It wouldn't give any kind of benefit.

The medical bay is sci-fi bulls***, and how it works is probably from gameplay point of view. They don't need to eat or drink because the devs say so. They didn't want to make this a survival game where the main aspect of gameplay is the character you play. It's a bout building stuff, in space. Not about daily lives in space.
You're no fun. Oh and pilots amputate their legs to stop the blood flowing to them at high speeds.
Getting too much blood to legs is the least of your worries. You should amputate your head if you want to be a better pilot... Besides, there are other, more practical, ways of preventing blood circulation problems...
Vilhelm May 25, 2014 @ 4:18am 
Sounds likely enough to me. Who is to say they were even human to begin with? Maybe they are just robots being controlled remotely by us. Dun dun DUN! Ha, I like this thread.

FYI sound effects for low food/water/energy were recently added to the game's sound file but have not been implimented into the code... Sooooo... Who knows? Maybe we will be seeing something in the future. (My guess is they are testing some sort of food/water system in house to see how it plays and forgot to take the files out in an update)
terry309 May 25, 2014 @ 4:23am 
Originally posted by Vilhelm:
Sounds likely enough to me. Who is to say they were even human to begin with? Maybe they are just robots being controlled remotely by us. Dun dun DUN! Ha, I like this thread.

FYI sound effects for low food/water/energy were recently added to the game's sound file but have not been implimented into the code... Sooooo... Who knows? Maybe we will be seeing something in the future. (My guess is they are testing some sort of food/water system in house to see how it plays and forgot to take the files out in an update)
could be so, we're controlling robotic engineers, sounds pretty cool. I think robotic space engineers fits in well with the theme of the game, i personally wouldn't want to see food/water tbh as Gekkibi said, it would be too realistic. This is just a speculation thread.
Last edited by terry309; May 25, 2014 @ 4:24am
Vilhelm May 25, 2014 @ 4:30am 
I think robotic engineers sounds likely. Hence why you can recharge simply by being in a cockpit or by standing next to a medbay. Also, how you can be so quickly reproduced if you 'die' and why there is a (non-funtioning) conveyor hatch on the top of the medbay. Maybe we will have to produce spare engineer parts in the future if we want to heal or respawn. When the survival update first came out they had a blood effect around the edges of the screen when you were near death and now that is replaced with a simple red glow. Honestly though, I dont think they have put any thought into who/what we are at all.
terry309 May 25, 2014 @ 4:37am 
Originally posted by Vilhelm:
I think robotic engineers sounds likely. Hence why you can recharge simply by being in a cockpit or by standing next to a medbay. Also, how you can be so quickly reproduced if you 'die' and why there is a (non-funtioning) conveyor hatch on the top of the medbay. Maybe we will have to produce spare engineer parts in the future if we want to heal or respawn. When the survival update first came out they had a blood effect around the edges of the screen when you were near death and now that is replaced with a simple red glow. Honestly though, I dont think they have put any thought into who/what we are at all.
Perhaps later down the line we could develop implants which can decrease energy loss, increase movement speed on ground, heck they could go as far as to have us engineer the jet pack ourselves, perhaps that could be set as an option though so that we have a choice whether or not we start with a jet pack because not every map allows for it. Eitherways they could add the ability to modify our space suits for additional functions, perhaps a regenerating health function which would work from solar energy but would be really slow. I think robotic engineers would be great because we could engineer ourselves, just think about that for a second.
Gekkibi May 25, 2014 @ 4:58am 
Originally posted by terry309:
...i personally wouldn't want to see food/water tbh as Gekkibi said, it would be too realistic. This is just a speculation thread.
I have nothing against having food / sleep / waste in the game. The problem comes from gameplay aspect. To be realistic you only have to do daily routines once per day, and that means we might as well not have them.

Originally posted by Vilhelm:
Hence why you can recharge simply by being in a cockpit or by standing next to a medbay. Also, how you can be so quickly reproduced if you 'die' and why there is a (non-funtioning) conveyor hatch on the top of the medbay.
You can't gain health back by just sitting at the cockpit. You recharge your batteries you use to power up the tools and use during EVA. The respawning is probably a gameplay decision. Would you really want a perma-death..?
Vilhelm May 25, 2014 @ 5:10am 
Originally posted by Gekkibi:
You can't gain health back by just sitting at the cockpit. You recharge your batteries you use to power up the tools and use during EVA. The respawning is probably a gameplay decision. Would you really want a perma-death..?

"Hence why you can recharge simply by being in a cockpit" I said recharge, not heal. Who said anything about perma-death? If you have a medbay supplied with extra robo-engineer parts then you could continue to respawn over and over.
terry309 May 25, 2014 @ 5:26am 
Originally posted by Gekkibi:
Originally posted by terry309:
...i personally wouldn't want to see food/water tbh as Gekkibi said, it would be too realistic. This is just a speculation thread.
I have nothing against having food / sleep / waste in the game. The problem comes from gameplay aspect. To be realistic you only have to do daily routines once per day, and that means we might as well not have them.

Originally posted by Vilhelm:
Hence why you can recharge simply by being in a cockpit or by standing next to a medbay. Also, how you can be so quickly reproduced if you 'die' and why there is a (non-funtioning) conveyor hatch on the top of the medbay.
You can't gain health back by just sitting at the cockpit. You recharge your batteries you use to power up the tools and use during EVA. The respawning is probably a gameplay decision. Would you really want a perma-death..?
food/water would be annoying, that would be way too realistic and it would annoy me to have to keep eating food, plus it doesn't fit in with the games theme, marik rosa said so and i agree with him. I think my theory is the answer, robotic space engineers. That way we can engineer ourselves, think of the possibilities. Perhaps later down the line, the astronaught models may be swapped with robots which we can enhance with engineering. Heck we can even colour our armor which would be cool. Plus we would work like any ship, we can break but if we do, we just respawn. However we could give ourselves supplementry heavy armor, it would make us move slowly but make us more optimized for combat, we have an assualt rifle so why not?
Last edited by terry309; May 25, 2014 @ 5:28am
Vilhelm May 25, 2014 @ 5:33am 
Originally posted by terry309:
food/water would be annoying, that would be way too realistic and it would annoy me to have to keep eating food, plus it doesn't fit in with the games theme, marik rosa said so and i agree with him. I think my theory is the answer, robotic space engineers. That way we can engineer ourselves, think of the possibilities. Perhaps later down the line, the astronaught models may be swapped with robots which we can enhance with engineering. Heck we can even colour our armor which would be cool. Plus we would work like any ship, we can break but if we do, we just respawn. However we could give ourselves supplementry heavy armor, it would make us move slowly but make us more optimized for combat, we have an assualt rifle so why not?
I agree... if we could upgrade and customize our engineer that would be cool, especially with faction based multiplayer. You could have engineers specialized in mining or combat or building. Also, if you spend time and effort upgrading your engineer, you will take more care not to hurt/damage it.
terry309 May 25, 2014 @ 5:41am 
Originally posted by Vilhelm:
Originally posted by terry309:
food/water would be annoying, that would be way too realistic and it would annoy me to have to keep eating food, plus it doesn't fit in with the games theme, marik rosa said so and i agree with him. I think my theory is the answer, robotic space engineers. That way we can engineer ourselves, think of the possibilities. Perhaps later down the line, the astronaught models may be swapped with robots which we can enhance with engineering. Heck we can even colour our armor which would be cool. Plus we would work like any ship, we can break but if we do, we just respawn. However we could give ourselves supplementry heavy armor, it would make us move slowly but make us more optimized for combat, we have an assualt rifle so why not?
I agree... if we could upgrade and customize our engineer that would be cool, especially with faction based multiplayer. You could have engineers specialized in mining or combat or building. Also, if you spend time and effort upgrading your engineer, you will take more care not to hurt/damage it.
Yeah, you start off as a default engineer with a grey colour scheme, basic light armor, whatever tools you have in your possession and a jet pack. To upgrade you need to go to an upgrade station which would look similar to a medical bay, press t and you will be in a capsule (kinda like a cockpit) from here you will press k, then go to the production tab and pick an augment, then your space engineer will be augmeted with new abilities. Of course, you won't start with an upgrade station and they will require many materials to construct including platinum. This means the only other way to augment the space engineer is to have another player do it. If they have the parts from the assembler, they can weld it onto you, upgrade station would mainly be for single player but it would still be useful to have in MP just for efficiency though it will cost a lot to make.
Gekkibi May 25, 2014 @ 5:52am 
Originally posted by Vilhelm:
If you have a medbay supplied with extra robo-engineer parts then you could continue to respawn over and over.
Also known as assertion.
Vilhelm May 25, 2014 @ 5:52am 
I just had the idea of getting rid of the medbay all together and replacing it with some sort of engineer assembler. It would look like a giant MRI machine with robotic arms (kind of like the incomplete assembler) and your engineer would climb into it to have pieces replaced or repaired. For instance, you fall from a dangerous height and break your leg, you jetpack to your engineer assembler, climb in and bring up the menu. From there you have the option of several different legs that you have already built or you can order to have them built in your assembler the same way you would have any other part built. Same goes for when you die, the respawn menu comes up and you can pick from what parts you have in storage to rebuild your engineer and then it just builds it and spits the guy out.
terry309 May 25, 2014 @ 5:56am 
Originally posted by Vilhelm:
I just had the idea of getting rid of the medbay all together and replacing it with some sort of engineer assembler. It would look like a giant MRI machine with robotic arms (kind of like the incomplete assembler) and your engineer would climb into it to have pieces replaced or repaired. For instance, you fall from a dangerous height and break your leg, you jetpack to your engineer assembler, climb in and bring up the menu. From there you have the option of several different legs that you have already built or you can order to have them built in your assembler the same way you would have any other part built. Same goes for when you die, the respawn menu comes up and you can pick from what parts you have in storage to rebuild your engineer and then it just builds it and spits the guy out.
i think the med bay should stay, we need more differrent utilities to decorate our stations. You think only of survival. Comming from someone who made a city and wants more objects for deco, i think the more the better.
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Date Posted: May 25, 2014 @ 3:42am
Posts: 81