Space Engineers

Space Engineers

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Zamolxes Aug 14, 2015 @ 7:27am
How big shall I make my hangar doors?
I'm building a bay to house a minimum of 4-5 ships:
- welder
- miner
- fighter
- MUS (multi utility ship)
- tool tray for MUS.

I also like some access for a chop shop at the back of the hangar, to bring in captured ships and grind them.

http://steamcommunity.com/sharedfiles/filedetails/?id=499686922

My problem is I have no idea how big captured ships are, so how big the doors should be for easy access. I can't add a bigger hangar bay later without modifying the line of the ship.

Also, is there a way to make doors more than 4 blocks wide? The vanilla doors only extend out 2 blocks, I use double doors, but still doesn't seem enough.
Last edited by Zamolxes; Aug 14, 2015 @ 7:30am
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Showing 1-15 of 19 comments
error1440 Aug 14, 2015 @ 7:40am 
Captured ships can get quite large indeed. The majority won't fit through the stock hangar doors. Another problem is that doors on the rotors or pistons need to be made from blast door blocks, which won't hold air...

Best bet is to find a modded airtight hangar door such as this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=418515207

AlexMBrennan Aug 14, 2015 @ 7:43am 
Another problem is that doors on the rotors or pistons need to be made from blast door blocks, which won't hold air...
That's not true at all - make the main part of the door from regular armour blocks (they won't touch the rest of the ship), merge the door part with the rest of the ship and then use the airtight hangar door blocks to seal the sides. It's gonna look a bit like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=416297796

In theory, those doors could be made large enough to fit any ship but I am not sure the oxygen would be able to handle rooms of that size to be honest.
Last edited by AlexMBrennan; Aug 14, 2015 @ 7:46am
error1440 Aug 14, 2015 @ 7:52am 
Originally posted by AlexMBrennan:
Another problem is that doors on the rotors or pistons need to be made from blast door blocks, which won't hold air...
That's not true at all - make the main part of the door from regular armour blocks (they won't touch the rest of the ship), merge the door part with the rest of the ship and then use the airtight hangar door blocks to seal the sides. It's gonna look a bit like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=416297796

In theory, those doors could be made large enough to fit any ship but I am not sure the oxygen would be able to handle rooms of that size to be honest.

Interesting design! I assume the piece made of regular blocks is on a rotor hinge? Any time I try and make regular blocks move directly beside each other on a piston theres damage and sparks and tears all over.
Zamolxes Aug 14, 2015 @ 11:34am 
Thanks for answer, for now I use no mods, nothing that I hate more than firing up the game and something doesn't work cause an update came up and mod don't work no more.

Sounds like I need pretty gigantic doors to fit anything other than small fighters through, so that wont work right now.

I went with no doors for now and a slightly bigger hangar opening, 5x13. When game is released and mods stabilized, i'll use them.
Twelve Aug 14, 2015 @ 4:47pm 
you could always make a massive door using blast door and pistons then make individual garages for each ship inside the hanagr if you want o2 in there.
Skywolf* Aug 14, 2015 @ 9:24pm 
Am I missing something here? Why do you want a huge air filled hangar for space ships?
What is wrong with vacuum in hangar - it's for _space_ ships after all?
I find a large non-sealing blast-door works fine.
Last edited by Skywolf*; Aug 22, 2015 @ 3:30pm
Zamolxes Aug 15, 2015 @ 2:09am 
Originally posted by Skywolf*:
Am I missing something here? Why do you want a huge air filled hangar for space ships?
What is wring with vacuum in hangar - it's for _space_ ships after all?
I find a large non-sealing blast-door works fine.

Well I kinda liked the idea of merging a hangar with a work deck. Ship lands, door close, gets filled with air and deck gangs can come out and start working on repairs, etc. Ok, you could argue that repairs are done by drones (I plan getting at least one of those) but still, I like my ship to be functional in the sense of "how things would be done and designed with crew on board". Kinda like Battlestar Galactica.

Anyway, for now, I had to be content with an open hangar, doors can be installed later when I have more resources to spend on them (250 plates per door, 26 doors per SIDE ) 52 doors is a lot of plates.

http://steamcommunity.com/sharedfiles/filedetails/?id=500140198

I'm quite happy the way it turned out. Six docking bays spread over three section, red, yellow and blue, floodlights and navigation lights, red on port side, green on starboard.

Once I learn how to use programming blocks and sensors, I'd like for the lights to turn on automatically, depending on what section a ship comes in to land.
Last edited by Zamolxes; Aug 15, 2015 @ 2:15am
Mr B. (Banned) Aug 15, 2015 @ 7:19am 
All I can suggest is to have a large open dock, which then has doors to small 'repair' docks. Your never going to get anything big in there, but at least you'd have a semi protected dock for repairing larger ships, and an airtight one for the smaller craft.
AlexMBrennan Aug 15, 2015 @ 7:53am 
Ok, you could argue that repairs are done by drones (I plan getting at least one of those) but still, I like my ship to be functional in the sense of "how things would be done and designed with crew on board". Kinda like Battlestar Galactica.
Well how about we look at the real world? Like, say, how the ISS crew maintains the space station? Instead of towing the station into a massive hangar and flooding it with oxygen, they instead use spacesuits because the alternative is completely impractical.

I also disagree with your assertion that you would build spaceships to allow people to work just like they would have done in a drydock back on Earth: We use these drydocks out of necessity - e.g. we can't have painters magically fly with magic jetpacks, so be build scaffolding to allow them to reach these places.

That doesn't mean that this solution is ideal but simply that it is the most practical option of getting the job done given available technology.
Zamolxes Aug 15, 2015 @ 8:25am 
Originally posted by AlexMBrennan:
Well how about we look at the real world? Like, say, how the ISS crew maintains the space station? Instead of towing the station into a massive hangar and flooding it with oxygen, they instead use spacesuits because the alternative is completely impractical.

I also disagree with your assertion that you would build spaceships to allow people to work just like they would have done in a drydock back on Earth: We use these drydocks out of necessity - e.g. we can't have painters magically fly with magic jetpacks, so be build scaffolding to allow them to reach these places.

That doesn't mean that this solution is ideal but simply that it is the most practical option of getting the job done given available technology.


I'm sorry but your argument is FLAWED. ISS is akin of servicing the entire ship. And believe me if they had a big repair station up in orbit and a module breaks, they would bring it in to work comfortable, without the restriction of wearing space suits. The only reason they don't do it that way its because such a repair facility doesn't exist.

Also on Earth, you are wrong again. Repairs can be done while the ship is in actual service, floating on the sea. They have divers going under, to make the repairs. Is difficult, very slow going, that's why when possible, they bring the ship to the dry dock (repair facility) where semi-skilled labor (compared with commercial divers) can do the repair in a fraction of the time.
Last edited by Zamolxes; Aug 15, 2015 @ 8:26am
Mr B. (Banned) Aug 15, 2015 @ 11:27am 
Well to be honest, yours is slightly.

Apart from the fact you based it on sci-fi, only the fighters and small drop ships get in airtight hangars in BSG.

All the larger ships are constructed in hard vacuum, I'm sure there was an episode where you saw this.

A drydock is not in hostile evironments. For example, you don't get drydocks for large ships under the sea, do you?
Last edited by Mr B.; Aug 15, 2015 @ 11:28am
Twelve Aug 15, 2015 @ 2:15pm 
Originally posted by Mr B.:
Well to be honest, yours is slightly.

Apart from the fact you based it on sci-fi, only the fighters and small drop ships get in airtight hangars in BSG.

All the larger ships are constructed in hard vacuum, I'm sure there was an episode where you saw this.

A drydock is not in hostile evironments. For example, you don't get drydocks for large ships under the sea, do you?

doesnt change the fact that work can be carried out faster when ther workmen are not hindered by a spacesuit or a lack of gravity. op wanted an airtight hangar, why is this even being debated??

also if nasa had hangars in space capable of housing the iss they would probably use them.
Mr B. (Banned) Aug 15, 2015 @ 2:21pm 
Because he mentioned BSG, but even on that they don't do it.

My point that it's a hostile environment, meaning you'd have to expend massive resources to make the thing, and even more to make it workable without suits. Airtight, and massive 02 storage each time you pressure and depressurise.

Same for SE. Can't have an airtight hangar without messing with the doors, i.e. rotors and pistons etc, and also the huge 02 storage.

Possible for a station, but very wasteful for a ship.

NASA doesn't have hangars in space for exactly those reasons. Besides of which, it's far more likely you'd build in sections - they do that even on earth - and put something around a damaged section rather than try to enclose the whole ship.
Last edited by Mr B.; Aug 15, 2015 @ 2:22pm
Twelve Aug 15, 2015 @ 2:28pm 
who gives a monkeys fudge, its a sandbox game op can make whatever he wants and say it ws becuase whatever reason he wants.

Originally posted by Mr B.:

Same for SE. Can't have an airtight hangar without messing with the doors, i.e. rotors and pistons etc, and also the huge 02 storage.

this makes no sense, rotors and pistons cant form air tight seals they added air tight hangar doors for this very reason but they just werent big enough for what op wanted.
i havent seen a room big enough yet that requires more than 1 o2 tank to depressurize.
Mr B. (Banned) Aug 15, 2015 @ 2:39pm 
I don't give a monkeys fudge, but if he's going to bite someones head off for just saying something, then tough, I'll point out the fallacies. Discussion forum, didn't you know?

It was more your point, the silly one about the ISS which proved my point.

And according to the third poster, it's possible with rotors. Don't know, don't care if it's true, but I just assumed it was. And whoopie for you with the 1 tank thing. I really can't be bothered but I'm going to assume a room big enough to hold some of the captured ships would be very big.

Get angry, or leave the thread. Don't know why your so uptight about a simple discussion?
Last edited by Mr B.; Aug 15, 2015 @ 2:39pm
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Date Posted: Aug 14, 2015 @ 7:27am
Posts: 19