Space Engineers

Space Engineers

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Kalec84 Jul 3, 2015 @ 7:23am
Weapon laser pointer not working
Am i the only on with this problem?
I'm trying to aim enemy, but the "red dot" work only from a really close distance... and for close i mean 20 meters... that in a space fight is not quite sufficient...
Anybody can help? :)
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Showing 1-15 of 26 comments
Yea mine does not work either.
Erebus Alpha Jul 3, 2015 @ 2:56pm 
I too, am experiencing this issue.

Sometimes I put projector-blocks on my ships, which when turned on, project a long string of blocks, to emulate a laser beam. It's situationally useful, but NOT a substitute for actual weapon laser dots on the target.
doom (falcon) Jul 3, 2015 @ 3:50pm 
Same here. Works to a distance of 50 meters exactly. Quite useless :)
Is this a bug or a feature?
Last edited by doom (falcon); Jul 4, 2015 @ 1:57am
Kalec84 Jul 4, 2015 @ 10:48am 
well, a laser pointer can catch up to one or 2 km on earth (fog, and stuff lik that can stop it) in space, it should just go on o_o
CmdThor Jul 6, 2015 @ 9:26pm 
I am experiencing the same problem. I've tried in both Direct X 9 and Direct X 11. At all levels of rendering. The dots are only visible within 0-53 or 54m. Farther than that they wink out. They used to work fine. Anybody know a workaround until it's fixed?
doom (falcon) Jul 7, 2015 @ 6:25am 
I dont think there is anyone not experiencing this. I wonder why it is not fixed already since the impact is quite ugly.
yacabo Jul 7, 2015 @ 7:47am 
Is this for a mod?
doom (falcon) Jul 7, 2015 @ 1:28pm 
No. Pure unmodded Space Engineers is what Im playing.

You get laser dots for gatling guns by: go inside the cockpit. Press G. Select from the left menu "Weapons" (or something like that) and drag "Gatling guns" (only a single icon now) to the quickmenu below, to for example slot 1. Then select the slot by pressing 1 and you have laser aiming (currently up to distance of 50m) and shooting with mouse button 1.

This feature is quite essential in fighting against enemy turrets, without shooting up the whole enemy ship in pieces. I, yesterday, ended up sawing the whole enemy ship in two with my gatlings before i managed to destroy the last turret. Wasnt much left to salvage :(
Last edited by doom (falcon); Jul 7, 2015 @ 1:30pm
yacabo Jul 7, 2015 @ 1:48pm 
Ah that, the laser only goes as far as the range you give it, so if you give it 20 meters then it will only go 20 meters out
error1440 Jul 7, 2015 @ 1:49pm 
Originally posted by yacabo:
Ah that, the laser only goes as far as the range you give it, so if you give it 20 meters then it will only go 20 meters out

Gatling guns on a small ship dont have a range limit you can set.
yacabo Jul 7, 2015 @ 1:50pm 
Originally posted by dedendz:
Originally posted by yacabo:
Ah that, the laser only goes as far as the range you give it, so if you give it 20 meters then it will only go 20 meters out

Gatling guns on a small ship dont have a range limit you can set.
Oh, I was thinking about the turrets laser, my mistake
doom (falcon) Jul 7, 2015 @ 4:40pm 
Yes this was about manually only guided gatling guns in a small ship. And the red laser dots for aiming.
Last edited by doom (falcon); Jul 7, 2015 @ 4:40pm
CmdThor Jul 7, 2015 @ 10:33pm 
Just lost a fight because of this. Combat is just "spray and pray" now. (unless you get within stone throwing range (literally) so you can see the red dots).
Kalec84 Jul 8, 2015 @ 1:31am 
i did a fight against ai (the enemy ai mod) i can handle 3 AI just cause they are dumb, but with more of them, sometime e get totally wiped out, when i can take aim i'm too close :(
error1440 Jul 8, 2015 @ 1:39am 
Suggestion... might not help but worth a shot...

More target practice.

If this is a bug or the new intended design, getting used to where the guns fire while in 1st and 3rd person should help
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Date Posted: Jul 3, 2015 @ 7:23am
Posts: 26