Space Engineers

Space Engineers

View Stats:
Jhtpo Sep 7, 2015 @ 1:36pm
Making a massive ship, tips for security?
I'm trying my hand at a MASSIVE ship. Maybe the engine wont be able to handle it in the end, but I'm gonna try anyways. What I am looking for are some tips for operational security. I may have guests, or boarders, or whatever both foe, or friendly.

What do I need to do to make sure I dont have people hijacking my ship, stealing goods from converyor ports, or stuff like that? Or other issues I may not think of?
< >
Showing 1-11 of 11 comments
Ðiehard Sep 7, 2015 @ 2:11pm 
Key thing is to have every block on the ship as ownership of you when your done. Now causes the enemy to have to hack every block they want to take over.

You might want to try using this mod
http://steamcommunity.com/sharedfiles/filedetails/?id=392154869

Makes it so people cant hack your door and then get it, they have to fully grind through it.

You could also use a couple sensors for key doors that detect friendly and open, otherwise stay closed. Keep the overall sensor count low though since alot fo them will effect performance.

You can also have turrets only target enemy players to guard certain important locations inside, these can also be triggerd by a hidden sensor that detects enemies if you want a "pop out surprise action".


Theres a whole slew of booby traps, and mean devices you could encorporate as well, but these have potential of doing damage if accidently triggered. Or may need to be repaired / re-setup after use.
Jhtpo Sep 7, 2015 @ 2:24pm 
At 1KM long, and almost half as wide, I'm gonna have a ton of doors. I'll need to be religious about setting them up as I place them down.
Twelve Sep 7, 2015 @ 2:29pm 
1.make sure you set the main cokcpit function up to stop ship theives!
2.interior turrets
3.if presurized interior set the o2 vents to trigger a sound block when they detect no air to stop grinder griefing
4.more interior turrets
5.as previously mentioned set ownership to you to stop connector theivery
6.even more interitor turrets
7.play in single player only =p
Noscal Sep 7, 2015 @ 3:02pm 
Welders hidden in the walls, with a sensor that turns them on/off as it detects enemy players... fun times.
Jhtpo Sep 7, 2015 @ 3:40pm 
The main cockpit function, does that only limit one station to allow movement, but as long as I have ownership, can I still use other functions from other stations? Its big enough I may have other stations for drone control, scout ships, door controls, ect, ect.
Mr B. (Banned) Sep 7, 2015 @ 4:01pm 
Long corridors, with no nooks or crannies, and covered by turrets. Currently there's no real way for someone on foot (or jetpack) to destroy turrets. The rifle takes far too long.

Ensure nothing is set so anyone can use it.

If you want to be really sneaky.....

Setup various grav gens which cover smaller areas. Have hidden sensors, and once they detect an enemy, they reverse the grav. Also the same method for depressurising.

Neither of these kill, but can cause large hinderance, by making progress difficult, and giving them a time limit.

Or you could have the grav gens turned off, and throw the ship about. They won't be able to move at all then.

And ensure you put bulkheads in - the airtight doors. These are much harder to grind through.

If you have visitors, make a seperate area, away from storage, crucial things like reactors and control panels etc.
Last edited by Mr B.; Sep 7, 2015 @ 4:03pm
Darkaiser Sep 7, 2015 @ 10:18pm 
On a ship that big you will never see most of it once complete so put in cameras so you can view the least-traveled parts of the ship

Some of the Door mods are very good as mentioned before.

Traps, traps and more traps. You can't be everywhere at once so let the AI fight for you. Interior guns (do less damage to the ship), You can use Sensors in conjunction with other tools to slow the enemy down.

Build backups for everything. Secondary power room, emergency bridge, extra batteries...the works. The backup should be even more secure than the main area.

Make sure that the most likely areas where he might sneak in/board your ship have long, straight corridors with cover for you but none for him.
Braethias Sep 8, 2015 @ 12:12am 
Hide things in the most random places. Like a single reactor in the middle of nowhere surrounded by nothing but armor, even if they kill the power grid off, that one reactor will keep the guns on.

My buddy knows the programming language scripts use, he has a script he's made that every second checks for deconstructed blocks. if it picks up any damage or grind attempts on the ships, turns on the security measures. (gyros off, forward thrusters on max, guns on, doors closed, gravity off) and it makes his ships damn near impossible to commandeer. Hack the door to get in? Boom ship is flying off now. No gravity? Jetpack kicks on and you splat on the rear wall of the room.

That's happened to me quite a number of times, too. It's really rather effective.
Twelve Sep 8, 2015 @ 8:02am 
Originally posted by Jhtpo:
The main cockpit function, does that only limit one station to allow movement, but as long as I have ownership, can I still use other functions from other stations? Its big enough I may have other stations for drone control, scout ships, door controls, ect, ect.

yes this is exactly what it does. it affects remote controls too which may be a downside if you want to remote to control your large ship for things like docking. but yes you can still use non main stations to control ship systems and other drones etc etc.
Last edited by Twelve; Sep 8, 2015 @ 8:02am
Jhtpo Sep 8, 2015 @ 9:19am 
If everything is owned by me, can others still access stuff via control Pannels, such as an exposed conveyor or cargo box or will they not able to see anything unless hacked or destroyed? And to clarify, I can add other owners, officers and the like, who may be authorised for those stations?

I guess I'm trying to set up dedicated officer stations, but really any station can access any and everything on the ship if the player has access to use them.
Feisty Eliza Sep 8, 2015 @ 9:30am 
Originally posted by Jhtpo:
If everything is owned by me, can others still access stuff via control Pannels, such as an exposed conveyor or cargo box or will they not able to see anything unless hacked or destroyed? And to clarify, I can add other owners, officers and the like, who may be authorised for those stations?

I guess I'm trying to set up dedicated officer stations, but really any station can access any and everything on the ship if the player has access to use them.

What you can do is own by you, and then set different sharing permissions for things.
No share does what you expect, Share with Faction means only members of your faction in game can access it (but cannot change ownership/sharing properties), and Share with Everyone means anyone can access it. Players can still see things they don't have access to in the control panel, but not in the inventory page.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Sep 7, 2015 @ 1:36pm
Posts: 11