Space Engineers

Space Engineers

View Stats:
Casual Sun Sep 21, 2015 @ 3:12am
Make Ground Vehicles that Perform WELL
Hey guys. I haven't played in awhile, I held my breath and hoped, but I see that the community at large has still made virtually zero progress with ground vehicles (no offense). Let's be honest. When we say something drives well in SE, we really mean "It doesn't break usually." With the dawn of large terrestrial landscapes somewhere around the corner, I think we should have a basis to make good buggies and cars.

With that in mind, I would like to share a proof of concept creation I made last spring that YOU can apply to YOUR designs. It is very simple, and should eliminate 99% of the woes you encounter with making ground vehicles.

http://steamcommunity.com/sharedfiles/filedetails/?id=410587358
edit: 1 is the parking brake.

Let me be frank. It drives well. Not just by Space Engineer standards. It drives like a car in a game meant for cars. I mean it drives 100% better than all of the other ground vehicles I have ever driven in this game. I don't mean to toot my own horn, but I NEED TO MAKE SURE YOU GUYS KNOW HOW MUCH BETTER GROUND VEHICLES CAN BE.

It makes me want to scratch out my eyes when I see all these people fumbling about, fruitlessy trying to solve a problem that I solved months ago, but what am I to do? I don't have a high profile, nobody will listen to me. A better way to make ground vehicles NEEDS to proliferate in the community, so I have to go out and say "hey, this is the future and everything else is crap" to get people's attention, sorry if it bothers you. Anyways, please start copying the absolute crap out of this design and make wonderful things that are better than anything I could come up with.

Also, ITT your ground vehicles, bonus if they feature novel designs.
Last edited by Casual Sun; Sep 21, 2015 @ 7:01pm
< >
Showing 1-15 of 16 comments
xPhantom G Sep 21, 2015 @ 3:31am 
Your link is taking us to the workshop page, but not your submission. :D
This is what you were talking about, right?

http://steamcommunity.com/sharedfiles/filedetails/?id=410587358

--------------
Since this is a ground vehicles-based thread. (which is rare, mind you) I'll just shemelessly throw this here.
http://steamcommunity.com/sharedfiles/filedetails/?id=522240782
Last edited by xPhantom G; Sep 21, 2015 @ 3:38am
Oneill_SFA Sep 21, 2015 @ 5:19am 
I'll check it out later, but tbh all the thrusters is why you have control. Many dont want that which is why you dont see it. Its not really a car see. Id also like to point out, that there are many pretty well designed and usable 'cars' on the workshop if one cares to look. ANd people obviously are.
The general pompousness of your OP is kind of off putting as well. The popular guys are popular for a reason. They make good ♥♥♥♥ that everyone wants and it works. Yelling "but Im better" does nothing to help your cause. In fact, it hurts it. And 'scratching out your eyes' instead of putting forth the effort to put together a 'how to' of sorts is just pointless. If you believe you have a better way just show it and if it is indeed better people will take notice of it.
All that said, I will still give it a look. Id work on your delivery though. Js
Oneill_SFA Sep 21, 2015 @ 5:40am 
Ok, youre not gonna like this. First. No way is this a 'fast' vehicle. This due to the fact that the upper thrusters are continuously pushing the car downwards. I couldnt get it past 10m/s even with them off. The first red car I was looking at when spawning in was the first one I hopped into. Would barely turn. Also, a car would not need five gyros to function properly. If it wont turn with the wheels something youre doing is wrong. Though to be fair this isnt a good time to make cars in the first place. That being said, there are many more in the workshop that perform much better than this one. The overall asthetics are quite pleasing however. Execution is somewhat lacking even so.
To conclude, your OP about this being what you consider to be the best is, in a word, wrong, and to add the aforementioned pompous attitude concerning them and the builds of 'inferior' designs is unjustified. On the top five for worst cars I have driven in game.
=AJSA= ddog Sep 21, 2015 @ 6:00am 
I do think people in this game need to considor good designs now for vehicals. Although I always see people making the same mistakes. It should be worth investing in a mid rotor chassis to pivot the wheels helping it to keep as much traction as possible. I just uploaded an example of this so you can see what I mean.

http://steamcommunity.com/sharedfiles/filedetails/?id=522271272
Last edited by =AJSA= ddog; Sep 21, 2015 @ 2:23pm
DaveDunno Sep 21, 2015 @ 6:32am 
I'm holding back on ground vehicle designs until planets come in. Then I'll look at my Homebrew and Robocraft land vehicles and build something using them for inspiration, see what designs those games can offer me here in SE.

To be honest I can see why your design works, but it shows little consideration to material cost. Its a creative car for racing around in. :)
Oneill_SFA Sep 21, 2015 @ 6:49am 
Originally posted by Kamoba:
I'm holding back on ground vehicle designs until planets come in. Then I'll look at my Homebrew and Robocraft land vehicles and build something using them for inspiration, see what designs those games can offer me here in SE.

To be honest I can see why your design works, but it shows little consideration to material cost. Its a creative car for racing around in. :)

Same. They are more or less pointless at the moment. I was considering making a small one for the rather large base I am currently working on in survival though. Just because. I personally think hovercrafts are the way to go though even when planets are incorporated. Tartaross' are pretty bad ass imo
DaveDunno Sep 21, 2015 @ 7:09am 
Google "Feeble Files space bike" to see an old retro game image of my dream SE bike... Still hoping to find a good bike-like saddle to use for it, but its what I use for any short or cheap trips in game, a tiny ship, two thrusters (though with planets it'll likely be six at my estimate) it's great fun to ride around on with a lack of thrusters in all directions in space and inside asteroids/stations when feeling like a dare devil. :Khappy:
Oneill_SFA Sep 21, 2015 @ 11:28am 
Originally posted by Kamoba:
Google "Feeble Files space bike" to see an old retro game image of my dream SE bike... Still hoping to find a good bike-like saddle to use for it, but its what I use for any short or cheap trips in game, a tiny ship, two thrusters (though with planets it'll likely be six at my estimate) it's great fun to ride around on with a lack of thrusters in all directions in space and inside asteroids/stations when feeling like a dare devil. :Khappy:

try the hoverbike mod. That does look slick and if ya get it going be sure to post it up and lemme know :)
xPhantom G Sep 21, 2015 @ 11:33am 
http://steamcommunity.com/sharedfiles/filedetails/?id=458156106

Well, finally got it updated. If you manage to survive the FPS genocide from the turret/treads, feel free to tell me how it feels to use this, if there is anything this thing can do :3
Last edited by xPhantom G; Sep 21, 2015 @ 11:34am
Oneill_SFA Sep 21, 2015 @ 11:35am 
Originally posted by xPhantom GenesisX:
http://steamcommunity.com/sharedfiles/filedetails/?id=458156106

Well, finally got it updated. If you manage to survive the FPS genocide from the turret/treads, feel free to tell me how it feels to us this, if there is anything this thing can do :3

yeah, I likely wouldnt get far with that one lol. Looks bad ass though. gg
xPhantom G Sep 21, 2015 @ 11:38am 
Originally posted by Oneill_420:

yeah, I likely wouldnt get far with that one lol. Looks bad ass though. gg

Thanks. :D
Although with that new suspension I put in, it basically brushes off high drops like it's nothing, not to mention being able to climb obstacles without the front drive wheels breaking off now.
Casual Sun Sep 21, 2015 @ 6:35pm 
Originally posted by xPhantom GenesisX:
Your link is taking us to the workshop page, but not your submission. :D
This is what you were talking about, right?



--------------
Since this is a ground vehicles-based thread. (which is rare, mind you) I'll just shemelessly throw this here.
http://steamcommunity.com/sharedfiles/filedetails/?id=522240782

Yes thank you, fixed OP

Originally posted by Oneill_420:
Ok, youre not gonna like this. First. No way is this a 'fast' vehicle. This due to the fact that the upper thrusters are continuously pushing the car downwards. I couldnt get it past 10m/s even with them off. The first red car I was looking at when spawning in was the first one I hopped into. Would barely turn. Also, a car would not need five gyros to function properly. If it wont turn with the wheels something youre doing is wrong. Though to be fair this isnt a good time to make cars in the first place. That being said, there are many more in the workshop that perform much better than this one. The overall asthetics are quite pleasing however. Execution is somewhat lacking even so.
To conclude, your OP about this being what you consider to be the best is, in a word, wrong, and to add the aforementioned pompous attitude concerning them and the builds of 'inferior' designs is unjustified. On the top five for worst cars I have driven in game.

Thanks for notifying me, I will check and see if something is wrong with it. I haven't looked at it since I made it, perhaps an update in the last few months is responsible.
Casual Sun Sep 21, 2015 @ 6:56pm 
Originally posted by Oneill_420:
Ok, youre not gonna like this. First. No way is this a 'fast' vehicle. This due to the fact that the upper thrusters are continuously pushing the car downwards. I couldnt get it past 10m/s even with them off. The first red car I was looking at when spawning in was the first one I hopped into. Would barely turn. Also, a car would not need five gyros to function properly. If it wont turn with the wheels something youre doing is wrong. Though to be fair this isnt a good time to make cars in the first place. That being said, there are many more in the workshop that perform much better than this one. The overall asthetics are quite pleasing however. Execution is somewhat lacking even so.
To conclude, your OP about this being what you consider to be the best is, in a word, wrong, and to add the aforementioned pompous attitude concerning them and the builds of 'inferior' designs is unjustified. On the top five for worst cars I have driven in game.

Ok, I think I found out what was going on. I had the same issue. I totally forgot about this and feel a bit silly.

Press 1 before you start driving. It's the parking brake. I implore you to give it another try!!!

I'm not sure if I included it on the workshop page, but this vehicle has multiple redundancies, meaning it will work with/without several assists. Gyros are active by default to enable "cheater" handling by using the mouse, but it can work without gyro as well.
Casual Sun Sep 21, 2015 @ 7:00pm 
Originally posted by Oneill_420:
Originally posted by Kamoba:
I'm holding back on ground vehicle designs until planets come in. Then I'll look at my Homebrew and Robocraft land vehicles and build something using them for inspiration, see what designs those games can offer me here in SE.

To be honest I can see why your design works, but it shows little consideration to material cost. Its a creative car for racing around in. :)

Same. They are more or less pointless at the moment. I was considering making a small one for the rather large base I am currently working on in survival though. Just because. I personally think hovercrafts are the way to go though even when planets are incorporated. Tartaross' are pretty bad ass imo

http://steamcommunity.com/sharedfiles/filedetails/?id=377990824

This guy has done several good projects using hover and sensors. They work really well on flat land.
Dragonknight525 Sep 21, 2015 @ 7:48pm 
I think I may have just gotten something that perfoms fairly well over rough terrain, once I've built it up more I'll link it here.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Sep 21, 2015 @ 3:12am
Posts: 16