Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also the fleeing was nice.
Plane did stop several times.
Yes it stops 10s before taking off due to a timer , that just gives the look of a wait before receiving control tower check, then operates normally stopping at each waypoint.
I'll try add front-facing thrusters to deactivate at some points hoping it helps but prolly will need a mod to tweak autopilot behavior
I only press the button to begin a demo loop
Can't stand the "music" if that's what you call the audio. Muted.
Thanks/sorry for that xD I'm trying to make the "fatal thruster" to blink so it get even more smooth instead of the slowly-accelerating fall.
anyone know of a faster timer mod? like that can take lesser than 1 second minimum input?
Also indeed I want to make musicless videos too, but Id like to tweak the distance from which my character can start to hear flying things nearby to something more realistic if any1 know a mod too
Good job editing the video too!
If I remember correctly we can manually enter decimal integers into the timer block's timer field if we CTRL+Click on the slider peg/button thing. If I'm wrong on that (memory might fail me) I'm pretty sure we can make the time whatever we want through a script.
I suck at C# but I've had success writing some simple scripts like you would need to do that using https://dco.pe/
Unless you want to dive in to that tool I just linked I suggest giving your thread here some time. There are some very talented people in this community that are experts with writing scripts for this game that might chime in with a reply and write one for you.
yea the timer can take decimals, but smallest time is 1.0 seconds, I'll try add another timer like at 1.2 seconds or 1.5 and attempt a faster on-off blink.
Blink will make the stall happen at fixed negative vertical m/s speed instead of constant accelerating up to dangerous values.
This landing gear can take much heavier boinks but Ill try make it very smooth.
My first works on game airplanes was on GTAV mod custom flight handling that is a pure PITA but can lead to incredible fine-tuned results
If you don't mind torturing some brain cells, this could be of use to you.
https://steamcommunity.com/sharedfiles/filedetails/?id=694296356
You can bring the timing down to a quarter of second and even less. It would look like this, Delay 250, as 1000 is one second in milliseconds.
Of course it also automates actions. You can change the speed of remote blocks while in flight by using the actions button when it goes through way-points. You can turn on and off thruster overrides and change the amount of override as well.
If a person can get through the learning curve of SE, then learning this shouldn't be too much of a struggle.
thanks that is prolly exactly what I need, Ill get it but ill try first make it happen vanilla.
THe 3 RC on the plane have various actions on each step, turning off and activating another on specific WP.
I think is way over 100th flight already but I don't mind attempting till everything work right!
https://www.spaceengineersgame.com/modding-guides/advanced-3d-models-guide/