Space Engineers

Space Engineers

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MARRA92 Dec 17, 2022 @ 10:27am
Finally managed to make my drones work better!!!
I am currently pretty happy I finally found a way to let my drones land and take off like real planes.
Just needed to create a controlled stall by triggering on or off a specific number of thrusters during the descend or the takeoff.
I'm fixing few last bits but here is what it works like:
https://steamcommunity.com/sharedfiles/filedetails/?id=2903051236
What do ya think? im truly happy with this
Last edited by MARRA92; Dec 17, 2022 @ 10:41am
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Showing 1-12 of 12 comments
Malaficus Shaikan Dec 17, 2022 @ 10:57am 
I think you have a good taste in music.

Also the fleeing was nice.
Plane did stop several times.
MARRA92 Dec 17, 2022 @ 11:08am 
Originally posted by Malaficus Shaikan:
I think you have a good taste in music.

Also the fleeing was nice.
Plane did stop several times.

Yes it stops 10s before taking off due to a timer , that just gives the look of a wait before receiving control tower check, then operates normally stopping at each waypoint.

I'll try add front-facing thrusters to deactivate at some points hoping it helps but prolly will need a mod to tweak autopilot behavior
Last edited by MARRA92; Dec 17, 2022 @ 11:52am
MARRA92 Dec 17, 2022 @ 11:10am 
NOTE: plane is completely driving by itself thru autopilots blocks that work alternately.
I only press the button to begin a demo loop
Jack Schitt Dec 17, 2022 @ 11:39am 
Good job figuring this out and getting it working.
Can't stand the "music" if that's what you call the audio. Muted.
MARRA92 Dec 17, 2022 @ 11:51am 
Originally posted by Jack Schitt:
Good job figuring this out and getting it working.
Can't stand the "music" if that's what you call the audio. Muted.

Thanks/sorry for that xD I'm trying to make the "fatal thruster" to blink so it get even more smooth instead of the slowly-accelerating fall.
anyone know of a faster timer mod? like that can take lesser than 1 second minimum input?

Also indeed I want to make musicless videos too, but Id like to tweak the distance from which my character can start to hear flying things nearby to something more realistic if any1 know a mod too
Last edited by MARRA92; Dec 17, 2022 @ 11:54am
Jack Schitt Dec 17, 2022 @ 12:02pm 
Audio preference is a user preference. No big deal it's your video :)
Good job editing the video too!

If I remember correctly we can manually enter decimal integers into the timer block's timer field if we CTRL+Click on the slider peg/button thing. If I'm wrong on that (memory might fail me) I'm pretty sure we can make the time whatever we want through a script.

I suck at C# but I've had success writing some simple scripts like you would need to do that using https://dco.pe/

Unless you want to dive in to that tool I just linked I suggest giving your thread here some time. There are some very talented people in this community that are experts with writing scripts for this game that might chime in with a reply and write one for you.
MARRA92 Dec 17, 2022 @ 12:08pm 
Originally posted by Jack Schitt:
Audio preference is a user preference. No big deal it's your video :)
Good job editing the video too!

If I remember correctly we can manually enter decimal integers into the timer block's timer field if we CTRL+Click on the slider peg/button thing. If I'm wrong on that (memory might fail me) I'm pretty sure we can make the time whatever we want through a script.

I suck at C# but I've had success writing some simple scripts like you would need to do that using https://dco.pe/

Unless you want to dive in to that tool I just linked I suggest giving your thread here some time. There are some very talented people in this community that are experts with writing scripts for this game that might chime in with a reply and write one for you.

yea the timer can take decimals, but smallest time is 1.0 seconds, I'll try add another timer like at 1.2 seconds or 1.5 and attempt a faster on-off blink.
Blink will make the stall happen at fixed negative vertical m/s speed instead of constant accelerating up to dangerous values.
This landing gear can take much heavier boinks but Ill try make it very smooth.
My first works on game airplanes was on GTAV mod custom flight handling that is a pure PITA but can lead to incredible fine-tuned results
Last edited by MARRA92; Dec 17, 2022 @ 12:09pm
Dantheotherone Dec 17, 2022 @ 12:26pm 
Originally posted by MARRA92:
Originally posted by Jack Schitt:
Good job figuring this out and getting it working.
Can't stand the "music" if that's what you call the audio. Muted.

Thanks/sorry for that xD I'm trying to make the "fatal thruster" to blink so it get even more smooth instead of the slowly-accelerating fall.
anyone know of a faster timer mod? like that can take lesser than 1 second minimum input?

Also indeed I want to make musicless videos too, but Id like to tweak the distance from which my character can start to hear flying things nearby to something more realistic if any1 know a mod too


If you don't mind torturing some brain cells, this could be of use to you.
https://steamcommunity.com/sharedfiles/filedetails/?id=694296356

You can bring the timing down to a quarter of second and even less. It would look like this, Delay 250, as 1000 is one second in milliseconds.

Of course it also automates actions. You can change the speed of remote blocks while in flight by using the actions button when it goes through way-points. You can turn on and off thruster overrides and change the amount of override as well.

If a person can get through the learning curve of SE, then learning this shouldn't be too much of a struggle.
Last edited by Dantheotherone; Dec 17, 2022 @ 12:30pm
MARRA92 Dec 17, 2022 @ 12:31pm 
Originally posted by Dantheotherone:
Originally posted by MARRA92:

Thanks/sorry for that xD I'm trying to make the "fatal thruster" to blink so it get even more smooth instead of the slowly-accelerating fall.
anyone know of a faster timer mod? like that can take lesser than 1 second minimum input?

Also indeed I want to make musicless videos too, but Id like to tweak the distance from which my character can start to hear flying things nearby to something more realistic if any1 know a mod too


If you don't mind torturing some brain cells, this could be of use to you.
https://steamcommunity.com/sharedfiles/filedetails/?id=694296356

You can bring the timing down to a quarter of second and even less. It would look like this, Delay 250, as 1000 is one second in milliseconds.

Of course it also automates actions. You can change the speed of remote blocks while in flight by using the actions button when it stops at waypoints. You can turn on and off thruster overrides and change the amount of override as well.

If a person can get through the learning curve of SE, then learning this shouldn't be too much of a struggle.

thanks that is prolly exactly what I need, Ill get it but ill try first make it happen vanilla.
THe 3 RC on the plane have various actions on each step, turning off and activating another on specific WP.
I think is way over 100th flight already but I don't mind attempting till everything work right!
MARRA92 Dec 17, 2022 @ 12:34pm 
I also have some decent skills on 3D design would loke to know how to import some models as mods to share
Jack Schitt Dec 17, 2022 @ 12:40pm 
Originally posted by MARRA92:
I also have some decent skills on 3D design would loke to know how to import some models as mods to share
This might be what you need:
https://www.spaceengineersgame.com/modding-guides/advanced-3d-models-guide/
BIV Dec 18, 2022 @ 4:56am 
Originally posted by Malaficus Shaikan:
I think you have a good taste in music.

Also the fleeing was nice.
Plane did stop several times.
I agree with Malaficious about the music and liked the look of the ship also. Well done all round mate.
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Date Posted: Dec 17, 2022 @ 10:27am
Posts: 12