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Every ship, playstyle and situation has its own optimal thruster configuration.
Atmos are great for planet use as lifters or for fighting craft. Their fail is being useless in space, and being big and heavy.
Ions use less power, but lack thrust and are useless in atmosphere.
The main issue trying to use a combo of atmos and ion on one ship is the power-weight-lift triangle that comes with it. You have atmos, and batteries to power them. You add ions to get to space. But they weigh a lot, and use a lot of power. So you add more batteries, which weigh more, but now your atmos cant lift he ship. So you add more atmos, but now your ions dont have enough lift to make it to space because the atmos are heavy so you add more ions but now you dont have enough power so you add more batteries.......
An atmo/ion fighter while handy will not perform as good a a straight ion or atmos fighter would do to hauling around extra useless weight at all times.
Consider making 2 different dedicated fighters, or make your atmos/ion fighter very light. Or, make a separate drop ship to dock to that can haul your fighter on/off planet so you dont need to pack enough engine on it to lift into space.
Ion thruster for SPACE, outside of the Planet gravity
Atmo thruster for Thick Atmospheric Planets
Hydrogen thruster for (ALL Space & Planets) as long as you can carry the fuel***
It is possible to create a "Trans-atmospheric" Small Grid Fighter Jet, Meaning a fighter craft that can travel tru space-earth and vice versa, And just Using ION and Atmo thrusters PRIMARY - ONLY, But it will be hard for you... its along trial and error, you need a calculator beside you...
BUT... as Fighter craft, Maneuverability and acceleration can't be second... SO you have to include the Hydrogen Thrusters to formula... and make it as SECONDARY/SUPPORT thrust.
I have already created that Trans-atmospheric Fighter Jet,
i could give the numbers, but i don't like spoiling you, i don't want piss on your sparks of curiosity by just telling the numbers...
TO START your concept,
What Fighter jet are you designing?
- Multirole? General Purpose Interceptor? There are so many ideas...
Whats the weight of the Fighter jet, VS the amount of thrusters it has to carry...
What are you willing to compromise to your creation and give it inherit advantage in combat?
If you want a good example of it, Look at the workshop,
"Cursor" by Aragath, is by far the simplest and good example fighter Jet that you can looked on...
Good Tips
-> Finding the amount of thrusters it needed to support one full load large Cargo container will give you the experience you need.
-> It needs at least 2 large Upward Atmos thrusters to support one full load large Cargo container on planet.
-> It needs at least 16 small Upward Hydro thrusters to support one full load large Cargo container on planet.
_____________
The "Goal", imo, is to become Rich to build the best ship concepts of the game that is the "Nuclear ships" that uses Reactor + Uranium as power.
I recommend to go creative mode in asteroid only world to learn all about the Nuclear space ship first.
Example on "Nuclear Ion space ship"
You need :
1 - Cockpit.
2 - Gyroscope.
3 - Nuclear Reactor.
4 - ION Thrusters on all sides.
5 - Enter the cockpit, try the ship and add more of #2, #3 and #4 if needed to have a better maneuverability = it goes with the total mass of the ship so you will need more on bigger ships.
6 - Full all its containers + connectors + O2/H2 Gens to know if it can fly Full Load, so you may have to add more thrusters and gyroscopes once Full, engineer testing needed.
If you do the above = The rest will become easier.
that all said i usually make my first space builds in a world hydro only then calc the fuel and thrust needed cause ice is usually pretty easy to find even in space.
Is this up to date and accurate?
The only function that requires multiple engine types is transition between atmosphere and space and that never has Ion. (Though you could argue that 0 gravity to moon gravity is another transition since you need a ship with more lift than one designed solely for space.) I have scout ships and cargo transports in that category but for cargo once I get to a facility in space or back on the planet, I switch ships. Their purpose is ONLY to make that transition.
However if you want a better option, go for a 2 stroke piston clang drive and only have a few thrusters for breaking. Will work on both planets and space and at any weight level.
However, since space doesn't require continuous thrust, you could also just put hydrogen on the ship and have a more powerful thruster that can also be used in the atmosphere for high load/high acceleration needs. Ion thrusters are expensive and not very powerful on their own.
In general with thrusters, try to stay aware of what directions you actually need to be strong for a ship. Reducing side-to-side or up/down thrusters can be a good move, as you can compensate for it by rolling the craft with Q and E. In atmosphere, you can get by surprisingly well with just some strong downward thrust, a gyro, and a parachute for emergencies.
= You will become a very good experienced engineer after testing and trying all.