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If it's unlikely for a ship to get behind you or solidly on your flank, the heavy armor is a waste on those sides and also reduces your mobility to keep your heavy armor and weapons directed at the enemy.
I have several ships with decoy launchers. You just use a welder, merge block, and projector. This works really well on small ships now that there are small merge blocks, as you can weld up and releases a half dozen at once with a single welder, and set up a field of decoys to draw fire.
I'm thinking of having it deploy from the top, it means losing one of my pd hard points, but I'm not lacking in pd. Ship is crazy fast and handles like a Tasmanian devil on speed, might need to tweak the gyros.
He never managed to land a hit with those gravity guns, but despite that he eventually wore down and destroyed my ship. After the fight I took a look at his ship and there wasn't all that much damage. I couldn't figure out why my guns hadn't damaged his ship more until he told me that his gravity guns were throwing decoy blocks at me the whole time. So my gatling turrets had been shooting the projectiles the whole time instead of his ship.
I've also added 2 more mods in addition to the weapon mod, I've added the nanobot build and repair system (Bob) and a shield mod (not the bubble shield). I've only added in a very small amount of shielding, it will protect from a few gattling shots or 1 missile before failing.
This is done intentionally as I feel that shields can be somewhat OP.
I've reduced the cargo to a single small cargo container and a connector, it's a warship not a hauler. In addition to that I removed 2 gyroscopes, after some testing I felt that this gave enough control without feeling like it was out of control.
Lastly I increased the number of batteries so the jump drive will charge faster.
I'm kinda tired now so I'll upload it later today when I've got the pictures sorted.
Skiff Command Ship - Finished
Zephyr Scout Ship - Finished
Hauler Cargo Ship - Finished (name tbc)
Mantis MK2 Patrol Ship - Finished
CHI HQ Station - Finished (needs painting)
Strike Alpha Fighter - Finished
Stixx Destroyer - technically finished but not happy.
That's the complete set, as you can see aside from a few finishing touches the set us finished except for the Stixx Destroyer. It came out as basically a large grid version of the Strike Fighter. I'm stumped for inspiration to rebuild it however so I'm taking a short break to play through the learn to survive.
I play this scenario to design ships with limited resources which makes me focus more on functionality over appearance and multi purpose.
So yeah, working on that scenario until I figure out what to do with the Stixx.
Also I'm taking suggestions for names for the hauler, some of the ship names have a basis in Greek mythology but that's not a requirement.
How bout the Transactor. Or the tesoract no clue how to spell it, but that thing from avengers.
Eagle
Hawk
Fiona
Lamp ray
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I know the SEA SQUIRT!!!!!