Space Engineers

Space Engineers

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Palad1n Feb 13, 2022 @ 6:02pm
Assault Turret - cannot AI fire beyond 800m
Scenario: sniper drones show up, and start shooting up a players base at a range of 1km

The Assault Turret has a range of 1400m, but the slider bar will not let the AI engage beyond 800m.

Is this an over site by Keen or is there some other way to address this issue that doesn't require a player to manually take control and try to manually aim the turrets?
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Showing 1-15 of 17 comments
Kamakazee Monkey Feb 13, 2022 @ 6:29pm 
Are we talking about a player controlled drone or an AI controlled one?
Mortus Eclipse Feb 13, 2022 @ 6:29pm 
AI needs a target lock to fire at maximum range.
Palad1n Feb 13, 2022 @ 6:44pm 
We are talking about AI controlled drones firing 1km away, but player bases with turrets that can hit back, the AI slider will only go out to 800m, hence, it cannot lock on to anything beyond 800.

FYI: Target locking can only happen while you are manually controlling the turret (it states this very clearly when you are looking at the controls of any turret and mouse over the "lock on" box)

It's the dumbest thing I have ever seen. An update that gives new weapons, extends ranges, but makes it so the AI cannot actually see / target / lock on to any target beyond 800m

Maybe I need to hit up the modding community to fix another major game breaking flaw.
Last edited by Palad1n; Feb 13, 2022 @ 6:45pm
Buzzard Feb 13, 2022 @ 6:45pm 
An AI on its own is always going to be super short-ranged. You need a human in the works to get full range out of them.
Palad1n Feb 13, 2022 @ 6:46pm 
Originally posted by Mortus Eclipse:
AI needs a target lock to fire at maximum range.

Kindly explain the steps to allow the AI to "target lock" beyond 800m. In the current vanilla game, it simply is not possible without modding it.
Last edited by Palad1n; Feb 13, 2022 @ 6:47pm
Palad1n Feb 13, 2022 @ 6:49pm 
Originally posted by Buzzard:
An AI on its own is always going to be super short-ranged. You need a human in the works to get full range out of them.

This is a fatal flaw in the combat design, and 100% defeats any defensive turrets on a station or ship when mods that allow pirates or drones to be spawned with the same weapons, can target you at those longer ranges.

I seem to have gotten my answer, it's off to get this stupidity modded to work correctly.
herrschaftg35 Feb 13, 2022 @ 6:54pm 
Basically, if a ship or base is unmanned then it can be destroyed by a small ship over 800m away. That is definitely an issue on a server.
Kamakazee Monkey Feb 13, 2022 @ 8:03pm 
As far as I know only a player can acquire a target lock that will allow the new weapons to fire farther than 800m, so a 100% AI controlled drone shouldn't be able to fire from more than 800m away.
RobinHood192000 Feb 16, 2022 @ 7:21am 
Originally posted by Palad1n:
We are talking about AI controlled drones firing 1km away, but player bases with turrets that can hit back, the AI slider will only go out to 800m, hence, it cannot lock on to anything beyond 800.

FYI: Target locking can only happen while you are manually controlling the turret (it states this very clearly when you are looking at the controls of any turret and mouse over the "lock on" box)

It's the dumbest thing I have ever seen. An update that gives new weapons, extends ranges, but makes it so the AI cannot actually see / target / lock on to any target beyond 800m

Maybe I need to hit up the modding community to fix another major game breaking flaw.


I agree with you. It seems stupid to have the AI automatic targeting range so ridiculously low. I was thinking this about the custom turrets controller block too, only 600m targeting range wtf!?

IMO the targeting range should be considerably further than the weapon range so that a turret can lock a target before it can shoot a target in preparation to fire, and as soon as the target comes into the maximum weapon range it should auto-fire.

At least that is how reality works. An Apache Gunship for example will get a missile lock on a tank from miles away, well before it can even launch the Hellfire missile. Imagine if it had to fly right upto the tank point blank range before it could lock it?!!? That would be crazy.
Dan2D3D  [developer] Feb 16, 2022 @ 7:38am 
Hi, I would ask the Mod author to help on this first, he made the Mod but the game is not the same now so it is a normal thing to update his Mod to fit the new game version, imo.

OR

Send your Modded save ready for testing with steps to reproduce direclty to the SE programmers to let them know it's not working well with that specific Mod.
Last edited by Dan2D3D; Feb 16, 2022 @ 7:39am
retrograde_orbit Feb 16, 2022 @ 7:39am 
Ran into all of the same issues and made a mod that fixes it; all turret targeting ranges are increased to the maximum range of the weapon.

https://steamcommunity.com/sharedfiles/filedetails/?id=2752978867
Mad Scientist Feb 16, 2022 @ 8:03am 
Originally posted by retrograde_orbit:
Ran into all of the same issues and made a mod that fixes it; all turret targeting ranges are increased to the maximum range of the weapon.

https://steamcommunity.com/sharedfiles/filedetails/?id=2752978867
The fact that mods do what should've been in the first place is an embarrassment.

Fact you can be offlined so easily and need a mod to receive the proper range, is really silly.

Thanks for posting that mod. I'll be using it on my server.
Dan2D3D  [developer] Feb 16, 2022 @ 8:47am 
From the Official Guide =

Turrets, do not require a Target Lock to engage the enemy.

Turrets are able to select targets independently, up to a maximum range equal to the turret’s “AI aiming radius.” This range can be set manually, or left at the default.

Some weapons may have a greater effective range than the “AI aiming radius”. You can take advantage of this increased range through target locking. More on max effective weapon range below...

___

So it seems to be well balanced in vanilla and why I recommend to report to the Mod author so he can update his Mod so the enemy Drones can have low range like in Vanilla.
Last edited by Dan2D3D; Feb 16, 2022 @ 9:13am
Barber[FG] Feb 16, 2022 @ 9:06am 
It would be really nice to have some sort of method to counter lock a target locking onto you.
The AI set-up puzzles me... as it gives the advantage to those who love to offline raid other players on public servers.
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Date Posted: Feb 13, 2022 @ 6:02pm
Posts: 17