Space Engineers

Space Engineers

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ce_cox Dec 12, 2015 @ 5:46pm
Planet mining - Stationary equipment?
Anyone tried out stationary equipment for mining on planets? It seems to me there's not much mobile stuff that works well especialy with ore deposits generally being thin horizontal sheets. I'm working on a setup that should dig those out fairly easy and isn't hugely expensive in materials. It's a pain to try to figure out how to put it together but hopefully a projector will help with that.

Digging space to build in is easy - Dig down to the ore layer and set off one warhead. Done. The hardware side is finished, I'm getting started on the control setup for the pistons/rotors

http://steamcommunity.com/sharedfiles/filedetails/?id=574463901
http://steamcommunity.com/sharedfiles/filedetails/?id=574463939

There's a "sweeper" on the floor to push dropped ore into collectors. The drill head arrangement is similar to one already tested - Just one extra rotor added. Not as horribly wobbly as I had feared. Wil see if it holds up with the pistons all the way out. If it does there should be plenty of reach to get enough ore to make it worthwhile. Just have to stick it in the middle of a deposit.
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Showing 1-15 of 16 comments
I tried this and various other configs, bt found that the best option is to just get to space and asteroid mine.
Kraft51 Dec 12, 2015 @ 5:57pm 
hmm, thats pretty clever. i'm currently in the design phase of a similar project. have you tried putting landing gear at the edges of the device so that it can lock onto the tunnel wall to keep it steady? that way you can make it mobile, and it would be as tedious to use.
ce_cox Dec 12, 2015 @ 6:26pm 
The last one (no sweeper, one less rotor) was surprisingly steady. I plan to dig out the ore layer along with a sloping ramp below it out as far as it can reach. Should be nearly 950 square meter area I can reach. Multiply by the layer thickness and it should run a couple thousand cubic meters or more. Should be enough that moving won't be a concern for quite a while.

Anyone know what a cubic meter of in-ground ore produces once mined? If it comes out 1:1 the mass of iron produced is .63X the (mined) ore. 598,500 kg iron per meter thickness of ore layer. Hopefully I'll see if it's worthwhile.
@MidLifeGamingGB Dec 12, 2015 @ 11:26pm 
I'm using a similar system. I started with a platform at the surface and mined down by hand with the right click method. Then manually hollowed out a chamber in the ore layer. I have a conveyor tube run all the way down to and advanced rotor which connects to a piston with a large drill. It essentially just rotates and cuts and I can manually extend from the surface using cameras to watch. It works well but adding another drill on the end caused the rotor to go crazy.

Using this and min/maxing the rotor offset had allowed me to make a huge chamber now. All the exes rock is ejected at the surface and the uranium collects in a container to be transported to the refinery on my large ship. Last count when powered down I have enough power for 3 years...
ce_cox Dec 12, 2015 @ 11:35pm 
Sounds like a nice setup. Any screenshots?

I'm planning on doing the refining onsite to cut the amount of stuff that needs hauling. Nice for iron, But for a uranium mine You could haul the output on foot...
RosenVitae Dec 13, 2015 @ 3:55am 
I tried a mining platform aswell (survival w/ realistic settings). I ended up decommissioning it, because it was very hard to modify the drill as it needed expanding (aswell as the lack of room to get the drill back down once it was expanded.

http://steamcommunity.com/sharedfiles/filedetails/?id=569023270

I also disliked wasting the loosened ore that tumbled down, so I ended up designing a big, bad atmospheric drill ship that uses gravity to bring the loose ore down to be collected by the drill as it goes down.
Last edited by RosenVitae; Dec 13, 2015 @ 3:58am
MidnightStorm Dec 13, 2015 @ 4:13am 
Had some luck with stionary design's ...MK1 beast worked well (see pics) digging a 1/4 km trench around itself, currently working on a mk2 using the better piston mod for extended reach and making it a little more stable with bracing even though nothing has broken on the mk1 after 3 full days of mining ! Though Ideally this is suited to work with the centrifuge mod to extract small quantities of ore from the gravel...

http://images.akamai.steamusercontent.com/ugc/398930381986228730/ABF253FC0970F9EA0FA436439E5F09C800072A3C/


http://images.akamai.steamusercontent.com/ugc/398930381986405990/E2D4A4E96F6D8CF41E59CAD53856D8888CFA9478/
Lothos Dec 13, 2015 @ 4:29am 
i would have thought it would be relatively easy to simply expand your base down into a mineshaft and then use the old ever extending arm on a rotor trick to sweep wider and wider.

I don't have a picture of it, but essentially your central downshaft has a rotor with a short holding arm. It uses landing gears and a piston to hold and extend, let go and retract, and then relock onto an arm you keep extending with drill heads on one end and a connector set to throw out on the other. You have to constantly grind and extend the connector end, but its less work then modifying the drill end all the time. On the fixed side surround the rotor you use collectors and a reversed gravity field to suck up what the rotating drill arm kicks out.
MyProfile Dec 13, 2015 @ 6:07am 
Planets are Stooopid.
Mightylink Dec 13, 2015 @ 8:48am 
My friend keeps doing it and apperently its working well, I keep crashing my mining ships from glitches and server lag and apperently hes actually getting more done then me just drilling a single piston down 50 meters.

It seems to be the way to go right now until the game gets fixed more, I thought having to grind and rebuild those would be too much work but having to constantly rebuild my ships is way too much work too <_<
Last edited by Mightylink; Dec 13, 2015 @ 8:49am
Lothos Dec 13, 2015 @ 8:48am 
i had terrible luck doing any kind of aereal mining on planets.
moodster3137 Dec 13, 2015 @ 10:53am 
I tried the rover miner & the stationary miner. Rover's crap at manuevering. Stationary miner is a long time to setup and immobile. So i went the flying miner rig route with success. Can take out 500k ore per trip (which takes around ~15mins) with a 50min flight time. Auto unloads & charges up at the connector. It also ejects//filters out stone/ice as needed via a convoy sorters & ejectors. http://images.akamai.steamusercontent.com/ugc/577948561800303329/A5FADE8BB9940009108EFB8CA397E55933324721/ http://images.akamai.steamusercontent.com/ugc/577948561798612064/C08921FE3B8A2578E2346561615E86461921E360/ http://images.akamai.steamusercontent.com/ugc/577948561800277977/284C389C0E9CAE11D743059DB12AA844F7A179F7/
Last edited by moodster3137; Dec 13, 2015 @ 10:55am
lotw_1 Dec 13, 2015 @ 7:57pm 
On planets with the newly added rocks that have resources in them its a little easier and harder. I have tried making a vehicle (car) with drills to go through them, but the ground and stuff make it a little difficult. I might give up on that idea and do a rotor thing, even though my KSH default landing craft when modified to have solar panels on rotors exploded at 60m/s.

http://steamcommunity.com/sharedfiles/filedetails/?id=575335736

Sorry about it being dark, but it was night time when I did the screen shot. Was sitting reading the forums while resources where being refined. I charge during the day.
Last edited by lotw_1; Dec 13, 2015 @ 7:59pm
DaemosDaen Dec 13, 2015 @ 8:22pm 
Originally posted by lotw_1:
on rotors exploded at 60m/s.

I've noticed that rotors don't like to be not-locked down and moved. (i.e. se the breaking the movement torque to max and turn them off.)
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Date Posted: Dec 12, 2015 @ 5:46pm
Posts: 16