Space Engineers

Space Engineers

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Deer Keen(I want to generate a world larger then 120km)
I have no problem playing in a solar system oddly enough i have built a 20km long space elevator before i finaly started stutering. I want to be able to test the limits on my machine for a planet is there a way to generate a planet larger then 120km if my thinking is sound my comp should be able to handle a single larger world. I wouldnt mind not ebing able to fully destroy a planet but it seems at this size keeping oneself level with gravity on large builds too is tricky.
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Showing 31-45 of 45 comments
Originally posted by mighty:
Originally posted by Astasia:
As for planet size, I don't think it matters. The game only loads your view distance, if you have it set to 15km, pause the game, then go into spectator you will see only a tiny square of the planet is loaded. I would imagine they could make planets any size, even endless on a flat plane, and it wouldn't effect performance.

i dont think so.
load a world with any asteroid and check your fps. than load a planet world and check again. a planet is nothing more than a hugh asteroid with flora and gravity. use the toolbox to check it ( its even named like "asteroid -eath-like".
more size = more flora, trees bushes. of course it affect the performance.

I agree but overall its not alot thankfully keen went with non animated trees/bushes/flora. Imagine a world of moving leaves. But overall they could make the planet bigger just not destroyable to its core. Kinda weird we can destroy planet but then you have a gravity well of nothing there.
mighty Dec 3, 2015 @ 4:52pm 
Originally posted by k.mitch.gh:
Originally posted by mighty:

i dont think so.
load a world with any asteroid and check your fps. than load a planet world and check again. a planet is nothing more than a hugh asteroid with flora and gravity. use the toolbox to check it ( its even named like "asteroid -eath-like".
more size = more flora, trees bushes. of course it affect the performance.

I agree but overall its not alot thankfully keen went with non animated trees/bushes/flora.

trees are not static and are rendered by the physics engine since you are able to push them around like footballs. no amimations, thats true but: they are movable. gravity... rotaion... collision... the difference between low and high flora settings is hugh for a reason...

edit: its seems like: all movable parts ( even when not actuallymoving are rendered to move with speed of 0 meters per second wich lowers performance. thats the only possible reasons why non-moving large ships needs more performance than stations...
Last edited by mighty; Dec 3, 2015 @ 4:55pm
Originally posted by mighty:
Originally posted by k.mitch.gh:

I agree but overall its not alot thankfully keen went with non animated trees/bushes/flora.

trees are not static and are rendered by the physics engine since you are able to push them around like footballs. no amimations, thats true but: they are movable. gravity... rotaion... collision... the difference between low and high flora settings is hugh for a reason...

True well technicly they are untill acted upon thats the upside to voxel programing is the coding doesnt become active till triggered.
Astasia Dec 3, 2015 @ 5:24pm 
Originally posted by mighty:
Originally posted by Astasia:
As for planet size, I don't think it matters. The game only loads your view distance, if you have it set to 15km, pause the game, then go into spectator you will see only a tiny square of the planet is loaded. I would imagine they could make planets any size, even endless on a flat plane, and it wouldn't effect performance.

i dont think so.
load a world with any asteroid and check your fps. than load a planet world and check again. a planet is nothing more than a hugh asteroid with flora and gravity. use the toolbox to check it ( its even named like "asteroid -eath-like".
more size = more flora, trees bushes. of course it affects the performance.

That's not really what I said. Obviously planets use more resources than asteroids, asteroids don't fill in all 15km of youre view distance with voxels and vegetation. My point was a 120km diameter planet with a view distance of 15km isn't going to be any easier to load/run than a 1200km diameter planet with a 15km view distance, as in both cases you have the same 15^2 km of terrain and vegetation loaded and nothing else.
mighty Dec 3, 2015 @ 7:30pm 
Originally posted by Astasia:
Originally posted by mighty:

i dont think so.
load a world with any asteroid and check your fps. than load a planet world and check again. a planet is nothing more than a hugh asteroid with flora and gravity. use the toolbox to check it ( its even named like "asteroid -eath-like".
more size = more flora, trees bushes. of course it affects the performance.

That's not really what I said. Obviously planets use more resources than asteroids, asteroids don't fill in all 15km of youre view distance with voxels and vegetation. My point was a 120km diameter planet with a view distance of 15km isn't going to be any easier to load/run than a 1200km diameter planet with a 15km view distance, as in both cases you have the same 15^2 km of terrain and vegetation loaded and nothing else.

objects dont have to be in your view range/direction to decrease your fps. fill a world with lots of stuff until your fps hits like 15 or something. than look in the oppositte direction. your fps wont turn back to the empty-world-fps like before.
its lowering your gpu usage, but thats just a piece of the cake. the fact, that you cant see stuff doesnt mean its not there...

Last edited by mighty; Dec 3, 2015 @ 7:31pm
Originally posted by SpetS:
https://www.youtube.com/watch?v=a-OZcbSYk_A
spet howed hou get it that big?
SpetS Dec 3, 2015 @ 9:04pm 
I didnt made that planet
Originally posted by SpetS:
I didnt made that planet

Imagine exploring getting lost on a world 6 times current max id almost never leave id be running around for days if not a week to find the perfect place for a base.
Instigator Dec 3, 2015 @ 9:11pm 
Originally posted by k.mitch.gh:
Originally posted by SpetS:
I didnt made that planet

Imagine exploring getting lost on a world 6 times current max id almost never leave id be running around for days if not a week to find the perfect place for a base.

I already do this on our current size planets... There's tons of beautiful spots for bases.
Originally posted by Instigator:
Originally posted by k.mitch.gh:

Imagine exploring getting lost on a world 6 times current max id almost never leave id be running around for days if not a week to find the perfect place for a base.

I already do this on our current size planets... There's tons of beautiful spots for bases.

Interestingly enough i fly up to 20km look down and can somewhat gues were i would want to go. (this is were i build my ships so i dont do it just for the heck of it.) but would be nice to look down at planet and not be able to take in half the planet from that height all at once.
I can just see the posts now:

This game doesn't work. I get terrible lag. My computer crashes. Happens everytime I try to load a world with the entire solar system to scale on my TRS-80 with 512 k RAM.
Originally posted by Voice From Beyond:
I can just see the posts now:

This game doesn't work. I get terrible lag. My computer crashes. Happens everytime I try to load a world with the entire solar system to scale on my TRS-80 with 512 k RAM.

Good one does anyone even game on the spec anymore thats like a computer from my childhood.
Astasia Dec 4, 2015 @ 11:54am 
Originally posted by mighty:
objects dont have to be in your view range/direction to decrease your fps. fill a world with lots of stuff until your fps hits like 15 or something. than look in the oppositte direction. your fps wont turn back to the empty-world-fps like before.
its lowering your gpu usage, but thats just a piece of the cake. the fact, that you cant see stuff doesnt mean its not there...

Except that is again not what I said. A 15km view distance is a 15km load distance, nothing beyond that point is loaded in memory or simulated in the universe, beyond very simple LOD meshes for distant planets, things other players are in range of, or areas being forced to stay loaded. It's not "out of sight" it is literally not being loaded at all.
Originally posted by Astasia:
Originally posted by mighty:
objects dont have to be in your view range/direction to decrease your fps. fill a world with lots of stuff until your fps hits like 15 or something. than look in the oppositte direction. your fps wont turn back to the empty-world-fps like before.
its lowering your gpu usage, but thats just a piece of the cake. the fact, that you cant see stuff doesnt mean its not there...

Except that is again not what I said. A 15km view distance is a 15km load distance, nothing beyond that point is loaded in memory or simulated in the universe, beyond very simple LOD meshes for distant planets, things other players are in range of, or areas being forced to stay loaded. It's not "out of sight" it is literally not being loaded at all.

Yup even happens durring 3d modeling i once worked on a model so big it actualy exceeded the render distance for the workspace. Did not realize i made it so big till i zoomed out.
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Date Posted: Dec 3, 2015 @ 3:04pm
Posts: 45