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I also suggest manually managing your battery's charge/discharge cycle; the automatic management still seems to waste some power.
Obviously, kill everything you're not using at any given time.
Manually setting batteries to charge during the day and then removing the charge option when you need more power / at night seems to help loads when dealing with the batteries.
I guess I'll look at programmable blocks and scripting, or the timer blocks. Thanks!
http://steamcommunity.com/sharedfiles/filedetails/?id=380993690
Basically it's a script that enables solar panels to track the sun.
There are several scripts out there that can manage batteries and change them form charge / discharge based on total % power being used.
Wrong. Thats a mod, not a script. You have to add the block on the solar array in order to work.
There are scripts who dont need a mod, but just a programmable block and a timer.
like this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=367344570
Pretty good script to use.
However, one of the issues with solar is the low power output supplied and the mass number of panels needed to charge batteries at full input. Initial setup should aim to build enough panels to supply power to the base with excess for battery charging. I've been thinking about doing a charge/discharge system with timers and two stations which use merge blocks to auto connect, but haven't worked out the kinks yet.
And i just use the automated battery settings (non of the three boxes checked) and it works pretty well. As long as i dont use more power than my panels are providing, the batterys are always charging. I never run out of power on my stationary ship anymore since using this script.