Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Best thing you can do is remove any conveyors from the tank that connect it to the main network, create a new sealed chamber with a vent on both sides. Connect the tank to this room and fill it with air, have the other vent feed into another tank with room and depressurize the room. You will, however, lose around 60% of the air by doing this for some reason. You might as well fill a hangar bay with air from the tank and then vent it to space as it would be quicker.
Anyway in future you should use an oxygen management script that controls when your generators and o2 farms turn on and off based on the oxygen tank levels instead of micromanaging them manually. They are available on the workshop, easy to set up and run. They will not fill the tanks past something like 85% and turn on the generators when the tanks dip below something like 20%. The one I use lets you change these values too.