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My station priorities go something like this:
1) Initial power source/refinery/assembler
2) Build solar array
3) Expand refineries
4) Expand assemblies
5) Build oxygen farms and/or pressurize station
6) Introduce some kind of hangar or landing pad
7) Increase automation through sorting blocks and such.
8) Build some kind of large enclosure for grinding down salvaged ships
At this point, I'm usually starting work on some large mothership. If you play with meterors and/or pirate drones, you'll have to think about defense as well. I'm not the best at planning out features, and tend to have a kind of "industrial sprawl" that I hide underneath the platform. There are many stations on the workshop that can give you ideas as well.
thats sort of why I've always built massive motherships in the past. Are asteroids immobile no matter how much is left of them?
Of course, there's nothing to stop me from building a death star later to move around with :D With the addition of jump drives you can get back to a stationary base relatively easy these days.
also good tubing is nessesarry. i prefer sorters in the system
best (dream reffinery) would be sorting system and 1 refinery per type off ingot:) well ofc if bigger scale 2 -3 or on per type
good storage is importante..
we are playing on survival hardcore 1x1x1.. planet start .. get a ladnder.. left planet after a few days built station 2 large containers 3 refinerys.. 1.5 days later we are sitting waiting on the reffinerys to finish stuff like cobolt that takes long time refining.. therby expansion ended up having 12 refinerys in the rock and 6 large container and some small once 3 connectors 1 for large ship 1 medium and one for smaller wessels
and dont mind to much how station will look at first.. make a good system and then u can start wondering abaut the station itself.. how it will look how to get it pressuriced..
lcd pannels showing inventorry is very handy to have.. 1 for ore 1 for ingots 1 for power and what ever else u need:)
Suggest you paint it all black, for camouflage.