Space Engineers

Space Engineers

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Puxo ☥ Nov 26, 2015 @ 1:20am
Light to indicate battery level and reactor start at low batter level?
I am still new to the game, but on my current play I have started on a planet (the one with only a lander) and build up a small base, miner and the neccessery stuff.
Im currently expanding abit on my base and are building a large reactor and (currently) 3 battery in my celler.
And now im wondering if there is a easy script/thing to do to manage this easy in my control room.

I want, 3x Interior Light to lite up red when battery level is either depleted or like below 20%, and 3x more light that will lite up green when batter level is full (or like 80%+) to be able to easy show this.
Or if possible just use same 3 light and they change color from green (80%+) -> yellow (20-80%) and -> red (below 20%). This would be the best looking I guess.

Also I wonder if its able to put it up so my reactor starts when either 1 or all battery is bellow 20%

I have no problem to build computer lbocks and/or timer block etc. But Im not good with the script/coding etc :)
So some help would be awesome
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Showing 1-9 of 9 comments
Puxo ☥ Nov 26, 2015 @ 3:59am 
Or maybe use the lcd panel to display battery current % power in some nice staple.
If they can be used something easy way?

Btw, im playing 100% vanilla :) And I got solar panel to recharge my battery's, forgot to mention that
Puxo ☥ Nov 26, 2015 @ 6:28am 
Originally posted by Mike ={JcC}=:
Something like this?
http://steamcommunity.com/sharedfiles/filedetails/?id=475922450

Not really, i want to keep my game 100% modfree :) But I have seen ppl do something like "|||||||||||" on lcd panels, dunno if thats with mods or not. But I guess not, as I have had it in some blueprints, still no mods :)
Voice From Beyond Nov 26, 2015 @ 8:57am 
Nope, you have to use mods. Best you can do in vanilla is look at the status lights on the batteries themselves. I use the LCD configuration mod which puts bars on an LCD indicating power as you have seen other people do. It's actually a script that uses a programming block and timer so it doesn't add any new blocks to the game.
Last edited by Voice From Beyond; Nov 26, 2015 @ 8:58am
Puxo ☥ Nov 26, 2015 @ 9:15am 
Originally posted by Voice From Beyond:
Nope, you have to use mods. Best you can do in vanilla is look at the status lights on the batteries themselves. I use the LCD configuration mod which puts bars on an LCD indicating power as you have seen other people do. It's actually a script that uses a programming block and timer so it doesn't add any new blocks to the game.

Ya might be that I have seen, found something that use only a script with programmer block and timer block.
Though it was a "easier" way to do then import a hugh thing like that^^
Voice From Beyond Nov 26, 2015 @ 9:20am 
Originally posted by Puxo:
Originally posted by Voice From Beyond:
Nope, you have to use mods. Best you can do in vanilla is look at the status lights on the batteries themselves. I use the LCD configuration mod which puts bars on an LCD indicating power as you have seen other people do. It's actually a script that uses a programming block and timer so it doesn't add any new blocks to the game.

Ya might be that I have seen, found something that use only a script with programmer block and timer block.
Though it was a "easier" way to do then import a hugh thing like that^^

I try to stay away from mods too because it's Early Access and things break, but that script is indespensible to manage a large base, tracking power, ores, ingots, components, and oxygen.
Puxo ☥ Nov 26, 2015 @ 9:24am 
Originally posted by Voice From Beyond:
Originally posted by Puxo:

Ya might be that I have seen, found something that use only a script with programmer block and timer block.
Though it was a "easier" way to do then import a hugh thing like that^^

I try to stay away from mods too because it's Early Access and things break, but that script is indespensible to manage a large base, tracking power, ores, ingots, components, and oxygen.

I dont have a problem with components, oxygen and ores/ingots etc. Its just my battery power % and maybe if reactor is on/off and or solar panel %/current W.
And at the same time be able to auto so reactor only is on when battery is low to save power on that and use my solar panel as much as possible^^
Voice From Beyond Nov 26, 2015 @ 9:46am 
When you have components scattered across multiple inventories, it's nice to look at a display and see that you need more motors or what not.

Tip for reactor: Keep it turned off and manually use it when needed. It will automatically turn of if power is needed. Power is used from batteries first. The problem is that as soon as 1kh is used from the battery the reactor will turn on to recharge. The result is the reactor turning on/off every second and making a horrible sound.
Puxo ☥ Nov 26, 2015 @ 10:39am 
Originally posted by Voice From Beyond:
When you have components scattered across multiple inventories, it's nice to look at a display and see that you need more motors or what not.

Tip for reactor: Keep it turned off and manually use it when needed. It will automatically turn of if power is needed. Power is used from batteries first. The problem is that as soon as 1kh is used from the battery the reactor will turn on to recharge. The result is the reactor turning on/off every second and making a horrible sound.

Ya, thats why I want it too start at something like when battery is below 20% :)
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Date Posted: Nov 26, 2015 @ 1:20am
Posts: 9