Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thrusters facing down with inertial damp on (as many as needed to keep in the air or so that it falls ever so slightly)
a few more downward thrusters hooked up to sensor that is activated by proximiy to the ground
lateral movement can be done with wasd or go with thruster overide on the forward and reverse thrust to make it feel more like a hover vehicle.
you have to ballance the amound of downward thruster very careful otherwise it bounces as it moves along.
edit: quad ninjad!
The thrust you want will be somewhere between 25 and 30, you just gotta pin it down.
When you do get close enough, you can use a pair of sensors to control the override on the thruster(s) and keep you at a specific height.
One sensor needs to have a range slightly longer than the other. (probably by about 0.5 meters)
(They both need to be set to detect asteroids and nothing else.)
You'll also need to make your downward thrusters into a control group. If you don't know how to do this, look up a guide... It's pretty easy.
On the longer ranged sensor, click on "setup actions", drag the thruster group into the right hand box, and select reduce thruster override.
On the shorter ranged sensor, drag the thruster group into the left hand box, and select increase thruster override.
What this will do:
When the ground leaves the longer ranged sensor's radius it will reduce thruster power, and when the ground enters the shorter sensor's radius it will increase thruster power.
The main thing though is having enough atmospheric thrusters. I'd say, for like a red ship, a dozen small thrusters, and a couple large. Also, for whatever reason, all ships seem to sink a small bit every second, unless literally nothing is happening, or they're coasting in one direction at a .5ms or more. You will notice this when working on a hovering ship.
Look its simple, Force, Mass, Acceleration.
F = m x a² ---> 1 Newton = 1 Kilogram X Meter's per Second Squared.
10,000,000 Kilogram Ship X 104 meters per second squared = 108,160,000,000
Simply, 108 Meganewtons. (108.16 but dont worry about that)
Large Atmospheric thrusters have 4.5 Meganewtons worth of force.
108 meganewtons Divided by 4.5 meganewtons = 24
Conclusion, you need 24 Large Atmospheric Thrusters to provide enough force to accelerate your ships mass of 10,000,000 kg, that and enough power to fuel said thrusters so they are working at 100%.
At least I think thats how it works hehe. :^)
TLDR: SCIENCE! (Your ships mass times 10 divided by 4,500,000. It wont be as accurate like the above version, but just add 2-4 extra) :^)
Now..
https://www.youtube.com/watch?v=m-H8PuweRVA
4 large atmospheric thrusters will lift 1.200.000 Kg or 1200 tons of mass.
5 small reactors should be used cause of peak power usage
1 large reactor will do the job instead if your prefer.
Keep the ship aligned, if is not aligned and leveled with the horizone it will start going down either forward or backwards (nose up). Make your the the crosshair is in the middle of the horizont indicator and its aligned, hit Z and your ship should stay there immovable.