Space Engineers

Space Engineers

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asteroid bug
i can in this new update gi inside some asteroids and some asteroids have extra layer what not really exsist
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Showing 1-11 of 11 comments
Sload Oct 24, 2015 @ 8:42am 
First time I have played this for a good while and I noticed this. It was generating a ghost skin that you float through to get to the rock. Switching to DX11 rectified for me.
Lazy Fangs Oct 24, 2015 @ 8:54am 
Can confirm I'm having the same issue.
general kitten Oct 24, 2015 @ 9:18am 
good
general kitten Oct 24, 2015 @ 9:18am 
and not
Luna Protege Oct 24, 2015 @ 10:46pm 
Originally posted by Sload:
First time I have played this for a good while and I noticed this. It was generating a ghost skin that you float through to get to the rock. Switching to DX11 rectified for me.

This is basically the same issue I found occassionally this update. The first time, the bloated looking skin covered up the entire entrance to a hollow Asteroid. (I then proptly got lost inside)

I've also found that drilling through asteroids, the drilling sound effect (and possibly the drilling itself) kind of cuts in and out rather than being constant like it used to... It may or may not be related.

As for DX11... That's not exactly an option for me... Since for me DH11 looks like everything gets put through an old cathode monitor. Leaving alternating lines of Mostly-Transparent/Partly-Transparent across everything.
tremerid Oct 24, 2015 @ 11:32pm 
DX9 has holographic asteroid material, and DX11 has visible poly mesh and LOD issues that make asteroids disappear at close range currently. I have found that in DX9, in my mining ship, if I go through the entire asteroid(using mexpex mining drill, so I have the storage to do that) while alt+tabbed out of the game, the holographic asteroid thing doesn't happen as much. It's still there, but there is less of it, so it makes it easier to tell where I've drilled through in the past.

Supposedly the dev's know, and are working on both problems.
Cpt Neko Oct 25, 2015 @ 12:22am 
I have them too and also my ship looks very badly sometimes. This is very annoying when I'm trying to mine and don't know where is the ore.
Last edited by Cpt Neko; Oct 25, 2015 @ 12:23am
Sly Fox Oct 25, 2015 @ 12:38am 
Finding asteroids by hitting them because they are partially or completely invisible is a risky method of investigation.

How long until my engineer has a flat nose from crashing into rocks face first?
tremerid Oct 25, 2015 @ 1:45am 
Originally posted by SirFoxEsquire:
Finding asteroids by hitting them because they are partially or completely invisible is a risky method of investigation.

How long until my engineer has a flat nose from crashing into rocks face first?

Not long if he does it without a ship or helmet. You might want to invest in an Unobtanium Noseguard PRO!™
tremerid Oct 25, 2015 @ 1:49am 
Just had a thought: When you put guns on something, they give you a red dot on target when the weapon is in the use position(selected on the hotbar). Has anyone tried mounting a machingun on the front of their miner? It doesn't need ammo, or piping, it just needs to aim past the drill. It might not be perfect, but it might give you a "Laser Range Finder" so to speak for those with disappearing DX11 asteroids.
Last edited by tremerid; Oct 25, 2015 @ 1:50am
Jesse Olsen Oct 25, 2015 @ 10:15am 
Also having the same problem and it isn't caused by any mods. Hopefully it'll get fixed in the next update as the game is really unplayable when it comes to make space stations in asteroids.
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Date Posted: Oct 24, 2015 @ 7:26am
Posts: 11