Space Engineers

Space Engineers

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JMC17 Oct 10, 2015 @ 5:58am
Ship not moving unless I move the mouse
I've been having this issue for some time now.. I have a working ship, actually, any working ship, over the span of multiple games and even reinstalled the game but still.. My thrusters are fired up, they even have the animation going on depending on which direction I try to move, the power usage spikes up and the energy levels are lowering but the ship is not moving an inch.

If I hold the key to move and also move my mouse at the same time, it unlocks the movements and then I can move normally but as soon as my ship becomes static again, the whole process restarts; can't move until I move the mouse.

It has become very annoying, at first I thought this was a bug everyone had and that it was going to be fixed soon but it hasn't and verify game cache did not help!

Has anyone else experienced that?
Last edited by JMC17; Oct 10, 2015 @ 6:08am
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Showing 16-26 of 26 comments
BRRM Oct 10, 2015 @ 12:45pm 
but also keep in mind having x10 isnt so bad, due to not needing so much space for multiple cargo holds. this mean in x10 you can have 1 cargo container, where as realistic you will have to put 10 containers to get the same weight. so its actually really good trade off when you think about it.
Silyo Oct 10, 2015 @ 1:28pm 
Originally posted by BRRM:
Originally posted by silyo:

Where is the option to choose realistic, X3 or X10? I play survival and I cant see any in the Advance menu.
Inventory size up top in advanced settings. just under creative/ survival toggles. but just remember the inventory size is also your carry weight.

K thx. Thought that maybe the mass ratio could be changed. Since Im in Survival, my inventory size is the smallest. This looks more like a bug then.



Originally posted by Voice From Beyond:
I also have this issue with three ships, small miner, small grind/weld, and large miner. This is a SP, Lone Survivor world that I started after the pirates patch. I did file a bug report, but more complaints might get some action.

I don't think it's related to mass or inertia. On my small constructor ship the problem continues to occur as I deplete the stored cargo. I weld steel plates then have to diddle the mouse to get the ship to move. I don't think it's inertia because moving the mouse doesn't seem to cause the engines to activate (no animation). Also it happens when trying to move forward and backward which moving the mouse would not cause engines to fire anyway.

It seems like the ship gets stuck on something, but that is not the case since it happens in open space too. It's more like the ship becomes a static object.


Yes, it looks like a bug. Being testing a few things. Added big thrusters to the ship and the same acceleration.

Also, I noticed that the status window on the bottom-right corner of the screen always show double the amount of thrusters the ships really have. If you add 1 thruster, it will show 2 extra ones. Maybe sth to do with that. Does this happen to you?

I will file a bug report too, is not possible to play the game like this in Survival.
JMC17 Oct 10, 2015 @ 4:02pm 
Originally posted by BRRM:
Originally posted by segfault*Choco Taco:
I have this problem even with small scout ships so I'm not sure if mass is the cause. Then again, creating a new world and moving everything over solved the issue so I'm more thinking it was something to do with the very very old save game I was playing in.
more then likely. old worlds can become corrupt. OP have you tried this?

I didn't try to move things over, since it happened in every games I started.
My game is fairly new, I started it two days ago. (October 8)

What people needs to understand, which the first reply explained so well, is that even the smallest thruster, pushing the heaviest load in space, will eventually reach decent speeds since there is no friction in space, nothing to counteract the effects of inertia.

The game fails to do that right now, most probably because of a rounding error.


Originally posted by Voice From Beyond:
I also have this issue with three ships, small miner, small grind/weld, and large miner. This is a SP, Lone Survivor world that I started after the pirates patch. I did file a bug report, but more complaints might get some action.

I don't think it's related to mass or inertia. On my small constructor ship the problem continues to occur as I deplete the stored cargo. I weld steel plates then have to diddle the mouse to get the ship to move. I don't think it's inertia because moving the mouse doesn't seem to cause the engines to activate (no animation). Also it happens when trying to move forward and backward which moving the mouse would not cause engines to fire anyway.

It seems like the ship gets stuck on something, but that is not the case since it happens in open space too. It's more like the ship becomes a static object.

Yeah unfortunately we can't be sure it's a rounding error since not everything makes sense, as you explained.

From the testing I've done, if my small ship was full (4 medium cargoholds, 1 welder, 1 grinder, 1 connector) then this bug would happen on all axis. If my ship was empty, it only happened on the axis where I had a single small thruster. As soon as I pressed a direction where there was more than one thruster involved, the ship got unstuck.

Velocity might be involved in the calculations rather than the motor's current thrusting value, which would explain why moving your mouse around gets you unstuck.
Hopefully they fix it soon!
Last edited by JMC17; Oct 10, 2015 @ 4:20pm
DaveDunno Oct 10, 2015 @ 4:14pm 
Originally posted by JMC17:
Originally posted by BRRM:
more then likely. old worlds can become corrupt. OP have you tried this?

I didn't try to move things over, since it happened in every games I started.
My game is fairly new, I started it two days ago. (October 8)

What people needs to understand, which the first reply explained so well, is that even the smallest thruster, pushing the heaviest load in space, will eventually reach decent speeds since there is no friction in space, nothing to counteract the effects of inertia.

The game fails to do that right now, most probably because of a rounding error.

So it's a bug, grab your game logs and throw them in the bugs report section etc :)
Mabs Oct 10, 2015 @ 5:32pm 
Originally posted by Voice From Beyond:
It's more like the ship becomes a static object.
I agree. It's like it becomes static until you achieve enough thrust or rock it enough to "break" free.
abitfuzzy1 Nov 10, 2015 @ 5:00am 
ive been havi
ng a similer issue on my single player survival.even when empty i seem to run aground on nothing. moving the mouse and shuffling the thrusters help a little. getting to be a big pain.
Last edited by abitfuzzy1; Nov 10, 2015 @ 5:01am
Voice From Beyond Nov 10, 2015 @ 8:35am 
I upgraded the ion thrusters on my small builder (max 87k) to the tier 1 mod thrusters (4 each direction, 2x power) and still have to wiggle the mouse to get moving.
Too Tall Nov 10, 2015 @ 8:49am 
This bug has been around since day 1. It's like the ship has static friction, and you need enough thrust to break that static friction.

I believe it's to keep small forces applied by astronauts from moving larger objects.
Last edited by Too Tall; Nov 10, 2015 @ 8:50am
AlanEsh Nov 10, 2015 @ 11:15am 
Originally posted by maninredagain:
It's called inertia if I get the english term right. If it's used correctly or a bit overblown in SE I don't know (too much physics and numbers stuff for me), but the more mass an object has the more difficult it is to get it starting to move. So it's not so much a bug as a realism feature.
It's not more difficult to move, the same thrust on a 1kg object does the same work on a 1,000kg object. Sure, the heavy object will accelerate MUCH more slowly than the light one, but it won't just "stick" like it's doing in SE. There is no real world parallel to this behavior, we're not needing to overcome friction.
spindizzy_wizard Jul 14, 2021 @ 12:37pm 
I've seen it too. No idea why. But it looks like it only happens on personal designs. Well-known designs from the workshop don't seem to have this problem. I've begun to think that it might be related to the positioning of the gyroscopes, but I haven't tried it yet. Like there's a 'front' to the gyroscopes and if you don't have them all oriented correctly the game engine gets jammed up trying to figure out the gyroscopes.
Dan2D3D  [developer] Jul 14, 2021 @ 1:02pm 
Note

3 months old discussions get locked because the game is not the same after a major update, old discussions may/will contain false information, also it is a forum rule added to pinned important to avoid community reports about "Necroing old".

This discussion is now locked because too old (2015) and don't be shy to create new 2021 discussions.
Last edited by Dan2D3D; Jul 14, 2021 @ 1:05pm
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Date Posted: Oct 10, 2015 @ 5:58am
Posts: 26