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Also: if you haven't played a whole lot since, the backup of your world with your mining ship still in it is loadable from the "backups" button on the load-game panel off the startup screen.
Thanks for the info, hopefully I´ll be able to tweak it :)
Or make a temporary battery on it so it has power.
Huh.. another excellent suggestion. I´ve only done so to charge small connector drones/ships.. never actually built them out from a small rotor head on a large grid rotor shenanigans. Before the small connectors - prior ejectors - were a thing I did have a way of having drones with a small rotor bit attach on a big rotor.. but that is blessedly no longer necessary. As it was a good way to anger Klang.
I´m fairly early into a game, so my base is a collection of unwelded plates with a basic refinery-assember and a bit of power generation. But I´ll be using your way from now on when I´m building small grids. Thank you.
The rotor method is quite good particularly if its connected to the base conveyor system. You can connect it to the thing you are building and use the conveyor to pull out parts as you need them to avoid walking far.
Also when the base gets bigger, you could look at a vehicle / ship construction area setup with welders.
Also do you know that when you are building something, you can click on a unfinished item with the RMB to assign it to the build queue and use MMB to pull those parts out of a cargo container.
One trick for temporary power when you need to power a grid is building a connector there and park a flying ship on the connector.
If you were playing with autosaves, your ship might still be alive.
= No more than 20 unpowered floating blocks get deleted when the player/character moves 500m away :
https://steamcommunity.com/sharedfiles/filedetails/?id=3284892989
We can change the Trash settings and even completely disable it.
_______
Veteran Tip
-> We build ship/rover from a station rotor for those reason :
1 - So it can recharge its Batteries during the construction.
2 - To avoid getting deleted by the "Trash removal" that deletes unpowered grids when the character moves away.
3 - To be sure the game will set it as a Ship and not get stuck as Station (for large block ship).
https://steamcommunity.com/sharedfiles/filedetails/?id=2470994846
(can remove the large block rotor head and replace for small block rotor head from the rotor in control panel)
Unpowered Station blocks placed into the soil/Voxel are not deleted by the Trash removal, only the floating unpowered blocks get deleted.