Space Engineers

Space Engineers

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jorvinn Oct 1, 2024 @ 3:30pm
Overzealous trash cleanup
Just had me a bit of a, temporary, rage quit.

I was building my first mining ship - had a scaffolding and a pretty sweet build ready for first welding.. but I needed a bit more nickel.. went 2-3km away to a nickel mine for one inventory´s worth of nickel.. and the thing was just _gone_ when I came back.

No mods, pure vanilla. Non-multiplayer with no PCU limit.

I realize trash clean-up is necessary.. but man.. pump the breaks on those timers..
Originally posted by ShadedMJ:
Could also start building it as an addition to your station then separate it later. If its small grid, then make a rotor with small rotor head and build from there then separate it later.
Or make a temporary battery on it so it has power.
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It's configurable, hit alt-F10, pick trash removal off the popdown menu, update the criteria you want.

Also: if you haven't played a whole lot since, the backup of your world with your mining ship still in it is loadable from the "backups" button on the load-game panel off the startup screen.
jorvinn Oct 1, 2024 @ 3:59pm 
Originally posted by Blueberry Muffins!:
It's configurable, hit alt-F10, pick trash removal off the popdown menu, update the criteria you want.

Also: if you haven't played a whole lot since, the backup of your world with your mining ship still in it is loadable from the "backups" button on the load-game panel off the startup screen.

Thanks for the info, hopefully I´ll be able to tweak it :)
A developer of this app has indicated that this post answers the original topic.
ShadedMJ Oct 1, 2024 @ 4:13pm 
Could also start building it as an addition to your station then separate it later. If its small grid, then make a rotor with small rotor head and build from there then separate it later.
Or make a temporary battery on it so it has power.
jorvinn Oct 1, 2024 @ 6:10pm 
Originally posted by ShadedMJ:
Could also start building it as an addition to your station then separate it later. If its small grid, then make a rotor with small rotor head and build from there then separate it later.
Or make a temporary battery on it so it has power.

Huh.. another excellent suggestion. I´ve only done so to charge small connector drones/ships.. never actually built them out from a small rotor head on a large grid rotor shenanigans. Before the small connectors - prior ejectors - were a thing I did have a way of having drones with a small rotor bit attach on a big rotor.. but that is blessedly no longer necessary. As it was a good way to anger Klang.

I´m fairly early into a game, so my base is a collection of unwelded plates with a basic refinery-assember and a bit of power generation. But I´ll be using your way from now on when I´m building small grids. Thank you.
carl.wear Oct 1, 2024 @ 8:02pm 
Originally posted by jorvinn:
Originally posted by ShadedMJ:
Could also start building it as an addition to your station then separate it later. If its small grid, then make a rotor with small rotor head and build from there then separate it later.
Or make a temporary battery on it so it has power.

Huh.. another excellent suggestion. I´ve only done so to charge small connector drones/ships.. never actually built them out from a small rotor head on a large grid rotor shenanigans. Before the small connectors - prior ejectors - were a thing I did have a way of having drones with a small rotor bit attach on a big rotor.. but that is blessedly no longer necessary. As it was a good way to anger Klang.

I´m fairly early into a game, so my base is a collection of unwelded plates with a basic refinery-assember and a bit of power generation. But I´ll be using your way from now on when I´m building small grids. Thank you.

The rotor method is quite good particularly if its connected to the base conveyor system. You can connect it to the thing you are building and use the conveyor to pull out parts as you need them to avoid walking far.

Also when the base gets bigger, you could look at a vehicle / ship construction area setup with welders.

Also do you know that when you are building something, you can click on a unfinished item with the RMB to assign it to the build queue and use MMB to pull those parts out of a cargo container.

One trick for temporary power when you need to power a grid is building a connector there and park a flying ship on the connector.
Originally posted by jorvinn:
Just had me a bit of a, temporary, rage quit.

I was building my first mining ship - had a scaffolding and a pretty sweet build ready for first welding.. but I needed a bit more nickel.. went 2-3km away to a nickel mine for one inventory´s worth of nickel.. and the thing was just _gone_ when I came back.

No mods, pure vanilla. Non-multiplayer with no PCU limit.

I realize trash clean-up is necessary.. but man.. pump the breaks on those timers..


If you were playing with autosaves, your ship might still be alive.
Dan2D3D  [developer] Oct 7, 2024 @ 9:45am 
Hi, we can see the default Trash setting from the admin menu Alt+F10.

= No more than 20 unpowered floating blocks get deleted when the player/character moves 500m away :
https://steamcommunity.com/sharedfiles/filedetails/?id=3284892989
We can change the Trash settings and even completely disable it.

_______

Veteran Tip

-> We build ship/rover from a station rotor for those reason :

1 - So it can recharge its Batteries during the construction.

2 - To avoid getting deleted by the "Trash removal" that deletes unpowered grids when the character moves away.

3 - To be sure the game will set it as a Ship and not get stuck as Station (for large block ship).
https://steamcommunity.com/sharedfiles/filedetails/?id=2470994846
(can remove the large block rotor head and replace for small block rotor head from the rotor in control panel)
Last edited by Dan2D3D; Oct 7, 2024 @ 9:50am
Dan2D3D  [developer] Oct 7, 2024 @ 9:51am 
I will add about default Trash settings :

Unpowered Station blocks placed into the soil/Voxel are not deleted by the Trash removal, only the floating unpowered blocks get deleted.
Last edited by Dan2D3D; Oct 7, 2024 @ 9:55am
Dan2D3D  [developer] Oct 7, 2024 @ 10:00am 
Oh! I just noticed Veteran players already shared the solutions, I will add one post as "Solved"
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Date Posted: Oct 1, 2024 @ 3:30pm
Posts: 9