Space Engineers

Space Engineers

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Rabcor Oct 28, 2024 @ 7:44am
How do I fix a broken grid?
I built a base and realized that each of my (2) floors is read as it's own grid, so the batteries and power won't connect to anything on one of the floors. How do I fix it? Do I have to rebuild everything?
Originally posted by TheHellKat:
If the floors haven't moved, as in they are aligned with each other, then merge blocks are your best option.

If they have shifted enough that merge blocks can't connect then you have 2 choices, you can use a subgrid piston or vehicle to try to reposition the grids or you can access the admin menu (Alt F10), turn on creative and cut/paste the top floor onto the bottom.

Personally I like to use scaffolding and pistons to realign grids, but then I really enjoy finding overly complex ways to solve simple problems 😅
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Showing 1-11 of 11 comments
Wonko486 Oct 28, 2024 @ 7:54am 
use connectors on each one and connect it that way. The smaller will become a subgrid of the larger.
Farrel Oct 28, 2024 @ 8:04am 
Connectors will subgrid the base, or, merge blocks can be used to combine the two parts into a single grid, but in both cases there is the issue of getting them to connect, which can be a pain.

If one of your sections can be moved, I'd personally use merge blocks. If not? connectors will get the job done.
The author of this thread has indicated that this post answers the original topic.
TheHellKat Oct 28, 2024 @ 8:11am 
If the floors haven't moved, as in they are aligned with each other, then merge blocks are your best option.

If they have shifted enough that merge blocks can't connect then you have 2 choices, you can use a subgrid piston or vehicle to try to reposition the grids or you can access the admin menu (Alt F10), turn on creative and cut/paste the top floor onto the bottom.

Personally I like to use scaffolding and pistons to realign grids, but then I really enjoy finding overly complex ways to solve simple problems 😅
Jack Schitt Oct 28, 2024 @ 8:15am 
Originally posted by Rabcor:
I built a base and realized that each of my (2) floors is read as it's own grid, so the batteries and power won't connect to anything on one of the floors. How do I fix it? Do I have to rebuild everything?
If you mean they're different colors in the control panel what that means is the white colored text are on the grid you've accessed and the different colored blocks (oranges, greens and yellows, etc) are on a sub-grid. Power and stuff in conveyor tubes will transfer between sub-grids. You shouldn't have to do anything.

If you want them to all be white use a merge block to connect them permanently.
Rabcor Oct 28, 2024 @ 8:26am 
Originally posted by Jack Schitt:
Originally posted by Rabcor:
I built a base and realized that each of my (2) floors is read as it's own grid, so the batteries and power won't connect to anything on one of the floors. How do I fix it? Do I have to rebuild everything?
If you mean they're different colors in the control panel what that means is the white colored text are on the grid you've accessed and the different colored blocks (oranges, greens and yellows, etc) are on a sub-grid. Power and stuff in conveyor tubes will transfer between sub-grids. You shouldn't have to do anything.

If you want them to all be white use a merge block to connect them permanently.
no i mean they do not connect, the control panel shows the parts separately

I cannot even build blocks that would theoretically connect the 2 grids, it won't let me.
Last edited by Rabcor; Oct 28, 2024 @ 8:26am
Jack Schitt Oct 28, 2024 @ 8:28am 
Ok. Then a merge block, connectors, or a rotor will do it. You might only need one.
Connectors and rotors will create sub-grids, merge blocks will connect armor blocks permanently.
+1 on the merge block. Even static grids can be joined via a merge block... assuming that they were once a whole grid and then split in two. If the two grids aren't perfectly aligned like that, then you will have to rebuild one of them or possibly connect via connectors and pistons/hinges
Dan2D3D  [developer] Oct 28, 2024 @ 8:46am 
Hi, that happens to me on creating where I delete and add new that can cut the grid in half and sometimes I am able to fix with copy/paste without too much work.

In creative mode :
-> aim at my creation -> Hit Ctrl+C -> Paste it in space (no Gravity) -> copy the cut part and try to paste it on the other part, and may have to paste all grids in space to cut a few blocks to be able to paste both together.

+ After that I Blueprint the fixed version, delete the broken one and paste the fixed Bp where it should be.


EDIT
Merge blocks can do the Job if you know where the grids are separated.
Last edited by Dan2D3D; Oct 28, 2024 @ 8:52am
Rabcor Oct 28, 2024 @ 11:54am 
For some reason the other replies before Jack Schitt's didn't show back when i made my first reply.

After that I solved it by just reconstructing a whole floor.

Then it happened again on another floor when I suppose I accidentally destroyed a block that was connecting the 2 grids.

All I had to do to fix it was put a merge block between the grids, i didn't even have to construct it, just place it, afterwards i could just remove it, real handy block, I imagine it was created for exactly this scenario, thanks all!
Last edited by Rabcor; Oct 28, 2024 @ 11:56am
TheHellKat Oct 28, 2024 @ 12:04pm 
For cases where just placing a block can reconnect the grids, what has happened is both are static grids and just placing a connecting block will make them a single grid.

Imagine you have a base with a wind tower slightly off but one of the connecting blocks gets destroyed. You now have 2 static grids, in this case you don't need merge blocks or connectors or anything else, placing any block with with suitable connection points will merge the grids back together.

It's why I make large grids stationary when refitting them, incase I accidentally split the grids it's super easy to fix.
Dan2D3D  [developer] Oct 28, 2024 @ 12:16pm 
Join the Club !

We all did the same at some point ;)

I am more careful now, I make sure I aim at the grid when place blocks and Blueprint on every new blocks I add or new changes I do, this way I can paste in the previous Blueprint when something goes wrong.
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Date Posted: Oct 28, 2024 @ 7:44am
Posts: 11