Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If one of your sections can be moved, I'd personally use merge blocks. If not? connectors will get the job done.
If they have shifted enough that merge blocks can't connect then you have 2 choices, you can use a subgrid piston or vehicle to try to reposition the grids or you can access the admin menu (Alt F10), turn on creative and cut/paste the top floor onto the bottom.
Personally I like to use scaffolding and pistons to realign grids, but then I really enjoy finding overly complex ways to solve simple problems 😅
If you want them to all be white use a merge block to connect them permanently.
I cannot even build blocks that would theoretically connect the 2 grids, it won't let me.
Connectors and rotors will create sub-grids, merge blocks will connect armor blocks permanently.
In creative mode :
-> aim at my creation -> Hit Ctrl+C -> Paste it in space (no Gravity) -> copy the cut part and try to paste it on the other part, and may have to paste all grids in space to cut a few blocks to be able to paste both together.
+ After that I Blueprint the fixed version, delete the broken one and paste the fixed Bp where it should be.
EDIT
Merge blocks can do the Job if you know where the grids are separated.
After that I solved it by just reconstructing a whole floor.
Then it happened again on another floor when I suppose I accidentally destroyed a block that was connecting the 2 grids.
All I had to do to fix it was put a merge block between the grids, i didn't even have to construct it, just place it, afterwards i could just remove it, real handy block, I imagine it was created for exactly this scenario, thanks all!
Imagine you have a base with a wind tower slightly off but one of the connecting blocks gets destroyed. You now have 2 static grids, in this case you don't need merge blocks or connectors or anything else, placing any block with with suitable connection points will merge the grids back together.
It's why I make large grids stationary when refitting them, incase I accidentally split the grids it's super easy to fix.
We all did the same at some point ;)
I am more careful now, I make sure I aim at the grid when place blocks and Blueprint on every new blocks I add or new changes I do, this way I can paste in the previous Blueprint when something goes wrong.