Space Engineers

Space Engineers

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El Sadistico Oct 23, 2024 @ 1:23am
Building ramps for rovers.
Hi all. How do you build ramps so your wheel vehicels can park in the base build from light armour cubes, when there is non-flat surface?
check this screenshot - I was using available slants, but they have a big step that raover will not go through. In other words - I have a nice big area planned for storing rovers, but none of them can actually get there.

https://steamcommunity.com/sharedfiles/filedetails/?id=3353399010
Last edited by El Sadistico; Oct 23, 2024 @ 1:25am
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Showing 1-15 of 19 comments
Rox Oct 23, 2024 @ 1:41am 
Mods are not needed, you just use the available blocks, the 2x1 slope is usual, but you have simply not attached them correctly in your screenshot.
El Sadistico Oct 23, 2024 @ 1:48am 
I'd preffer to play without mods yet, I've just started few days ago.

Ok, I did not place them correctly - fair enough. But then how is it correctly? Now they're in different position, but the edge is now too steep for wheels. Look:

https://steamcommunity.com/sharedfiles/filedetails/?id=3353406346
El Sadistico Oct 23, 2024 @ 1:51am 
OHhh, they have options, different types per block. The + in the corner of an icon indicates that. So I can switch to less steep blocks via the same block type. I just discovered that XD
Thank you for willingnes to help me :)
Rox Oct 23, 2024 @ 2:05am 
Originally posted by El Sadistico:
... + in the corner of an icon ...

Yes :) Learning the game is mostly about learning the weird and arcane way important parts of the game, like the user interface (which was clearly created by one of Satan's less able minions) work... for some values of 'work' :D Namaste, and good luck.
Last edited by Rox; Oct 23, 2024 @ 2:05am
carl.wear Oct 23, 2024 @ 2:21am 
Another option is a piston with the base connector on the end of it. That way you can get the exact height. You could even use the min and max height settings and a button to toggle it between 2 height settings if you have two rovers at different heights.

https://steamcommunity.com/sharedfiles/filedetails/?id=3353417489

https://steamcommunity.com/sharedfiles/filedetails/?id=3353417395
Last edited by carl.wear; Oct 23, 2024 @ 2:34am
El Sadistico Oct 23, 2024 @ 4:08am 
@Rox - indeed, the interface is... #$%!&&X*... not really user friendly, at least at the first hours. Same for some mechanics XD
But I bet it's the matter of getting used to it.

@carl.wear oh, this is a great idea. I must try it. BTW - nice colors of the base :)
carl.wear Oct 23, 2024 @ 6:34am 
Originally posted by El Sadistico:
@Rox - indeed, the interface is... #$%!&&X*... not really user friendly, at least at the first hours. Same for some mechanics XD
But I bet it's the matter of getting used to it.

@carl.wear oh, this is a great idea. I must try it. BTW - nice colors of the base :)

Lights and even colours can be good to indicate pathways or directions to drive / guide vehicles to connectors.

If you keep loosing your base at night, lights can help. On a tower, like a wind turbine, use a 'interior wall' block painted yellow and small red lights in the centre. The red light reflects off the yellow and with the curve of the block you can see it a mile off.

https://steamcommunity.com/sharedfiles/filedetails/?id=3353499766

Below is the light on the right from 500 m away, its the red bit in the centre.

https://steamcommunity.com/sharedfiles/filedetails/?id=3353499475
Last edited by carl.wear; Oct 23, 2024 @ 6:50am
Quill Oct 23, 2024 @ 6:45am 
Attach the small 2x1 ramp to the big 2x1 ramp

It'll make a smooth slope
Dan2D3D  [developer] Oct 23, 2024 @ 8:00am 
Hi, I just create a separate grid so i place a block next to the station floor (not connected to it) and rotate at a smooth angle.
-> May have to hit the "B" key first, must use the free mode.

+
No need to power that ramp because the trash removal does not delete unpowered station block placed into the soil.

I even publshed a Jump ramp that I use to test my cars on jump to find the no damage value on wheel Strength.
https://steamcommunity.com/sharedfiles/filedetails/?id=1389368189
Last edited by Dan2D3D; Oct 23, 2024 @ 9:18am
+1 on Rox. The 2:1 blocks are usually a gentle enough slope to climb. You can also use a hinge and flat blocks like catwalks, armor panels, or window blocks to create a ramp as well. I would suggest putting a magnetic plate on the end of the ramp to keep it locked to planet as you go up or down it.
Dan2D3D  [developer] Oct 23, 2024 @ 9:16am 
Indeed, Ronin is right, I too use the hinge block to create ramps at a smooth angle.
Dan2D3D  [developer] Oct 23, 2024 @ 9:23am 
Example :

Ship back ramp works fine using only one Hinge placed in center aligned with center of mass of the ship
https://steamcommunity.com/sharedfiles/filedetails/?id=2140962093
https://steamcommunity.com/sharedfiles/filedetails/?id=2877296174
= Hinge is a good Engineer solution.
Capt Fuzzy Oct 23, 2024 @ 11:40am 
Originally posted by carl.wear:
Another option is a piston with the base connector on the end of it. That way you can get the exact height. You could even use the min and max height settings and a button to toggle it between 2 height settings if you have two rovers at different heights.

https://steamcommunity.com/sharedfiles/filedetails/?id=3353417489

https://steamcommunity.com/sharedfiles/filedetails/?id=3353417395
I typically do what carl.wear describes here.
I basically build a parking pad, if needed, and then build adjustable pistons with connectors, then simply line up the piston connector with the rover connector and finalize that with either a button or sensor for extending and retracting the piston. I prefer using a sensor and having designated parking spots for my various rovers and trucks.
I back them into their designated parking spot, the sensor triggers the piston to lower and then I can lock my connector on to recharge, unload or whatever.
I love automation...
carl.wear Oct 23, 2024 @ 1:29pm 
Originally posted by Dan2D3D:
Hi, I just create a separate grid so i place a block next to the station floor (not connected to it) and rotate at a smooth angle.
-> May have to hit the "B" key first, must use the free mode.

+
No need to power that ramp because the trash removal does not delete unpowered station block placed into the soil.

I even publshed a Jump ramp that I use to test my cars on jump to find the no damage value on wheel Strength.
https://steamcommunity.com/sharedfiles/filedetails/?id=1389368189

So why doesn't trash removal, remove them for being a unpowered set of blocks?
Dan2D3D  [developer] Oct 23, 2024 @ 2:11pm 
Originally posted by carl.wear:
Originally posted by Dan2D3D:
...
No need to power that ramp because the trash removal does not delete unpowered station block placed into the soil.
...

So why doesn't trash removal, remove them for being a unpowered set of blocks?

It's my testing results with Trash Removal on default settings.
+
Not sure on the exact reason but I can tell, by experience, that would be very bad for premade scenarios where the author add grids like small unpowered platform/floor, cave pillars or else, etch ...
=
That would delete the cool unpowered Deco placed into the soil, like this for example :
https://steamcommunity.com/sharedfiles/filedetails/?id=2803053225
Would give problems to players wanting to play with Trash Removal on default.
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Date Posted: Oct 23, 2024 @ 1:23am
Posts: 19